diff options
author | Campbell Barton <campbell@blender.org> | 2022-09-25 11:33:28 +0300 |
---|---|---|
committer | Campbell Barton <campbell@blender.org> | 2022-09-25 13:17:08 +0300 |
commit | f68cfd6bb078482c4a779a6e26a56e2734edb5b8 (patch) | |
tree | 2878e5b80dba5bdeba186d99661d604eb38879cd /source/blender/nodes/geometry | |
parent | c7b247a118e302a3afc6473797e53b6af28b69e2 (diff) |
Cleanup: replace C-style casts with functional casts for numeric types
Diffstat (limited to 'source/blender/nodes/geometry')
10 files changed, 27 insertions, 27 deletions
diff --git a/source/blender/nodes/geometry/nodes/node_geo_convex_hull.cc b/source/blender/nodes/geometry/nodes/node_geo_convex_hull.cc index c8b692651e9..038309785fb 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_convex_hull.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_convex_hull.cc @@ -56,7 +56,7 @@ static Mesh *hull_from_bullet(const Mesh *mesh, Span<float3> coords) # if 0 /* Disabled because it only works for meshes, not predictable enough. */ /* Copy custom data on vertices, like vertex groups etc. */ if (mesh && original_index < mesh->totvert) { - CustomData_copy_data(&mesh->vdata, &result->vdata, (int)original_index, (int)i, 1); + CustomData_copy_data(&mesh->vdata, &result->vdata, int(original_index), int(i), 1); } # endif /* Copy the position of the original point. */ @@ -81,7 +81,7 @@ static Mesh *hull_from_bullet(const Mesh *mesh, Span<float3> coords) int v_to; plConvexHullGetLoop(hull, i, &v_from, &v_to); - mloop_src[i].v = (uint)v_from; + mloop_src[i].v = uint(v_from); /* Add edges for ascending order loops only. */ if (v_from < v_to) { MEdge &edge = edges[edge_index]; diff --git a/source/blender/nodes/geometry/nodes/node_geo_curve_fill.cc b/source/blender/nodes/geometry/nodes/node_geo_curve_fill.cc index c675ee472cd..eb8c1e02fb7 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_curve_fill.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_curve_fill.cc @@ -85,7 +85,7 @@ static Mesh *cdt_to_mesh(const meshintersect::CDT_result<double> &result) MutableSpan<MLoop> loops = mesh->loops_for_write(); for (const int i : IndexRange(result.vert.size())) { - copy_v3_v3(verts[i].co, float3((float)result.vert[i].x, (float)result.vert[i].y, 0.0f)); + copy_v3_v3(verts[i].co, float3(float(result.vert[i].x), float(result.vert[i].y), 0.0f)); } for (const int i : IndexRange(result.edge.size())) { edges[i].v1 = result.edge[i].first; diff --git a/source/blender/nodes/geometry/nodes/node_geo_curve_handle_type_selection.cc b/source/blender/nodes/geometry/nodes/node_geo_curve_handle_type_selection.cc index b34b22e995d..b1c3bbfb81e 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_curve_handle_type_selection.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_curve_handle_type_selection.cc @@ -97,7 +97,7 @@ class HandleTypeFieldInput final : public bke::CurvesFieldInput { uint64_t hash() const override { - return get_default_hash_2((int)mode_, (int)type_); + return get_default_hash_2(int(mode_), int(type_)); } bool is_equal_to(const fn::FieldNode &other) const override diff --git a/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_circle.cc b/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_circle.cc index c33ba3e2a4c..56a9601ce7e 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_circle.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_circle.cc @@ -144,7 +144,7 @@ static Curves *create_point_circle_curve( /* Get the radius from the center-point to p1. */ const float r = math::distance(p1, center); - const float theta_step = ((2 * M_PI) / (float)resolution); + const float theta_step = ((2 * M_PI) / float(resolution)); for (const int i : IndexRange(resolution)) { /* Formula for a circle around a point and 2 unit vectors perpendicular diff --git a/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_spiral.cc b/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_spiral.cc index 4aaf57d57cb..66284fe77db 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_spiral.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_spiral.cc @@ -43,9 +43,9 @@ static Curves *create_spiral_curve(const float rotations, const bool direction) { const int totalpoints = std::max(int(resolution * rotations), 1); - const float delta_radius = (end_radius - start_radius) / (float)totalpoints; - const float delta_height = height / (float)totalpoints; - const float delta_theta = (M_PI * 2 * rotations) / (float)totalpoints * + const float delta_radius = (end_radius - start_radius) / float(totalpoints); + const float delta_height = height / float(totalpoints); + const float delta_theta = (M_PI * 2 * rotations) / float(totalpoints) * (direction ? 1.0f : -1.0f); Curves *curves_id = bke::curves_new_nomain_single(totalpoints + 1, CURVE_TYPE_POLY); diff --git a/source/blender/nodes/geometry/nodes/node_geo_distribute_points_in_volume.cc b/source/blender/nodes/geometry/nodes/node_geo_distribute_points_in_volume.cc index aa9070268f0..83bff91c4b3 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_distribute_points_in_volume.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_distribute_points_in_volume.cc @@ -99,7 +99,7 @@ class PositionsVDBWrapper { void add(const openvdb::Vec3R &pos) { - vector_.append(float3((float)pos[0], (float)pos[1], (float)pos[2]) + offset_fix_); + vector_.append(float3(float(pos[0]), float(pos[1]), float(pos[2])) + offset_fix_); } }; @@ -117,9 +117,9 @@ static void point_scatter_density_random(const openvdb::FloatGrid &grid, Vector<float3> &r_positions) { /* Offset points by half a voxel so that grid points are aligned with world grid points. */ - const float3 offset_fix = {0.5f * (float)grid.voxelSize().x(), - 0.5f * (float)grid.voxelSize().y(), - 0.5f * (float)grid.voxelSize().z()}; + const float3 offset_fix = {0.5f * float(grid.voxelSize().x()), + 0.5f * float(grid.voxelSize().y()), + 0.5f * float(grid.voxelSize().z())}; /* Setup and call into OpenVDB's point scatter API. */ PositionsVDBWrapper vdb_position_wrapper = PositionsVDBWrapper(r_positions, offset_fix); RNGType random_generator(seed); @@ -133,9 +133,9 @@ static void point_scatter_density_grid(const openvdb::FloatGrid &grid, Vector<float3> &r_positions) { const openvdb::Vec3d half_voxel(0.5, 0.5, 0.5); - const openvdb::Vec3d voxel_spacing((double)spacing.x / grid.voxelSize().x(), - (double)spacing.y / grid.voxelSize().y(), - (double)spacing.z / grid.voxelSize().z()); + const openvdb::Vec3d voxel_spacing(double(spacing.x) / grid.voxelSize().x(), + double(spacing.y) / grid.voxelSize().y(), + double(spacing.z) / grid.voxelSize().z()); /* Abort if spacing is zero. */ const double min_spacing = std::min(voxel_spacing.x(), @@ -170,7 +170,7 @@ static void point_scatter_density_grid(const openvdb::FloatGrid &grid, /* Transform with grid matrix and add point. */ const openvdb::Vec3d idx_pos(x, y, z); const openvdb::Vec3d local_pos = grid.indexToWorld(idx_pos + half_voxel); - r_positions.append({(float)local_pos.x(), (float)local_pos.y(), (float)local_pos.z()}); + r_positions.append({float(local_pos.x()), float(local_pos.y()), float(local_pos.z())}); } } } diff --git a/source/blender/nodes/geometry/nodes/node_geo_image_texture.cc b/source/blender/nodes/geometry/nodes/node_geo_image_texture.cc index 4b8af1649d4..725fc6d6db7 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_image_texture.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_image_texture.cc @@ -122,9 +122,9 @@ class ImageFieldsFunction : public fn::MultiFunction { static float frac(const float x, int *ix) { - const int i = (int)x - ((x < 0.0f) ? 1 : 0); + const int i = int(x) - ((x < 0.0f) ? 1 : 0); *ix = i; - return x - (float)i; + return x - float(i); } static float4 image_cubic_texture_lookup(const ImBuf *ibuf, @@ -135,8 +135,8 @@ class ImageFieldsFunction : public fn::MultiFunction { const int width = ibuf->x; const int height = ibuf->y; int pix, piy, nix, niy; - const float tx = frac(px * (float)width - 0.5f, &pix); - const float ty = frac(py * (float)height - 0.5f, &piy); + const float tx = frac(px * float(width) - 0.5f, &pix); + const float ty = frac(py * float(height) - 0.5f, &piy); int ppix, ppiy, nnix, nniy; switch (extension) { @@ -215,8 +215,8 @@ class ImageFieldsFunction : public fn::MultiFunction { const int width = ibuf->x; const int height = ibuf->y; int pix, piy, nix, niy; - const float nfx = frac(px * (float)width - 0.5f, &pix); - const float nfy = frac(py * (float)height - 0.5f, &piy); + const float nfx = frac(px * float(width) - 0.5f, &pix); + const float nfy = frac(py * float(height) - 0.5f, &piy); switch (extension) { case SHD_IMAGE_EXTENSION_CLIP: { @@ -257,8 +257,8 @@ class ImageFieldsFunction : public fn::MultiFunction { const int width = ibuf->x; const int height = ibuf->y; int ix, iy; - const float tx = frac(px * (float)width, &ix); - const float ty = frac(py * (float)height, &iy); + const float tx = frac(px * float(width), &ix); + const float ty = frac(py * float(height), &iy); switch (extension) { case SHD_IMAGE_EXTENSION_REPEAT: { diff --git a/source/blender/nodes/geometry/nodes/node_geo_input_scene_time.cc b/source/blender/nodes/geometry/nodes/node_geo_input_scene_time.cc index 0222ccbbd02..74d10c286a0 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_input_scene_time.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_input_scene_time.cc @@ -18,7 +18,7 @@ static void node_exec(GeoNodeExecParams params) { const Scene *scene = DEG_get_input_scene(params.depsgraph()); const float scene_ctime = BKE_scene_ctime_get(scene); - const double frame_rate = (((double)scene->r.frs_sec) / (double)scene->r.frs_sec_base); + const double frame_rate = (double(scene->r.frs_sec) / double(scene->r.frs_sec_base)); params.set_output("Seconds", float(scene_ctime / frame_rate)); params.set_output("Frame", scene_ctime); } diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_line.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_line.cc index 4fd6399f4eb..fcc76fcdc1e 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_line.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_line.cc @@ -153,7 +153,7 @@ static void node_geo_exec(GeoNodeExecParams params) mesh = create_line_mesh(start, float3(0), count); } else { - const float3 delta = total_delta / (float)(count - 1); + const float3 delta = total_delta / float(count - 1); mesh = create_line_mesh(start, delta, count); } } diff --git a/source/blender/nodes/geometry/nodes/node_geo_points_to_volume.cc b/source/blender/nodes/geometry/nodes/node_geo_points_to_volume.cc index 0990eebb903..5181b23f51a 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_points_to_volume.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_points_to_volume.cc @@ -83,7 +83,7 @@ struct ParticleList { size_t size() const { - return (size_t)positions.size(); + return size_t(positions.size()); } void getPos(size_t n, openvdb::Vec3R &xyz) const |