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authorHans Goudey <h.goudey@me.com>2021-11-23 18:55:51 +0300
committerHans Goudey <h.goudey@me.com>2021-11-23 18:55:51 +0300
commitfab39440e94d94b0a6ea8ef7771312adbab98e66 (patch)
tree60cfd6396917cdff6ed5cabf312b91ae76a8f707 /source/blender/nodes/geometry/nodes/node_geo_triangulate.cc
parenta9eb4e6f5905df989eb763749e8adee9e55b897b (diff)
Cleanup: Simplify geometry node function names
With this commit, we no longer use the prefixes for every node type function like `geo_node_translate_instances_`. They just added more places to change when adding a new node, for no real benefit. Differential Revision: https://developer.blender.org/D13337
Diffstat (limited to 'source/blender/nodes/geometry/nodes/node_geo_triangulate.cc')
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_triangulate.cc12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/nodes/geometry/nodes/node_geo_triangulate.cc b/source/blender/nodes/geometry/nodes/node_geo_triangulate.cc
index 0a8a1f3c276..f8deaaa4a14 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_triangulate.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_triangulate.cc
@@ -29,14 +29,14 @@ Mesh *triangulate_mesh(Mesh *mesh,
namespace blender::nodes::node_geo_triangulate_cc {
-static void geo_node_triangulate_declare(NodeDeclarationBuilder &b)
+static void node_declare(NodeDeclarationBuilder &b)
{
b.add_input<decl::Geometry>(N_("Mesh")).supported_type(GEO_COMPONENT_TYPE_MESH);
b.add_input<decl::Int>(N_("Minimum Vertices")).default_value(4).min(4).max(10000);
b.add_output<decl::Geometry>(N_("Mesh"));
}
-static void geo_node_triangulate_layout(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+static void node_layout(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "quad_method", 0, "", ICON_NONE);
uiItemR(layout, ptr, "ngon_method", 0, "", ICON_NONE);
@@ -48,7 +48,7 @@ static void geo_triangulate_init(bNodeTree *UNUSED(ntree), bNode *node)
node->custom2 = GEO_NODE_TRIANGULATE_NGON_BEAUTY;
}
-static void geo_node_triangulate_exec(GeoNodeExecParams params)
+static void node_geo_exec(GeoNodeExecParams params)
{
GeometrySet geometry_set = params.extract_input<GeometrySet>("Mesh");
const int min_vertices = std::max(params.extract_input<int>("Minimum Vertices"), 4);
@@ -78,9 +78,9 @@ void register_node_type_geo_triangulate()
static bNodeType ntype;
geo_node_type_base(&ntype, GEO_NODE_TRIANGULATE, "Triangulate", NODE_CLASS_GEOMETRY, 0);
- ntype.declare = file_ns::geo_node_triangulate_declare;
+ ntype.declare = file_ns::node_declare;
node_type_init(&ntype, file_ns::geo_triangulate_init);
- ntype.geometry_node_execute = file_ns::geo_node_triangulate_exec;
- ntype.draw_buttons = file_ns::geo_node_triangulate_layout;
+ ntype.geometry_node_execute = file_ns::node_geo_exec;
+ ntype.draw_buttons = file_ns::node_layout;
nodeRegisterType(&ntype);
}