diff options
author | Jacques Lucke <jacques@blender.org> | 2021-06-14 13:44:13 +0300 |
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committer | Jacques Lucke <jacques@blender.org> | 2021-06-14 13:44:13 +0300 |
commit | dddcf1e9bbf4a6d1f4ff03eaf0cb7e9228b18ec5 (patch) | |
tree | c20defa7efd54c933d20a296abefe567909bb6c0 /source/blender/nodes/geometry/nodes/node_geo_switch.cc | |
parent | 3b162b7c185d089e93d892169a458d552196b7b6 (diff) | |
parent | c9dc55301cd7903b7ef7c045d337ada29aa809a1 (diff) |
Merge branch 'master' into temp-compact-node-prototypetemp-compact-node-prototype
Diffstat (limited to 'source/blender/nodes/geometry/nodes/node_geo_switch.cc')
-rw-r--r-- | source/blender/nodes/geometry/nodes/node_geo_switch.cc | 191 |
1 files changed, 191 insertions, 0 deletions
diff --git a/source/blender/nodes/geometry/nodes/node_geo_switch.cc b/source/blender/nodes/geometry/nodes/node_geo_switch.cc new file mode 100644 index 00000000000..0aa5c68aaf5 --- /dev/null +++ b/source/blender/nodes/geometry/nodes/node_geo_switch.cc @@ -0,0 +1,191 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +#include "node_geometry_util.hh" + +#include "UI_interface.h" +#include "UI_resources.h" + +static bNodeSocketTemplate geo_node_switch_in[] = { + {SOCK_BOOLEAN, N_("Switch")}, + + {SOCK_FLOAT, N_("False"), 0.0, 0.0, 0.0, 0.0, -FLT_MAX, FLT_MAX}, + {SOCK_FLOAT, N_("True"), 0.0, 0.0, 0.0, 0.0, -FLT_MAX, FLT_MAX}, + {SOCK_INT, N_("False"), 0, 0, 0, 0, -100000, 100000}, + {SOCK_INT, N_("True"), 0, 0, 0, 0, -100000, 100000}, + {SOCK_BOOLEAN, N_("False")}, + {SOCK_BOOLEAN, N_("True")}, + {SOCK_VECTOR, N_("False"), 0.0, 0.0, 0.0, 0.0, -FLT_MAX, FLT_MAX}, + {SOCK_VECTOR, N_("True"), 0.0, 0.0, 0.0, 0.0, -FLT_MAX, FLT_MAX}, + {SOCK_RGBA, N_("False"), 0.8, 0.8, 0.8, 1.0}, + {SOCK_RGBA, N_("True"), 0.8, 0.8, 0.8, 1.0}, + {SOCK_STRING, N_("False")}, + {SOCK_STRING, N_("True")}, + {SOCK_GEOMETRY, N_("False")}, + {SOCK_GEOMETRY, N_("True")}, + {SOCK_OBJECT, N_("False")}, + {SOCK_OBJECT, N_("True")}, + {SOCK_COLLECTION, N_("False")}, + {SOCK_COLLECTION, N_("True")}, + {SOCK_TEXTURE, N_("False")}, + {SOCK_TEXTURE, N_("True")}, + {SOCK_MATERIAL, N_("False")}, + {SOCK_MATERIAL, N_("True")}, + {-1, ""}, +}; + +static bNodeSocketTemplate geo_node_switch_out[] = { + {SOCK_FLOAT, N_("Output")}, + {SOCK_INT, N_("Output")}, + {SOCK_BOOLEAN, N_("Output")}, + {SOCK_VECTOR, N_("Output")}, + {SOCK_RGBA, N_("Output")}, + {SOCK_STRING, N_("Output")}, + {SOCK_GEOMETRY, N_("Output")}, + {SOCK_OBJECT, N_("Output")}, + {SOCK_COLLECTION, N_("Output")}, + {SOCK_TEXTURE, N_("Output")}, + {SOCK_MATERIAL, N_("Output")}, + {-1, ""}, +}; + +static void geo_node_switch_layout(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) +{ + uiItemR(layout, ptr, "input_type", 0, "", ICON_NONE); +} + +static void geo_node_switch_init(bNodeTree *UNUSED(tree), bNode *node) +{ + NodeSwitch *data = (NodeSwitch *)MEM_callocN(sizeof(NodeSwitch), __func__); + data->input_type = SOCK_GEOMETRY; + node->storage = data; +} + +namespace blender::nodes { + +static void geo_node_switch_update(bNodeTree *UNUSED(ntree), bNode *node) +{ + NodeSwitch *node_storage = (NodeSwitch *)node->storage; + int index = 0; + LISTBASE_FOREACH (bNodeSocket *, socket, &node->inputs) { + nodeSetSocketAvailability( + socket, index == 0 || socket->type == (eNodeSocketDatatype)node_storage->input_type); + index++; + } + LISTBASE_FOREACH (bNodeSocket *, socket, &node->outputs) { + nodeSetSocketAvailability(socket, + socket->type == (eNodeSocketDatatype)node_storage->input_type); + } +} + +template<typename T> +static void output_input(GeoNodeExecParams ¶ms, + const bool input, + const StringRef input_suffix, + const StringRef output_identifier) +{ + const std::string name_a = "False" + input_suffix; + const std::string name_b = "True" + input_suffix; + if (input) { + params.set_input_unused(name_a); + if (params.lazy_require_input(name_b)) { + return; + } + params.set_output(output_identifier, params.extract_input<T>(name_b)); + } + else { + params.set_input_unused(name_b); + if (params.lazy_require_input(name_a)) { + return; + } + params.set_output(output_identifier, params.extract_input<T>(name_a)); + } +} + +static void geo_node_switch_exec(GeoNodeExecParams params) +{ + if (params.lazy_require_input("Switch")) { + return; + } + const NodeSwitch &storage = *(const NodeSwitch *)params.node().storage; + const bool input = params.get_input<bool>("Switch"); + switch ((eNodeSocketDatatype)storage.input_type) { + case SOCK_FLOAT: { + output_input<float>(params, input, "", "Output"); + break; + } + case SOCK_INT: { + output_input<int>(params, input, "_001", "Output_001"); + break; + } + case SOCK_BOOLEAN: { + output_input<bool>(params, input, "_002", "Output_002"); + break; + } + case SOCK_VECTOR: { + output_input<float3>(params, input, "_003", "Output_003"); + break; + } + case SOCK_RGBA: { + output_input<ColorGeometry4f>(params, input, "_004", "Output_004"); + break; + } + case SOCK_STRING: { + output_input<std::string>(params, input, "_005", "Output_005"); + break; + } + case SOCK_GEOMETRY: { + output_input<GeometrySet>(params, input, "_006", "Output_006"); + break; + } + case SOCK_OBJECT: { + output_input<Object *>(params, input, "_007", "Output_007"); + break; + } + case SOCK_COLLECTION: { + output_input<Collection *>(params, input, "_008", "Output_008"); + break; + } + case SOCK_TEXTURE: { + output_input<Tex *>(params, input, "_009", "Output_009"); + break; + } + case SOCK_MATERIAL: { + output_input<Material *>(params, input, "_010", "Output_010"); + break; + } + default: + BLI_assert_unreachable(); + break; + } +} + +} // namespace blender::nodes + +void register_node_type_geo_switch() +{ + static bNodeType ntype; + + geo_node_type_base(&ntype, GEO_NODE_SWITCH, "Switch", NODE_CLASS_CONVERTOR, 0); + node_type_socket_templates(&ntype, geo_node_switch_in, geo_node_switch_out); + node_type_init(&ntype, geo_node_switch_init); + node_type_update(&ntype, blender::nodes::geo_node_switch_update); + node_type_storage(&ntype, "NodeSwitch", node_free_standard_storage, node_copy_standard_storage); + ntype.geometry_node_execute = blender::nodes::geo_node_switch_exec; + ntype.geometry_node_execute_supports_laziness = true; + ntype.draw_buttons = geo_node_switch_layout; + nodeRegisterType(&ntype); +} |