diff options
author | Jacques Lucke <jacques@blender.org> | 2022-07-08 17:16:56 +0300 |
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committer | Jacques Lucke <jacques@blender.org> | 2022-07-08 17:16:56 +0300 |
commit | b876ce2a4a4638142439a7cf265a0780491ae4cc (patch) | |
tree | 871d71eb6d1cf215869fc941c831c81bcacc6433 /source/blender/nodes/geometry/nodes/node_geo_points_to_volume.cc | |
parent | f391e8f316bd29b700cef874a59cf3b64203d70c (diff) |
Geometry Nodes: new geometry attribute API
Currently, there are two attribute API. The first, defined in `BKE_attribute.h` is
accessible from RNA and C code. The second is implemented with `GeometryComponent`
and is only accessible in C++ code. The second is widely used, but only being
accessible through the `GeometrySet` API makes it awkward to use, and even impossible
for types that don't correspond directly to a geometry component like `CurvesGeometry`.
This patch adds a new attribute API, designed to replace the `GeometryComponent`
attribute API now, and to eventually replace or be the basis of the other one.
The basic idea is that there is an `AttributeAccessor` class that allows code to
interact with a set of attributes owned by some geometry. The accessor itself has
no ownership. `AttributeAccessor` is a simple type that can be passed around by
value. That makes it easy to return it from functions and to store it in containers.
For const-correctness, there is also a `MutableAttributeAccessor` that allows
changing individual and can add or remove attributes.
Currently, `AttributeAccessor` is composed of two pointers. The first is a pointer
to the owner of the attribute data. The second is a pointer to a struct with
function pointers, that is similar to a virtual function table. The functions
know how to access attributes on the owner.
The actual attribute access for geometries is still implemented with the `AttributeProvider`
pattern, which makes it easy to support different sources of attributes on a
geometry and simplifies dealing with built-in attributes.
There are different ways to get an attribute accessor for a geometry:
* `GeometryComponent.attributes()`
* `CurvesGeometry.attributes()`
* `bke::mesh_attributes(const Mesh &)`
* `bke::pointcloud_attributes(const PointCloud &)`
All of these also have a `_for_write` variant that returns a `MutabelAttributeAccessor`.
Differential Revision: https://developer.blender.org/D15280
Diffstat (limited to 'source/blender/nodes/geometry/nodes/node_geo_points_to_volume.cc')
-rw-r--r-- | source/blender/nodes/geometry/nodes/node_geo_points_to_volume.cc | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/source/blender/nodes/geometry/nodes/node_geo_points_to_volume.cc b/source/blender/nodes/geometry/nodes/node_geo_points_to_volume.cc index 42cee4c0efe..28a01a5cbce 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_points_to_volume.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_points_to_volume.cc @@ -163,12 +163,15 @@ static void gather_point_data_from_component(GeoNodeExecParams ¶ms, Vector<float3> &r_positions, Vector<float> &r_radii) { - VArray<float3> positions = component.attribute_get_for_read<float3>( + if (component.is_empty()) { + return; + } + VArray<float3> positions = component.attributes()->lookup_or_default<float3>( "position", ATTR_DOMAIN_POINT, {0, 0, 0}); Field<float> radius_field = params.get_input<Field<float>>("Radius"); GeometryComponentFieldContext field_context{component, ATTR_DOMAIN_POINT}; - const int domain_num = component.attribute_domain_num(ATTR_DOMAIN_POINT); + const int domain_num = component.attribute_domain_size(ATTR_DOMAIN_POINT); r_positions.resize(r_positions.size() + domain_num); positions.materialize(r_positions.as_mutable_span().take_back(domain_num)); |