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authorHans Goudey <h.goudey@me.com>2021-07-02 19:37:01 +0300
committerHans Goudey <h.goudey@me.com>2021-07-02 19:37:01 +0300
commit5f8969bb4b43afd20cfe859ad5f00c3cdd28bcf1 (patch)
treed9601691f3167bf9714766bcc0cc4e3cf7d041d7 /source/blender/nodes/geometry/nodes/node_geo_raycast.cc
parenta1609340b436ff58e7e3522cc5e6d3ad1506b3ed (diff)
Cleanup: Use const mesh to ensure BVH and triangulation cache
As noted in a comment now, these functions only update a cache, so they don't change the logical state of the mesh, which is "it will have the data when necessary." Using a const argument will help const correctness when accessing an object's evaluated mesh.
Diffstat (limited to 'source/blender/nodes/geometry/nodes/node_geo_raycast.cc')
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_raycast.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/nodes/geometry/nodes/node_geo_raycast.cc b/source/blender/nodes/geometry/nodes/node_geo_raycast.cc
index bfd6027e0fc..0c1d8645411 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_raycast.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_raycast.cc
@@ -95,7 +95,7 @@ static void raycast_to_mesh(const Mesh *mesh,
BLI_assert(ray_origins.size() == r_hit_distances.size() || r_hit_distances.is_empty());
BVHTreeFromMesh tree_data;
- BKE_bvhtree_from_mesh_get(&tree_data, const_cast<Mesh *>(mesh), BVHTREE_FROM_LOOPTRI, 4);
+ BKE_bvhtree_from_mesh_get(&tree_data, mesh, BVHTREE_FROM_LOOPTRI, 4);
if (tree_data.tree != nullptr) {
for (const int i : ray_origins.index_range()) {