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author | Charlie Jolly <charlie> | 2021-10-14 16:18:24 +0300 |
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committer | Charlie Jolly <mistajolly@gmail.com> | 2021-10-14 16:19:32 +0300 |
commit | 25a255c32a73b9d964d9f8a4733c4a42dfdc2f4f (patch) | |
tree | 4259bd7d57353c2664d1c095d1800d3bcacfaa32 /source/blender/nodes/geometry | |
parent | 138aa209592ef3c2232007a9723659116d986d16 (diff) |
Nodes: add boilerplate for image sockets
The sockets are not exposed in any nodes yet.
They work similar to the Object/Collection/Texture sockets,
which also just reference a data block.
Based on rB207472930834
Reviewed By: JacquesLucke
Differential Revision: https://developer.blender.org/D12861
Diffstat (limited to 'source/blender/nodes/geometry')
-rw-r--r-- | source/blender/nodes/geometry/node_geometry_tree.cc | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/nodes/geometry/node_geometry_tree.cc b/source/blender/nodes/geometry/node_geometry_tree.cc index 20b610a4db9..9747bb63773 100644 --- a/source/blender/nodes/geometry/node_geometry_tree.cc +++ b/source/blender/nodes/geometry/node_geometry_tree.cc @@ -109,6 +109,7 @@ static bool geometry_node_tree_socket_type_valid(bNodeTreeType *UNUSED(ntreetype SOCK_GEOMETRY, SOCK_COLLECTION, SOCK_TEXTURE, + SOCK_IMAGE, SOCK_MATERIAL); } |