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authorHans Goudey <h.goudey@me.com>2021-03-22 18:58:46 +0300
committerHans Goudey <h.goudey@me.com>2021-03-22 18:58:46 +0300
commit23d2174d6bc40f4426ece2cb5627fc78ea9cf2fa (patch)
tree5e4c8879f51e1072b00b4913f5fae67ad6a7a75a /source/blender/nodes/geometry
parent2d1120c1718da183a4178bec9d3d999ef7ac827f (diff)
Geometry Nodes: Remove location and rotation from mesh primitives
Following some discussion among the geometry nodes team, it was decided that keeping the primitive nodes simpler and requiring a separate transform node to move the generated geometry from the origin would be better. - It's more consistent with the current general idea of "building block nodes" - It makes more sense for the future when it will be possible to use instancing to control the transforms. - It reduces UI clutter when the controls are not necessary.
Diffstat (limited to 'source/blender/nodes/geometry')
-rw-r--r--source/blender/nodes/geometry/node_geometry_util.hh4
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_circle.cc9
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cone.cc13
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cube.cc11
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cylinder.cc12
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_ico_sphere.cc14
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_plane.cc6
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_uv_sphere.cc15
8 files changed, 17 insertions, 67 deletions
diff --git a/source/blender/nodes/geometry/node_geometry_util.hh b/source/blender/nodes/geometry/node_geometry_util.hh
index 8eac8bc0a20..fb80bd08797 100644
--- a/source/blender/nodes/geometry/node_geometry_util.hh
+++ b/source/blender/nodes/geometry/node_geometry_util.hh
@@ -52,9 +52,7 @@ void transform_mesh(Mesh *mesh,
const float3 rotation,
const float3 scale);
-Mesh *create_cylinder_or_cone_mesh(const float3 location,
- const float3 rotation,
- const float radius_top,
+Mesh *create_cylinder_or_cone_mesh(const float radius_top,
const float radius_bottom,
const float depth,
const int verts_num,
diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_circle.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_circle.cc
index 6d286a9d583..3cf77a76682 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_circle.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_circle.cc
@@ -27,8 +27,6 @@
static bNodeSocketTemplate geo_node_mesh_primitive_circle_in[] = {
{SOCK_INT, N_("Vertices"), 32, 0.0f, 0.0f, 0.0f, 3, 4096},
{SOCK_FLOAT, N_("Radius"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, FLT_MAX, PROP_DISTANCE},
- {SOCK_VECTOR, N_("Location"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX, PROP_TRANSLATION},
- {SOCK_VECTOR, N_("Rotation"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX, PROP_EULER},
{-1, ""},
};
@@ -207,22 +205,17 @@ static void geo_node_mesh_primitive_circle_exec(GeoNodeExecParams params)
const GeometryNodeMeshCircleFillType fill_type = (const GeometryNodeMeshCircleFillType)
storage.fill_type;
+ const float radius = params.extract_input<float>("Radius");
const int verts_num = params.extract_input<int>("Vertices");
if (verts_num < 3) {
params.set_output("Geometry", GeometrySet());
return;
}
- const float radius = params.extract_input<float>("Radius");
- const float3 location = params.extract_input<float3>("Location");
- const float3 rotation = params.extract_input<float3>("Rotation");
-
Mesh *mesh = create_circle_mesh(radius, verts_num, fill_type);
BLI_assert(BKE_mesh_is_valid(mesh));
- transform_mesh(mesh, location, rotation, float3(1));
-
params.set_output("Geometry", GeometrySet::create_with_mesh(mesh));
}
diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cone.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cone.cc
index 6286357d6c6..72b05dcce70 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cone.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cone.cc
@@ -32,8 +32,6 @@ static bNodeSocketTemplate geo_node_mesh_primitive_cone_in[] = {
{SOCK_FLOAT, N_("Radius Top"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, FLT_MAX, PROP_DISTANCE},
{SOCK_FLOAT, N_("Radius Bottom"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, FLT_MAX, PROP_DISTANCE},
{SOCK_FLOAT, N_("Depth"), 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, FLT_MAX, PROP_DISTANCE},
- {SOCK_VECTOR, N_("Location"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX, PROP_TRANSLATION},
- {SOCK_VECTOR, N_("Rotation"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX, PROP_EULER},
{-1, ""},
};
@@ -191,16 +189,13 @@ static int face_total(const GeometryNodeMeshCircleFillType fill_type,
return face_total;
}
-Mesh *create_cylinder_or_cone_mesh(const float3 location,
- const float3 rotation,
- const float radius_top,
+Mesh *create_cylinder_or_cone_mesh(const float radius_top,
const float radius_bottom,
const float depth,
const int verts_num,
const GeometryNodeMeshCircleFillType fill_type)
{
- float4x4 transform;
- loc_eul_size_to_mat4(transform.values, location, rotation, float3(1));
+ const float4x4 transform = float4x4::identity();
const bool top_is_point = radius_top == 0.0f;
const bool bottom_is_point = radius_bottom == 0.0f;
@@ -252,11 +247,9 @@ static void geo_node_mesh_primitive_cone_exec(GeoNodeExecParams params)
const float radius_top = params.extract_input<float>("Radius Top");
const float radius_bottom = params.extract_input<float>("Radius Bottom");
const float depth = params.extract_input<float>("Depth");
- const float3 location = params.extract_input<float3>("Location");
- const float3 rotation = params.extract_input<float3>("Rotation");
Mesh *mesh = create_cylinder_or_cone_mesh(
- location, rotation, radius_top, radius_bottom, depth, verts_num, fill_type);
+ radius_top, radius_bottom, depth, verts_num, fill_type);
BKE_mesh_translate(mesh, float3(0.0f, 0.0f, depth * 0.5f), false);
diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cube.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cube.cc
index 1ef84c7d070..1803a13f651 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cube.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cube.cc
@@ -25,8 +25,6 @@
static bNodeSocketTemplate geo_node_mesh_primitive_cube_in[] = {
{SOCK_FLOAT, N_("Size"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, FLT_MAX, PROP_DISTANCE},
- {SOCK_VECTOR, N_("Location"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX, PROP_TRANSLATION},
- {SOCK_VECTOR, N_("Rotation"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX, PROP_EULER},
{-1, ""},
};
@@ -37,10 +35,9 @@ static bNodeSocketTemplate geo_node_mesh_primitive_cube_out[] = {
namespace blender::nodes {
-static Mesh *create_cube_mesh(const float3 location, const float3 rotation, const float size)
+static Mesh *create_cube_mesh(const float size)
{
- float4x4 transform;
- loc_eul_size_to_mat4(transform.values, location, rotation, float3(1));
+ const float4x4 transform = float4x4::identity();
const BMeshCreateParams bmcp = {true};
const BMAllocTemplate allocsize = {8, 12, 24, 6};
@@ -63,10 +60,8 @@ static Mesh *create_cube_mesh(const float3 location, const float3 rotation, cons
static void geo_node_mesh_primitive_cube_exec(GeoNodeExecParams params)
{
const float size = params.extract_input<float>("Size");
- const float3 location = params.extract_input<float3>("Location");
- const float3 rotation = params.extract_input<float3>("Rotation");
- Mesh *mesh = create_cube_mesh(location, rotation, size);
+ Mesh *mesh = create_cube_mesh(size);
params.set_output("Geometry", GeometrySet::create_with_mesh(mesh));
}
diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cylinder.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cylinder.cc
index 158491f40e7..f443b4387d3 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cylinder.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cylinder.cc
@@ -28,8 +28,6 @@ static bNodeSocketTemplate geo_node_mesh_primitive_cylinder_in[] = {
{SOCK_INT, N_("Vertices"), 32, 0.0f, 0.0f, 0.0f, 3, 4096},
{SOCK_FLOAT, N_("Radius"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, FLT_MAX, PROP_DISTANCE},
{SOCK_FLOAT, N_("Depth"), 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, FLT_MAX, PROP_DISTANCE},
- {SOCK_VECTOR, N_("Location"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX, PROP_TRANSLATION},
- {SOCK_VECTOR, N_("Rotation"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX, PROP_EULER},
{-1, ""},
};
@@ -67,20 +65,16 @@ static void geo_node_mesh_primitive_cylinder_exec(GeoNodeExecParams params)
const GeometryNodeMeshCircleFillType fill_type = (const GeometryNodeMeshCircleFillType)
storage.fill_type;
+ const float radius = params.extract_input<float>("Radius");
+ const float depth = params.extract_input<float>("Depth");
const int verts_num = params.extract_input<int>("Vertices");
if (verts_num < 3) {
params.set_output("Geometry", GeometrySet());
return;
}
- const float radius = params.extract_input<float>("Radius");
- const float depth = params.extract_input<float>("Depth");
- const float3 location = params.extract_input<float3>("Location");
- const float3 rotation = params.extract_input<float3>("Rotation");
-
/* The cylinder is a special case of the cone mesh where the top and bottom radius are equal. */
- Mesh *mesh = create_cylinder_or_cone_mesh(
- location, rotation, radius, radius, depth, verts_num, fill_type);
+ Mesh *mesh = create_cylinder_or_cone_mesh(radius, radius, depth, verts_num, fill_type);
params.set_output("Geometry", GeometrySet::create_with_mesh(mesh));
}
diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_ico_sphere.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_ico_sphere.cc
index 9aaccb7d805..f16b37fe977 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_ico_sphere.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_ico_sphere.cc
@@ -26,8 +26,6 @@
static bNodeSocketTemplate geo_node_mesh_primitive_ico_sphere_in[] = {
{SOCK_FLOAT, N_("Radius"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, FLT_MAX, PROP_DISTANCE},
{SOCK_INT, N_("Subdivisions"), 1, 0, 0, 0, 0, 7},
- {SOCK_VECTOR, N_("Location"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX, PROP_TRANSLATION},
- {SOCK_VECTOR, N_("Rotation"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX, PROP_EULER},
{-1, ""},
};
@@ -38,13 +36,9 @@ static bNodeSocketTemplate geo_node_mesh_primitive_ico_sphere_out[] = {
namespace blender::nodes {
-static Mesh *create_ico_sphere_mesh(const float3 location,
- const float3 rotation,
- const int subdivisions,
- const float radius)
+static Mesh *create_ico_sphere_mesh(const int subdivisions, const float radius)
{
- float4x4 transform;
- loc_eul_size_to_mat4(transform.values, location, rotation, float3(1.0f));
+ const float4x4 transform = float4x4::identity();
const BMeshCreateParams bmcp = {true};
const BMAllocTemplate allocsize = {0, 0, 0, 0};
@@ -69,10 +63,8 @@ static void geo_node_mesh_primitive_ico_sphere_exec(GeoNodeExecParams params)
{
const int subdivisions = std::min(params.extract_input<int>("Subdivisions"), 10);
const float radius = params.extract_input<float>("Radius");
- const float3 location = params.extract_input<float3>("Location");
- const float3 rotation = params.extract_input<float3>("Rotation");
- Mesh *mesh = create_ico_sphere_mesh(location, rotation, subdivisions, radius);
+ Mesh *mesh = create_ico_sphere_mesh(subdivisions, radius);
params.set_output("Geometry", GeometrySet::create_with_mesh(mesh));
}
diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_plane.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_plane.cc
index adb1d4a9eb4..9bc0521d7d3 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_plane.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_plane.cc
@@ -31,8 +31,6 @@ static bNodeSocketTemplate geo_node_mesh_primitive_plane_in[] = {
{SOCK_FLOAT, N_("Size"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, FLT_MAX, PROP_DISTANCE},
{SOCK_INT, N_("Vertices X"), 10, 0.0f, 0.0f, 0.0f, 2, 1000},
{SOCK_INT, N_("Vertices Y"), 10, 0.0f, 0.0f, 0.0f, 2, 1000},
- {SOCK_VECTOR, N_("Location"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX, PROP_TRANSLATION},
- {SOCK_VECTOR, N_("Rotation"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX, PROP_EULER},
{-1, ""},
};
@@ -154,8 +152,6 @@ static void geo_node_mesh_primitive_plane_exec(GeoNodeExecParams params)
const float size = params.extract_input<float>("Size");
const int verts_x = params.extract_input<int>("Vertices X");
const int verts_y = params.extract_input<int>("Vertices Y");
- const float3 location = params.extract_input<float3>("Location");
- const float3 rotation = params.extract_input<float3>("Rotation");
if (verts_x < 2 || verts_y < 2) {
params.set_output("Geometry", GeometrySet());
return;
@@ -164,8 +160,6 @@ static void geo_node_mesh_primitive_plane_exec(GeoNodeExecParams params)
Mesh *mesh = create_plane_mesh(verts_x, verts_y, size);
BLI_assert(BKE_mesh_is_valid(mesh));
- transform_mesh(mesh, location, rotation, float3(1));
-
params.set_output("Geometry", GeometrySet::create_with_mesh(mesh));
}
diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_uv_sphere.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_uv_sphere.cc
index 7b07722fd5a..b7d249c18bc 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_uv_sphere.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_uv_sphere.cc
@@ -31,8 +31,6 @@ static bNodeSocketTemplate geo_node_mesh_primitive_uv_sphere_in[] = {
{SOCK_INT, N_("Segments"), 32, 0.0f, 0.0f, 0.0f, 3, 1024},
{SOCK_INT, N_("Rings"), 16, 0.0f, 0.0f, 0.0f, 3, 1024},
{SOCK_FLOAT, N_("Radius"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, FLT_MAX, PROP_DISTANCE},
- {SOCK_VECTOR, N_("Location"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX, PROP_TRANSLATION},
- {SOCK_VECTOR, N_("Rotation"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX, PROP_EULER},
{-1, ""},
};
@@ -67,14 +65,9 @@ static int sphere_face_total(const int segments, const int rings)
return quads + triangles;
}
-static Mesh *create_uv_sphere_mesh_bmesh(const float3 location,
- const float3 rotation,
- const float radius,
- const int segments,
- const int rings)
+static Mesh *create_uv_sphere_mesh_bmesh(const float radius, const int segments, const int rings)
{
- float4x4 transform;
- loc_eul_size_to_mat4(transform.values, location, rotation, float3(1.0f));
+ const float4x4 transform = float4x4::identity();
const BMeshCreateParams bmcp = {true};
const BMAllocTemplate allocsize = {sphere_vert_total(segments, rings),
@@ -109,10 +102,8 @@ static void geo_node_mesh_primitive_uv_sphere_exec(GeoNodeExecParams params)
}
const float radius = params.extract_input<float>("Radius");
- const float3 location = params.extract_input<float3>("Location");
- const float3 rotation = params.extract_input<float3>("Rotation");
- Mesh *mesh = create_uv_sphere_mesh_bmesh(location, rotation, radius, segments_num, rings_num);
+ Mesh *mesh = create_uv_sphere_mesh_bmesh(radius, segments_num, rings_num);
params.set_output("Geometry", GeometrySet::create_with_mesh(mesh));
}