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authorHans Goudey <h.goudey@me.com>2022-10-07 01:34:53 +0300
committerHans Goudey <h.goudey@me.com>2022-10-07 01:35:02 +0300
commitb04b87b32244fe1aa00878ca596b3c763dc7297b (patch)
tree4b9f398f204c70b478dc62d41369ed1ac9ce7916 /source/blender/nodes/geometry/nodes/node_geo_mesh_topology_edges_of_corner.cc
parent79b1e267ef9ab21afccd4a569d83ae2b8c9d4654 (diff)
Cleanup: Avoid inconsistent naming in mesh topology API
Mesh corners are called "loops" in the code currently. Avoid diverging naming and just use that convention in some newly added code.
Diffstat (limited to 'source/blender/nodes/geometry/nodes/node_geo_mesh_topology_edges_of_corner.cc')
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_mesh_topology_edges_of_corner.cc8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_topology_edges_of_corner.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_topology_edges_of_corner.cc
index 866db4cf1b0..c46c64448bf 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_mesh_topology_edges_of_corner.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_topology_edges_of_corner.cc
@@ -77,13 +77,13 @@ class CornerPreviousEdgeFieldInput final : public bke::MeshFieldInput {
}
const Span<MPoly> polys = mesh.polys();
const Span<MLoop> loops = mesh.loops();
- Array<int> corner_to_poly_map = mesh_topology::build_corner_to_poly_map(polys, mesh.totloop);
+ Array<int> loop_to_poly_map = mesh_topology::build_loop_to_poly_map(polys, mesh.totloop);
return VArray<int>::ForFunc(
mesh.totloop,
- [polys, loops, corner_to_poly_map = std::move(corner_to_poly_map)](const int corner_i) {
- const int poly_i = corner_to_poly_map[corner_i];
+ [polys, loops, loop_to_poly_map = std::move(loop_to_poly_map)](const int corner_i) {
+ const int poly_i = loop_to_poly_map[corner_i];
const MPoly &poly = polys[poly_i];
- const int corner_i_prev = mesh_topology::previous_poly_corner(poly, corner_i);
+ const int corner_i_prev = mesh_topology::previous_poly_loop(poly, corner_i);
return loops[corner_i_prev].e;
});
}