diff options
author | Johnny Matthews <guitargeek> | 2021-09-02 06:53:52 +0300 |
---|---|---|
committer | Hans Goudey <h.goudey@me.com> | 2021-09-02 06:53:52 +0300 |
commit | 0ccbf5069431aaa323ca9c7f09cb62a0ea35ae86 (patch) | |
tree | 043a3e5da7c01c85aea9784f28af124b4cd7d287 /source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cylinder.cc | |
parent | 4170668776fc447c2204298ccb6928eeed0e4f55 (diff) |
Cleanup: Convert geometry nodes socket list to use new API
The new API introduced in rB1e69a25043120c provides a shorted, more
flexibly way to declare node socket inputs and outputs. This commit
updates all geometry nodes to use the `NodeSocketBuilder` API, except
the four nodes that need `SOCK_HIDE_VALUE` or `SOCK_MULTI_INPUT`.
Differential Revisions: D12377, D12376, D12374, D12373, D12372
Diffstat (limited to 'source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cylinder.cc')
-rw-r--r-- | source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cylinder.cc | 30 |
1 files changed, 12 insertions, 18 deletions
diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cylinder.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cylinder.cc index b40cb478b03..ed701c921ca 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cylinder.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cylinder.cc @@ -25,17 +25,15 @@ #include "node_geometry_util.hh" -static bNodeSocketTemplate geo_node_mesh_primitive_cylinder_in[] = { - {SOCK_INT, N_("Vertices"), 32, 0.0f, 0.0f, 0.0f, 3, 4096}, - {SOCK_FLOAT, N_("Radius"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, FLT_MAX, PROP_DISTANCE}, - {SOCK_FLOAT, N_("Depth"), 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, FLT_MAX, PROP_DISTANCE}, - {-1, ""}, -}; - -static bNodeSocketTemplate geo_node_mesh_primitive_cylinder_out[] = { - {SOCK_GEOMETRY, N_("Geometry")}, - {-1, ""}, -}; +namespace blender::nodes { + +static void geo_node_mesh_primitive_cylinder_declare(NodeDeclarationBuilder &b) +{ + b.add_input<decl::Int>("Vertices").default_value(32).min(3).max(4096); + b.add_input<decl::Float>("Radius").default_value(1.0f).min(0.0f).subtype(PROP_DISTANCE); + b.add_input<decl::Float>("Depth").default_value(2.0f).min(0.0f).subtype(PROP_DISTANCE); + b.add_output<decl::Geometry>("Geometry"); +} static void geo_node_mesh_primitive_cylinder_layout(uiLayout *layout, bContext *UNUSED(C), @@ -56,8 +54,6 @@ static void geo_node_mesh_primitive_cylinder_init(bNodeTree *UNUSED(ntree), bNod node->storage = node_storage; } -namespace blender::nodes { - static void geo_node_mesh_primitive_cylinder_exec(GeoNodeExecParams params) { const bNode &node = params.node(); @@ -86,14 +82,12 @@ static void geo_node_mesh_primitive_cylinder_exec(GeoNodeExecParams params) void register_node_type_geo_mesh_primitive_cylinder() { static bNodeType ntype; - geo_node_type_base(&ntype, GEO_NODE_MESH_PRIMITIVE_CYLINDER, "Cylinder", NODE_CLASS_GEOMETRY, 0); - node_type_socket_templates( - &ntype, geo_node_mesh_primitive_cylinder_in, geo_node_mesh_primitive_cylinder_out); - node_type_init(&ntype, geo_node_mesh_primitive_cylinder_init); + node_type_init(&ntype, blender::nodes::geo_node_mesh_primitive_cylinder_init); node_type_storage( &ntype, "NodeGeometryMeshCylinder", node_free_standard_storage, node_copy_standard_storage); + ntype.declare = blender::nodes::geo_node_mesh_primitive_cylinder_declare; ntype.geometry_node_execute = blender::nodes::geo_node_mesh_primitive_cylinder_exec; - ntype.draw_buttons = geo_node_mesh_primitive_cylinder_layout; + ntype.draw_buttons = blender::nodes::geo_node_mesh_primitive_cylinder_layout; nodeRegisterType(&ntype); } |