diff options
author | Jacques Lucke <jacques@blender.org> | 2020-12-16 15:31:56 +0300 |
---|---|---|
committer | Jacques Lucke <jacques@blender.org> | 2020-12-16 15:31:56 +0300 |
commit | 4c26dd430d5ec0867cd7b834e601fbaaf7e10e67 (patch) | |
tree | 3d193275634232efce5f92a2818f6d2367a06c4f /source/blender/nodes/geometry | |
parent | 985d673374a48eef6af5e73b0b24d4462a911f4b (diff) |
Geometry Nodes: rename node to Attribute Randomize
Previously, the node was called Random Attribute. For consistency reasons,
we move the "Attribute" part of the name to the front.
Diffstat (limited to 'source/blender/nodes/geometry')
-rw-r--r-- | source/blender/nodes/geometry/nodes/node_geo_attribute_randomize.cc (renamed from source/blender/nodes/geometry/nodes/node_geo_random_attribute.cc) | 19 |
1 files changed, 10 insertions, 9 deletions
diff --git a/source/blender/nodes/geometry/nodes/node_geo_random_attribute.cc b/source/blender/nodes/geometry/nodes/node_geo_attribute_randomize.cc index 5cacb96412c..bde9a2a695e 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_random_attribute.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_attribute_randomize.cc @@ -21,7 +21,7 @@ #include "DNA_mesh_types.h" #include "DNA_pointcloud_types.h" -static bNodeSocketTemplate geo_node_random_attribute_in[] = { +static bNodeSocketTemplate geo_node_attribute_randomize_in[] = { {SOCK_GEOMETRY, N_("Geometry")}, {SOCK_STRING, N_("Attribute")}, {SOCK_VECTOR, N_("Min"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX}, @@ -32,17 +32,17 @@ static bNodeSocketTemplate geo_node_random_attribute_in[] = { {-1, ""}, }; -static bNodeSocketTemplate geo_node_random_attribute_out[] = { +static bNodeSocketTemplate geo_node_attribute_randomize_out[] = { {SOCK_GEOMETRY, N_("Geometry")}, {-1, ""}, }; -static void geo_node_random_attribute_init(bNodeTree *UNUSED(tree), bNode *node) +static void geo_node_attribute_randomize_init(bNodeTree *UNUSED(tree), bNode *node) { node->custom1 = CD_PROP_FLOAT; } -static void geo_node_random_attribute_update(bNodeTree *UNUSED(ntree), bNode *node) +static void geo_node_attribute_randomize_update(bNodeTree *UNUSED(ntree), bNode *node) { bNodeSocket *sock_min_vector = (bNodeSocket *)BLI_findlink(&node->inputs, 2); bNodeSocket *sock_max_vector = sock_min_vector->next; @@ -147,15 +147,16 @@ static void geo_node_random_attribute_exec(GeoNodeExecParams params) } // namespace blender::nodes -void register_node_type_geo_random_attribute() +void register_node_type_geo_attribute_randomize() { static bNodeType ntype; geo_node_type_base( - &ntype, GEO_NODE_RANDOM_ATTRIBUTE, "Random Attribute", NODE_CLASS_ATTRIBUTE, 0); - node_type_socket_templates(&ntype, geo_node_random_attribute_in, geo_node_random_attribute_out); - node_type_init(&ntype, geo_node_random_attribute_init); - node_type_update(&ntype, geo_node_random_attribute_update); + &ntype, GEO_NODE_ATTRIBUTE_RANDOMIZE, "Attribute Randomize", NODE_CLASS_ATTRIBUTE, 0); + node_type_socket_templates( + &ntype, geo_node_attribute_randomize_in, geo_node_attribute_randomize_out); + node_type_init(&ntype, geo_node_attribute_randomize_init); + node_type_update(&ntype, geo_node_attribute_randomize_update); ntype.geometry_node_execute = blender::nodes::geo_node_random_attribute_exec; nodeRegisterType(&ntype); } |