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authorIliay Katueshenock <Moder>2022-07-26 12:06:49 +0300
committerJacques Lucke <jacques@blender.org>2022-07-26 12:10:16 +0300
commitc94ca54cdafdba15d5a7be55e81d6f7a0da7ed7e (patch)
treefe6644d41f65b4e1d5861c33b465b6371b49306c /source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_uv_sphere.cc
parent203e7ba3320e7ed978ec094efa0c1b22137fb12a (diff)
BLI: add use_threading parameter to parallel_invoke
`parallel_invoke` allows executing functions on separate threads. However, creating tasks in tbb has a measurable amount of overhead. Therefore, it can be benefitial to disable parallelization when the amount of work done per function is small. See D15539 for some benchmark results. Differential Revision: https://developer.blender.org/D15539
Diffstat (limited to 'source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_uv_sphere.cc')
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_uv_sphere.cc1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_uv_sphere.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_uv_sphere.cc
index a46bb40a3eb..85facf1e758 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_uv_sphere.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_uv_sphere.cc
@@ -307,6 +307,7 @@ static Mesh *create_uv_sphere_mesh(const float radius, const int segments, const
MutableSpan<MPoly> polys{mesh->mpoly, mesh->totpoly};
threading::parallel_invoke(
+ 1024 < segments * rings,
[&]() {
MutableSpan vert_normals{(float3 *)BKE_mesh_vertex_normals_for_write(mesh), mesh->totvert};
calculate_sphere_vertex_data(verts, vert_normals, radius, segments, rings);