diff options
author | Jacques Lucke <jacques@blender.org> | 2021-01-13 14:34:48 +0300 |
---|---|---|
committer | Jacques Lucke <jacques@blender.org> | 2021-01-13 14:44:17 +0300 |
commit | d985751324a81d0227d163981cc561968a88ff68 (patch) | |
tree | a9ddbf09ebc359a3aa927c9992a5f4571d3ab890 /source/blender/nodes/geometry/nodes/node_geo_point_distribute.cc | |
parent | ed1042ee060caf5132822b947cac768f90b5ba12 (diff) |
Geometry Nodes: improve Point Distribute node
This greatly simplifies the Point Distribute node. For a poisson disk
distribution, it now uses a simpler dart throwing variant. This results
in a slightly lower quality poisson disk distribution, but it still
fulfills our requirements: have a max density, minimum distance input
and stability while painting the density attribute.
This new implementation has a number of benefits over the old one:
* Much less and more readable code.
* Easier to extend with other distribution algorithms.
* Easier to transfer more attributes to the generated points later on.
* More predictable output when changing the max density and min distance.
* Works in 3d, so no projection on the xy plane is necessary.
This is related to T84640.
Differential Revision: https://developer.blender.org/D10104
Diffstat (limited to 'source/blender/nodes/geometry/nodes/node_geo_point_distribute.cc')
-rw-r--r-- | source/blender/nodes/geometry/nodes/node_geo_point_distribute.cc | 355 |
1 files changed, 175 insertions, 180 deletions
diff --git a/source/blender/nodes/geometry/nodes/node_geo_point_distribute.cc b/source/blender/nodes/geometry/nodes/node_geo_point_distribute.cc index f5f9c9f8830..1370f45877d 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_point_distribute.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_point_distribute.cc @@ -16,9 +16,11 @@ #include "BLI_float3.hh" #include "BLI_hash.h" +#include "BLI_kdtree.h" #include "BLI_math_vector.h" #include "BLI_rand.hh" #include "BLI_span.hh" +#include "BLI_timeit.hh" #include "DNA_mesh_types.h" #include "DNA_meshdata_types.h" @@ -34,7 +36,7 @@ static bNodeSocketTemplate geo_node_point_distribute_in[] = { {SOCK_GEOMETRY, N_("Geometry")}, - {SOCK_FLOAT, N_("Distance Min"), 0.1f, 0.0f, 0.0f, 0.0f, 0.0f, 100000.0f, PROP_NONE}, + {SOCK_FLOAT, N_("Distance Min"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 100000.0f, PROP_NONE}, {SOCK_FLOAT, N_("Density Max"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 100000.0f, PROP_NONE}, {SOCK_STRING, N_("Density Attribute")}, {SOCK_INT, N_("Seed"), 0, 0, 0, 0, -10000, 10000}, @@ -67,213 +69,196 @@ static float3 normal_to_euler_rotation(const float3 normal) return rotation; } -static Vector<float3> random_scatter_points_from_mesh(const Mesh *mesh, - const float density, - const FloatReadAttribute &density_factors, - Vector<float3> &r_normals, - Vector<int> &r_ids, - const int seed) +static Span<MLoopTri> get_mesh_looptris(const Mesh &mesh) { /* This only updates a cache and can be considered to be logically const. */ - const MLoopTri *looptris = BKE_mesh_runtime_looptri_ensure(const_cast<Mesh *>(mesh)); - const int looptris_len = BKE_mesh_runtime_looptri_len(mesh); + const MLoopTri *looptris = BKE_mesh_runtime_looptri_ensure(const_cast<Mesh *>(&mesh)); + const int looptris_len = BKE_mesh_runtime_looptri_len(&mesh); + return {looptris, looptris_len}; +} - Vector<float3> points; +static void sample_mesh_surface(const Mesh &mesh, + const float base_density, + const FloatReadAttribute *density_factors, + const int seed, + Vector<float3> &r_positions, + Vector<float3> &r_bary_coords, + Vector<int> &r_looptri_indices) +{ + Span<MLoopTri> looptris = get_mesh_looptris(mesh); - for (const int looptri_index : IndexRange(looptris_len)) { + for (const int looptri_index : looptris.index_range()) { const MLoopTri &looptri = looptris[looptri_index]; - const int v0_index = mesh->mloop[looptri.tri[0]].v; - const int v1_index = mesh->mloop[looptri.tri[1]].v; - const int v2_index = mesh->mloop[looptri.tri[2]].v; - const float3 v0_pos = mesh->mvert[v0_index].co; - const float3 v1_pos = mesh->mvert[v1_index].co; - const float3 v2_pos = mesh->mvert[v2_index].co; - const float v0_density_factor = std::max(0.0f, density_factors[v0_index]); - const float v1_density_factor = std::max(0.0f, density_factors[v1_index]); - const float v2_density_factor = std::max(0.0f, density_factors[v2_index]); - const float looptri_density_factor = (v0_density_factor + v1_density_factor + - v2_density_factor) / - 3.0f; + const int v0_index = mesh.mloop[looptri.tri[0]].v; + const int v1_index = mesh.mloop[looptri.tri[1]].v; + const int v2_index = mesh.mloop[looptri.tri[2]].v; + const float3 v0_pos = mesh.mvert[v0_index].co; + const float3 v1_pos = mesh.mvert[v1_index].co; + const float3 v2_pos = mesh.mvert[v2_index].co; + + float looptri_density_factor = 1.0f; + if (density_factors != nullptr) { + const float v0_density_factor = std::max(0.0f, (*density_factors)[v0_index]); + const float v1_density_factor = std::max(0.0f, (*density_factors)[v1_index]); + const float v2_density_factor = std::max(0.0f, (*density_factors)[v2_index]); + looptri_density_factor = (v0_density_factor + v1_density_factor + v2_density_factor) / 3.0f; + } const float area = area_tri_v3(v0_pos, v1_pos, v2_pos); const int looptri_seed = BLI_hash_int(looptri_index + seed); RandomNumberGenerator looptri_rng(looptri_seed); - const float points_amount_fl = area * density * looptri_density_factor; + const float points_amount_fl = area * base_density * looptri_density_factor; const float add_point_probability = fractf(points_amount_fl); const bool add_point = add_point_probability > looptri_rng.get_float(); const int point_amount = (int)points_amount_fl + (int)add_point; for (int i = 0; i < point_amount; i++) { - const float3 bary_coords = looptri_rng.get_barycentric_coordinates(); + const float3 bary_coord = looptri_rng.get_barycentric_coordinates(); float3 point_pos; - interp_v3_v3v3v3(point_pos, v0_pos, v1_pos, v2_pos, bary_coords); - points.append(point_pos); - - /* Build a hash stable even when the mesh is deformed. */ - r_ids.append(((int)(bary_coords.hash()) + looptri_index)); - - float3 tri_normal; - normal_tri_v3(tri_normal, v0_pos, v1_pos, v2_pos); - r_normals.append(tri_normal); + interp_v3_v3v3v3(point_pos, v0_pos, v1_pos, v2_pos, bary_coord); + r_positions.append(point_pos); + r_bary_coords.append(bary_coord); + r_looptri_indices.append(looptri_index); } } +} - return points; +BLI_NOINLINE static KDTree_3d *build_kdtree(Span<float3> positions) +{ + KDTree_3d *kdtree = BLI_kdtree_3d_new(positions.size()); + for (const int i : positions.index_range()) { + BLI_kdtree_3d_insert(kdtree, i, positions[i]); + } + BLI_kdtree_3d_balance(kdtree); + return kdtree; } -struct RayCastAll_Data { - void *bvhdata; +BLI_NOINLINE static void update_elimination_mask_for_close_points( + Span<float3> positions, const float minimum_distance, MutableSpan<bool> elimination_mask) +{ + if (minimum_distance <= 0.0f) { + return; + } - BVHTree_RayCastCallback raycast_callback; + KDTree_3d *kdtree = build_kdtree(positions); - /** The original coordinate the result point was projected from. */ - float2 raystart; + for (const int i : positions.index_range()) { + if (elimination_mask[i]) { + continue; + } - const Mesh *mesh; - float base_weight; - FloatReadAttribute *density_factors; - Vector<float3> *projected_points; - Vector<float3> *normals; - Vector<int> *stable_ids; - float cur_point_weight; -}; + struct CallbackData { + int index; + MutableSpan<bool> elimination_mask; + } callback_data = {i, elimination_mask}; + + BLI_kdtree_3d_range_search_cb( + kdtree, + positions[i], + minimum_distance, + [](void *user_data, int index, const float *UNUSED(co), float UNUSED(dist_sq)) { + CallbackData &callback_data = *static_cast<CallbackData *>(user_data); + if (index != callback_data.index) { + callback_data.elimination_mask[index] = true; + } + return true; + }, + &callback_data); + } + BLI_kdtree_3d_free(kdtree); +} -static void project_2d_bvh_callback(void *userdata, - int index, - const BVHTreeRay *ray, - BVHTreeRayHit *hit) +BLI_NOINLINE static void update_elimination_mask_based_on_density_factors( + const Mesh &mesh, + const FloatReadAttribute &density_factors, + Span<float3> bary_coords, + Span<int> looptri_indices, + MutableSpan<bool> elimination_mask) { - struct RayCastAll_Data *data = (RayCastAll_Data *)userdata; - data->raycast_callback(data->bvhdata, index, ray, hit); - if (hit->index != -1) { - /* This only updates a cache and can be considered to be logically const. */ - const MLoopTri *looptris = BKE_mesh_runtime_looptri_ensure(const_cast<Mesh *>(data->mesh)); - const MVert *mvert = data->mesh->mvert; + Span<MLoopTri> looptris = get_mesh_looptris(mesh); + for (const int i : bary_coords.index_range()) { + if (elimination_mask[i]) { + continue; + } - const MLoopTri &looptri = looptris[index]; - const FloatReadAttribute &density_factors = data->density_factors[0]; + const MLoopTri &looptri = looptris[looptri_indices[i]]; + const float3 bary_coord = bary_coords[i]; - const int v0_index = data->mesh->mloop[looptri.tri[0]].v; - const int v1_index = data->mesh->mloop[looptri.tri[1]].v; - const int v2_index = data->mesh->mloop[looptri.tri[2]].v; + const int v0_index = mesh.mloop[looptri.tri[0]].v; + const int v1_index = mesh.mloop[looptri.tri[1]].v; + const int v2_index = mesh.mloop[looptri.tri[2]].v; const float v0_density_factor = std::max(0.0f, density_factors[v0_index]); const float v1_density_factor = std::max(0.0f, density_factors[v1_index]); const float v2_density_factor = std::max(0.0f, density_factors[v2_index]); - /* Calculate barycentric weights for hit point. */ - float3 weights; - interp_weights_tri_v3( - weights, mvert[v0_index].co, mvert[v1_index].co, mvert[v2_index].co, hit->co); + const float probablity = v0_density_factor * bary_coord.x + v1_density_factor * bary_coord.y + + v2_density_factor * bary_coord.z; - float point_weight = weights[0] * v0_density_factor + weights[1] * v1_density_factor + - weights[2] * v2_density_factor; - - point_weight *= data->base_weight; - - if (point_weight >= FLT_EPSILON && data->cur_point_weight <= point_weight) { - data->projected_points->append(hit->co); - - /* Build a hash stable even when the mesh is deformed. */ - data->stable_ids->append((int)data->raystart.hash()); - - data->normals->append(hit->no); + const float hash = BLI_hash_int_01(bary_coord.hash()); + if (hash > probablity) { + elimination_mask[i] = true; } } } -static Vector<float3> poisson_scatter_points_from_mesh(const Mesh *mesh, - const float density, - const float minimum_distance, - const FloatReadAttribute &density_factors, - Vector<float3> &r_normals, - Vector<int> &r_ids, - const int seed) +BLI_NOINLINE static void eliminate_points_based_on_mask(Span<bool> elimination_mask, + Vector<float3> &positions, + Vector<float3> &bary_coords, + Vector<int> &looptri_indices) { - Vector<float3> points; - - if (minimum_distance <= FLT_EPSILON || density <= FLT_EPSILON) { - return points; - } - - /* Scatter points randomly on the mesh with higher density (5-7) times higher than desired for - * good quality possion disk distributions. */ - int quality = 5; - const int output_points_target = 1000; - points.resize(output_points_target * quality); - - const float required_area = output_points_target * - (2.0f * sqrtf(3.0f) * minimum_distance * minimum_distance); - const float point_scale_multiplier = sqrtf(required_area); - - { - const int rnd_seed = BLI_hash_int(seed); - RandomNumberGenerator point_rng(rnd_seed); - - for (int i = 0; i < points.size(); i++) { - points[i].x = point_rng.get_float() * point_scale_multiplier; - points[i].y = point_rng.get_float() * point_scale_multiplier; - points[i].z = 0.0f; + for (int i = positions.size() - 1; i >= 0; i--) { + if (elimination_mask[i]) { + positions.remove_and_reorder(i); + bary_coords.remove_and_reorder(i); + looptri_indices.remove_and_reorder(i); } } +} - /* Eliminate the scattered points until we get a possion distribution. */ - Vector<float3> output_points(output_points_target); - - const float3 bounds_max = float3(point_scale_multiplier, point_scale_multiplier, 0); - poisson_disk_point_elimination(&points, &output_points, 2.0f * minimum_distance, bounds_max); - Vector<float3> final_points; - r_ids.reserve(output_points_target); - final_points.reserve(output_points_target); - - /* Check if we have any points we should remove from the final possion distribition. */ - BVHTreeFromMesh treedata; - BKE_bvhtree_from_mesh_get(&treedata, const_cast<Mesh *>(mesh), BVHTREE_FROM_LOOPTRI, 2); - - float3 bb_min, bb_max; - BLI_bvhtree_get_bounding_box(treedata.tree, bb_min, bb_max); - - struct RayCastAll_Data data; - data.bvhdata = &treedata; - data.raycast_callback = treedata.raycast_callback; - data.mesh = mesh; - data.projected_points = &final_points; - data.stable_ids = &r_ids; - data.normals = &r_normals; - data.density_factors = const_cast<FloatReadAttribute *>(&density_factors); - data.base_weight = std::min( - 1.0f, density / (output_points.size() / (point_scale_multiplier * point_scale_multiplier))); - - const float max_dist = bb_max[2] - bb_min[2] + 2.0f; - const float3 dir = float3(0, 0, -1); - float3 raystart; - raystart.z = bb_max[2] + 1.0f; - - float tile_start_x_coord = bb_min[0]; - int tile_repeat_x = ceilf((bb_max[0] - bb_min[0]) / point_scale_multiplier); - - float tile_start_y_coord = bb_min[1]; - int tile_repeat_y = ceilf((bb_max[1] - bb_min[1]) / point_scale_multiplier); - - for (int x = 0; x < tile_repeat_x; x++) { - float tile_curr_x_coord = x * point_scale_multiplier + tile_start_x_coord; - for (int y = 0; y < tile_repeat_y; y++) { - float tile_curr_y_coord = y * point_scale_multiplier + tile_start_y_coord; - for (int idx = 0; idx < output_points.size(); idx++) { - raystart.x = output_points[idx].x + tile_curr_x_coord; - raystart.y = output_points[idx].y + tile_curr_y_coord; - - data.cur_point_weight = (float)idx / (float)output_points.size(); - data.raystart = raystart; - - BLI_bvhtree_ray_cast_all( - treedata.tree, raystart, dir, 0.0f, max_dist, project_2d_bvh_callback, &data); - } - } +BLI_NOINLINE static void compute_remaining_point_data(const Mesh &mesh, + Span<float3> bary_coords, + Span<int> looptri_indices, + MutableSpan<float3> r_normals, + MutableSpan<int> r_ids, + MutableSpan<float3> r_rotations) +{ + Span<MLoopTri> looptris = get_mesh_looptris(mesh); + for (const int i : bary_coords.index_range()) { + const int looptri_index = looptri_indices[i]; + const MLoopTri &looptri = looptris[looptri_index]; + const float3 &bary_coord = bary_coords[i]; + + const int v0_index = mesh.mloop[looptri.tri[0]].v; + const int v1_index = mesh.mloop[looptri.tri[1]].v; + const int v2_index = mesh.mloop[looptri.tri[2]].v; + const float3 v0_pos = mesh.mvert[v0_index].co; + const float3 v1_pos = mesh.mvert[v1_index].co; + const float3 v2_pos = mesh.mvert[v2_index].co; + + r_ids[i] = (int)(bary_coord.hash()) + looptri_index; + normal_tri_v3(r_normals[i], v0_pos, v1_pos, v2_pos); + r_rotations[i] = normal_to_euler_rotation(r_normals[i]); } +} - return final_points; +static void sample_mesh_surface_with_minimum_distance(const Mesh &mesh, + const float max_density, + const float minimum_distance, + const FloatReadAttribute &density_factors, + const int seed, + Vector<float3> &r_positions, + Vector<float3> &r_bary_coords, + Vector<int> &r_looptri_indices) +{ + sample_mesh_surface( + mesh, max_density, nullptr, seed, r_positions, r_bary_coords, r_looptri_indices); + Array<bool> elimination_mask(r_positions.size(), false); + update_elimination_mask_for_close_points(r_positions, minimum_distance, elimination_mask); + update_elimination_mask_based_on_density_factors( + mesh, density_factors, r_bary_coords, r_looptri_indices, elimination_mask); + eliminate_points_based_on_mask(elimination_mask, r_positions, r_bary_coords, r_looptri_indices); } static void geo_node_point_distribute_exec(GeoNodeExecParams params) @@ -309,25 +294,37 @@ static void geo_node_point_distribute_exec(GeoNodeExecParams params) density_attribute, ATTR_DOMAIN_POINT, 1.0f); const int seed = params.get_input<int>("Seed"); - Vector<int> stable_ids; - Vector<float3> normals; - Vector<float3> points; + Vector<float3> positions; + Vector<float3> bary_coords; + Vector<int> looptri_indices; switch (distribute_method) { case GEO_NODE_POINT_DISTRIBUTE_RANDOM: - points = random_scatter_points_from_mesh( - mesh_in, density, density_factors, normals, stable_ids, seed); + sample_mesh_surface( + *mesh_in, density, &density_factors, seed, positions, bary_coords, looptri_indices); break; case GEO_NODE_POINT_DISTRIBUTE_POISSON: - const float min_dist = params.extract_input<float>("Distance Min"); - points = poisson_scatter_points_from_mesh( - mesh_in, density, min_dist, density_factors, normals, stable_ids, seed); + const float minimum_distance = params.extract_input<float>("Distance Min"); + sample_mesh_surface_with_minimum_distance(*mesh_in, + density, + minimum_distance, + density_factors, + seed, + positions, + bary_coords, + looptri_indices); break; } - - PointCloud *pointcloud = BKE_pointcloud_new_nomain(points.size()); - memcpy(pointcloud->co, points.data(), sizeof(float3) * points.size()); - for (const int i : points.index_range()) { - *(float3 *)(pointcloud->co + i) = points[i]; + const int tot_points = positions.size(); + Array<float3> normals(tot_points); + Array<int> stable_ids(tot_points); + Array<float3> rotations(tot_points); + compute_remaining_point_data( + *mesh_in, bary_coords, looptri_indices, normals, stable_ids, rotations); + + PointCloud *pointcloud = BKE_pointcloud_new_nomain(tot_points); + memcpy(pointcloud->co, positions.data(), sizeof(float3) * tot_points); + for (const int i : positions.index_range()) { + *(float3 *)(pointcloud->co + i) = positions[i]; pointcloud->radius[i] = 0.05f; } @@ -355,9 +352,7 @@ static void geo_node_point_distribute_exec(GeoNodeExecParams params) Float3WriteAttribute rotations_attribute = point_component.attribute_try_ensure_for_write( "rotation", ATTR_DOMAIN_POINT, CD_PROP_FLOAT3); MutableSpan<float3> rotations_span = rotations_attribute.get_span(); - for (const int i : rotations_span.index_range()) { - rotations_span[i] = normal_to_euler_rotation(normals[i]); - } + rotations_span.copy_from(rotations); rotations_attribute.apply_span(); } |