diff options
author | Johnny Matthews <guitargeek> | 2021-09-02 06:53:52 +0300 |
---|---|---|
committer | Hans Goudey <h.goudey@me.com> | 2021-09-02 06:53:52 +0300 |
commit | 0ccbf5069431aaa323ca9c7f09cb62a0ea35ae86 (patch) | |
tree | 043a3e5da7c01c85aea9784f28af124b4cd7d287 /source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_uv_sphere.cc | |
parent | 4170668776fc447c2204298ccb6928eeed0e4f55 (diff) |
Cleanup: Convert geometry nodes socket list to use new API
The new API introduced in rB1e69a25043120c provides a shorted, more
flexibly way to declare node socket inputs and outputs. This commit
updates all geometry nodes to use the `NodeSocketBuilder` API, except
the four nodes that need `SOCK_HIDE_VALUE` or `SOCK_MULTI_INPUT`.
Differential Revisions: D12377, D12376, D12374, D12373, D12372
Diffstat (limited to 'source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_uv_sphere.cc')
-rw-r--r-- | source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_uv_sphere.cc | 23 |
1 files changed, 9 insertions, 14 deletions
diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_uv_sphere.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_uv_sphere.cc index affba602234..6fd6cdf5747 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_uv_sphere.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_uv_sphere.cc @@ -25,20 +25,16 @@ #include "node_geometry_util.hh" -static bNodeSocketTemplate geo_node_mesh_primitive_uv_sphere_in[] = { - {SOCK_INT, N_("Segments"), 32, 0.0f, 0.0f, 0.0f, 3, 1024}, - {SOCK_INT, N_("Rings"), 16, 0.0f, 0.0f, 0.0f, 2, 1024}, - {SOCK_FLOAT, N_("Radius"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, FLT_MAX, PROP_DISTANCE}, - {-1, ""}, -}; - -static bNodeSocketTemplate geo_node_mesh_primitive_uv_sphere_out[] = { - {SOCK_GEOMETRY, N_("Geometry")}, - {-1, ""}, -}; - namespace blender::nodes { +static void geo_node_mesh_primitive_uv_shpere_declare(NodeDeclarationBuilder &b) +{ + b.add_input<decl::Int>("Segments").default_value(32).min(3).max(1024); + b.add_input<decl::Int>("Rings").default_value(16).min(2).max(1024); + b.add_input<decl::Float>("Radius").default_value(1.0f).min(0.0f).subtype(PROP_DISTANCE); + b.add_output<decl::Geometry>("Geometry"); +} + static int sphere_vert_total(const int segments, const int rings) { return segments * (rings - 1) + 2; @@ -313,8 +309,7 @@ void register_node_type_geo_mesh_primitive_uv_sphere() geo_node_type_base( &ntype, GEO_NODE_MESH_PRIMITIVE_UV_SPHERE, "UV Sphere", NODE_CLASS_GEOMETRY, 0); - node_type_socket_templates( - &ntype, geo_node_mesh_primitive_uv_sphere_in, geo_node_mesh_primitive_uv_sphere_out); + ntype.declare = blender::nodes::geo_node_mesh_primitive_uv_shpere_declare; ntype.geometry_node_execute = blender::nodes::geo_node_mesh_primitive_uv_sphere_exec; nodeRegisterType(&ntype); } |