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authorBastien Montagne <mont29>2021-11-12 10:07:07 +0300
committerBastien Montagne <bastien@blender.org>2021-11-25 12:21:49 +0300
commita0acb9bd0cc049b7b8b941b251c42684b4a0f274 (patch)
treeb9e9b798f744ca6186fcc2388056d4d9267e9db0 /source/blender/nodes/geometry
parente6cd4761e7c3043c8e9dc789b6eb6d0aa1b723bd (diff)
Fix T91444: Edge Loop Preview fails with two Mirror Modifiers
The mirror modifiers merge option caused unnecessary re-ordering to the vertex array with original vertices merging into their copies. While this wasn't an error, it meant creating a 1:1 mapping from input vertices to their final output wasn't reliable (when looping over vertices first to last) as is done in BKE_editmesh_vert_coords_when_deformed. As merging in either direction is supported, keep the source meshes vertices in-order since it allows the vertex coordinates to be extracted. NOTE: Since this change introduce issues for some cases (e.g. bound modifiers like SurfaceDeform), this change is only applied to newly created modifiers, existing ones will still use the old incorrect merge behavior. Reviewed By: @brecht Maniphest Tasks: T93321, T91444 Differential Revision: https://developer.blender.org/D13355
Diffstat (limited to 'source/blender/nodes/geometry')
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