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authorJacques Lucke <jacques@blender.org>2020-12-16 15:31:56 +0300
committerJacques Lucke <jacques@blender.org>2020-12-16 15:31:56 +0300
commit4c26dd430d5ec0867cd7b834e601fbaaf7e10e67 (patch)
tree3d193275634232efce5f92a2818f6d2367a06c4f /source/blender/nodes/geometry
parent985d673374a48eef6af5e73b0b24d4462a911f4b (diff)
Geometry Nodes: rename node to Attribute Randomize
Previously, the node was called Random Attribute. For consistency reasons, we move the "Attribute" part of the name to the front.
Diffstat (limited to 'source/blender/nodes/geometry')
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_attribute_randomize.cc (renamed from source/blender/nodes/geometry/nodes/node_geo_random_attribute.cc)19
1 files changed, 10 insertions, 9 deletions
diff --git a/source/blender/nodes/geometry/nodes/node_geo_random_attribute.cc b/source/blender/nodes/geometry/nodes/node_geo_attribute_randomize.cc
index 5cacb96412c..bde9a2a695e 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_random_attribute.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_attribute_randomize.cc
@@ -21,7 +21,7 @@
#include "DNA_mesh_types.h"
#include "DNA_pointcloud_types.h"
-static bNodeSocketTemplate geo_node_random_attribute_in[] = {
+static bNodeSocketTemplate geo_node_attribute_randomize_in[] = {
{SOCK_GEOMETRY, N_("Geometry")},
{SOCK_STRING, N_("Attribute")},
{SOCK_VECTOR, N_("Min"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX},
@@ -32,17 +32,17 @@ static bNodeSocketTemplate geo_node_random_attribute_in[] = {
{-1, ""},
};
-static bNodeSocketTemplate geo_node_random_attribute_out[] = {
+static bNodeSocketTemplate geo_node_attribute_randomize_out[] = {
{SOCK_GEOMETRY, N_("Geometry")},
{-1, ""},
};
-static void geo_node_random_attribute_init(bNodeTree *UNUSED(tree), bNode *node)
+static void geo_node_attribute_randomize_init(bNodeTree *UNUSED(tree), bNode *node)
{
node->custom1 = CD_PROP_FLOAT;
}
-static void geo_node_random_attribute_update(bNodeTree *UNUSED(ntree), bNode *node)
+static void geo_node_attribute_randomize_update(bNodeTree *UNUSED(ntree), bNode *node)
{
bNodeSocket *sock_min_vector = (bNodeSocket *)BLI_findlink(&node->inputs, 2);
bNodeSocket *sock_max_vector = sock_min_vector->next;
@@ -147,15 +147,16 @@ static void geo_node_random_attribute_exec(GeoNodeExecParams params)
} // namespace blender::nodes
-void register_node_type_geo_random_attribute()
+void register_node_type_geo_attribute_randomize()
{
static bNodeType ntype;
geo_node_type_base(
- &ntype, GEO_NODE_RANDOM_ATTRIBUTE, "Random Attribute", NODE_CLASS_ATTRIBUTE, 0);
- node_type_socket_templates(&ntype, geo_node_random_attribute_in, geo_node_random_attribute_out);
- node_type_init(&ntype, geo_node_random_attribute_init);
- node_type_update(&ntype, geo_node_random_attribute_update);
+ &ntype, GEO_NODE_ATTRIBUTE_RANDOMIZE, "Attribute Randomize", NODE_CLASS_ATTRIBUTE, 0);
+ node_type_socket_templates(
+ &ntype, geo_node_attribute_randomize_in, geo_node_attribute_randomize_out);
+ node_type_init(&ntype, geo_node_attribute_randomize_init);
+ node_type_update(&ntype, geo_node_attribute_randomize_update);
ntype.geometry_node_execute = blender::nodes::geo_node_random_attribute_exec;
nodeRegisterType(&ntype);
}