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authorHans Goudey <h.goudey@me.com>2021-10-27 17:33:50 +0300
committerHans Goudey <h.goudey@me.com>2021-10-27 17:33:50 +0300
commit87470169e07bfa9a06ea49232b78ca1f5da32fc3 (patch)
tree7379a32c2b766a4e68fa7fa56b7d32609adaf4db /source/blender/nodes/geometry/nodes/node_geo_triangulate.cc
parentdc37990e24eb801e3ff9f9f0f42d364a0af0389e (diff)
Geometry Nodes: Rename more geometry sockets
This is a followup to rB827d7e7d252d48. After this we should be consistent everywhere with the hints in the names of geometry sockets.
Diffstat (limited to 'source/blender/nodes/geometry/nodes/node_geo_triangulate.cc')
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_triangulate.cc8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/nodes/geometry/nodes/node_geo_triangulate.cc b/source/blender/nodes/geometry/nodes/node_geo_triangulate.cc
index e0d99567d20..1b2201c791a 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_triangulate.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_triangulate.cc
@@ -31,9 +31,9 @@ namespace blender::nodes {
static void geo_node_triangulate_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Geometry>("Geometry").supported_type(GEO_COMPONENT_TYPE_MESH);
+ b.add_input<decl::Geometry>("Mesh").supported_type(GEO_COMPONENT_TYPE_MESH);
b.add_input<decl::Int>("Minimum Vertices").default_value(4).min(4).max(10000);
- b.add_output<decl::Geometry>("Geometry");
+ b.add_output<decl::Geometry>("Mesh");
}
static void geo_node_triangulate_layout(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
@@ -50,7 +50,7 @@ static void geo_triangulate_init(bNodeTree *UNUSED(ntree), bNode *node)
static void geo_node_triangulate_exec(GeoNodeExecParams params)
{
- GeometrySet geometry_set = params.extract_input<GeometrySet>("Geometry");
+ GeometrySet geometry_set = params.extract_input<GeometrySet>("Mesh");
const int min_vertices = std::max(params.extract_input<int>("Minimum Vertices"), 4);
GeometryNodeTriangulateQuads quad_method = static_cast<GeometryNodeTriangulateQuads>(
@@ -67,7 +67,7 @@ static void geo_node_triangulate_exec(GeoNodeExecParams params)
}
});
- params.set_output("Geometry", std::move(geometry_set));
+ params.set_output("Mesh", std::move(geometry_set));
}
} // namespace blender::nodes