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authorJohnny Matthews <guitargeek>2021-09-02 06:53:52 +0300
committerHans Goudey <h.goudey@me.com>2021-09-02 06:53:52 +0300
commit0ccbf5069431aaa323ca9c7f09cb62a0ea35ae86 (patch)
tree043a3e5da7c01c85aea9784f28af124b4cd7d287 /source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_uv_sphere.cc
parent4170668776fc447c2204298ccb6928eeed0e4f55 (diff)
Cleanup: Convert geometry nodes socket list to use new API
The new API introduced in rB1e69a25043120c provides a shorted, more flexibly way to declare node socket inputs and outputs. This commit updates all geometry nodes to use the `NodeSocketBuilder` API, except the four nodes that need `SOCK_HIDE_VALUE` or `SOCK_MULTI_INPUT`. Differential Revisions: D12377, D12376, D12374, D12373, D12372
Diffstat (limited to 'source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_uv_sphere.cc')
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_uv_sphere.cc23
1 files changed, 9 insertions, 14 deletions
diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_uv_sphere.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_uv_sphere.cc
index affba602234..6fd6cdf5747 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_uv_sphere.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_uv_sphere.cc
@@ -25,20 +25,16 @@
#include "node_geometry_util.hh"
-static bNodeSocketTemplate geo_node_mesh_primitive_uv_sphere_in[] = {
- {SOCK_INT, N_("Segments"), 32, 0.0f, 0.0f, 0.0f, 3, 1024},
- {SOCK_INT, N_("Rings"), 16, 0.0f, 0.0f, 0.0f, 2, 1024},
- {SOCK_FLOAT, N_("Radius"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, FLT_MAX, PROP_DISTANCE},
- {-1, ""},
-};
-
-static bNodeSocketTemplate geo_node_mesh_primitive_uv_sphere_out[] = {
- {SOCK_GEOMETRY, N_("Geometry")},
- {-1, ""},
-};
-
namespace blender::nodes {
+static void geo_node_mesh_primitive_uv_shpere_declare(NodeDeclarationBuilder &b)
+{
+ b.add_input<decl::Int>("Segments").default_value(32).min(3).max(1024);
+ b.add_input<decl::Int>("Rings").default_value(16).min(2).max(1024);
+ b.add_input<decl::Float>("Radius").default_value(1.0f).min(0.0f).subtype(PROP_DISTANCE);
+ b.add_output<decl::Geometry>("Geometry");
+}
+
static int sphere_vert_total(const int segments, const int rings)
{
return segments * (rings - 1) + 2;
@@ -313,8 +309,7 @@ void register_node_type_geo_mesh_primitive_uv_sphere()
geo_node_type_base(
&ntype, GEO_NODE_MESH_PRIMITIVE_UV_SPHERE, "UV Sphere", NODE_CLASS_GEOMETRY, 0);
- node_type_socket_templates(
- &ntype, geo_node_mesh_primitive_uv_sphere_in, geo_node_mesh_primitive_uv_sphere_out);
+ ntype.declare = blender::nodes::geo_node_mesh_primitive_uv_shpere_declare;
ntype.geometry_node_execute = blender::nodes::geo_node_mesh_primitive_uv_sphere_exec;
nodeRegisterType(&ntype);
}