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author | Howard Trickey <howard.trickey@gmail.com> | 2021-10-30 22:37:05 +0300 |
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committer | Howard Trickey <howard.trickey@gmail.com> | 2021-10-30 22:37:05 +0300 |
commit | e9bbfd0c8c7a508d220bf355722ff03f91e93183 (patch) | |
tree | 1230f26bc82f24547aeccbaa7fcd6d3db2655fd3 /source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cylinder.cc | |
parent | 1aa953bd1913c81b22c80a00edbf4ad88a32c52f (diff) | |
parent | 03a962d8cab44221650f59eb223cb0a767e05b2b (diff) |
Merge branch 'master' into soc-2020-io-performancesoc-2020-io-performance
Diffstat (limited to 'source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cylinder.cc')
-rw-r--r-- | source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cylinder.cc | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cylinder.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cylinder.cc index 287ea896ade..3bcf42b40b1 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cylinder.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cylinder.cc @@ -29,32 +29,32 @@ namespace blender::nodes { static void geo_node_mesh_primitive_cylinder_declare(NodeDeclarationBuilder &b) { - b.add_input<decl::Int>("Vertices") + b.add_input<decl::Int>(N_("Vertices")) .default_value(32) .min(3) .max(512) - .description("The number of vertices around the circumference"); - b.add_input<decl::Int>("Side Segments") + .description(N_("The number of vertices around the circumference")); + b.add_input<decl::Int>(N_("Side Segments")) .default_value(1) .min(1) .max(512) - .description("The number of segments along the side"); - b.add_input<decl::Int>("Fill Segments") + .description(N_("The number of segments along the side")); + b.add_input<decl::Int>(N_("Fill Segments")) .default_value(1) .min(1) .max(512) - .description("The number of concentric segments of the fill"); - b.add_input<decl::Float>("Radius") + .description(N_("The number of concentric segments of the fill")); + b.add_input<decl::Float>(N_("Radius")) .default_value(1.0f) .min(0.0f) .subtype(PROP_DISTANCE) - .description("The radius of the cylinder"); - b.add_input<decl::Float>("Depth") + .description(N_("The radius of the cylinder")); + b.add_input<decl::Float>(N_("Depth")) .default_value(2.0f) .min(0.0f) .subtype(PROP_DISTANCE) - .description("The height of the cylinder on the Z axis"); - b.add_output<decl::Geometry>("Geometry"); + .description(N_("The height of the cylinder on the Z axis")); + b.add_output<decl::Geometry>(N_("Mesh")); } static void geo_node_mesh_primitive_cylinder_layout(uiLayout *layout, @@ -102,14 +102,14 @@ static void geo_node_mesh_primitive_cylinder_exec(GeoNodeExecParams params) const int circle_segments = params.extract_input<int>("Vertices"); if (circle_segments < 3) { params.error_message_add(NodeWarningType::Info, TIP_("Vertices must be at least 3")); - params.set_output("Geometry", GeometrySet()); + params.set_output("Mesh", GeometrySet()); return; } const int side_segments = params.extract_input<int>("Side Segments"); if (side_segments < 1) { params.error_message_add(NodeWarningType::Info, TIP_("Side Segments must be at least 1")); - params.set_output("Geometry", GeometrySet()); + params.set_output("Mesh", GeometrySet()); return; } @@ -117,7 +117,7 @@ static void geo_node_mesh_primitive_cylinder_exec(GeoNodeExecParams params) const int fill_segments = no_fill ? 1 : params.extract_input<int>("Fill Segments"); if (fill_segments < 1) { params.error_message_add(NodeWarningType::Info, TIP_("Fill Segments must be at least 1")); - params.set_output("Geometry", GeometrySet()); + params.set_output("Mesh", GeometrySet()); return; } @@ -125,7 +125,7 @@ static void geo_node_mesh_primitive_cylinder_exec(GeoNodeExecParams params) Mesh *mesh = create_cylinder_or_cone_mesh( radius, radius, depth, circle_segments, side_segments, fill_segments, fill_type); - params.set_output("Geometry", GeometrySet::create_with_mesh(mesh)); + params.set_output("Mesh", GeometrySet::create_with_mesh(mesh)); } } // namespace blender::nodes |