diff options
author | Jacques Lucke <jacques@blender.org> | 2021-11-17 13:10:46 +0300 |
---|---|---|
committer | Jacques Lucke <jacques@blender.org> | 2021-11-17 13:11:28 +0300 |
commit | c2ab47e7296a5fc7f9814153354567f608d41f00 (patch) | |
tree | b4e4740ee8e1ffa92238daf572ae25f5d6784053 /source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_line.cc | |
parent | 473be239c3c3669643853d549f06723d40b941bb (diff) |
Cleanup: change node socket availability in a single place
This cleans up part of the code that still set the flag manually. Also, this
change helps with D13246 because it makes it easier to tag the node
tree as changed when the availability of a socket changed.
Diffstat (limited to 'source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_line.cc')
-rw-r--r-- | source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_line.cc | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_line.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_line.cc index df4efb2427c..1a92be1c05d 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_line.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_line.cc @@ -74,7 +74,7 @@ static void geo_node_mesh_primitive_line_init(bNodeTree *UNUSED(ntree), bNode *n node->storage = node_storage; } -static void geo_node_mesh_primitive_line_update(bNodeTree *UNUSED(tree), bNode *node) +static void geo_node_mesh_primitive_line_update(bNodeTree *ntree, bNode *node) { bNodeSocket *count_socket = (bNodeSocket *)node->inputs.first; bNodeSocket *resolution_socket = count_socket->next; @@ -90,10 +90,12 @@ static void geo_node_mesh_primitive_line_update(bNodeTree *UNUSED(tree), bNode * (mode == GEO_NODE_MESH_LINE_MODE_END_POINTS) ? N_("End Location") : N_("Offset")); - nodeSetSocketAvailability(resolution_socket, + nodeSetSocketAvailability(ntree, + resolution_socket, mode == GEO_NODE_MESH_LINE_MODE_END_POINTS && count_mode == GEO_NODE_MESH_LINE_COUNT_RESOLUTION); - nodeSetSocketAvailability(count_socket, + nodeSetSocketAvailability(ntree, + count_socket, mode == GEO_NODE_MESH_LINE_MODE_OFFSET || count_mode == GEO_NODE_MESH_LINE_COUNT_TOTAL); } |