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authorJacques Lucke <jacques@blender.org>2021-11-26 13:05:47 +0300
committerJacques Lucke <jacques@blender.org>2021-11-26 13:06:16 +0300
commit658fd8df0bd2427cd77e7fc4bcca8a102f67b626 (patch)
tree574c5a6f4c11db7047a98ca38c6d6f129a4b10e2 /source/blender/nodes/geometry
parent004172de38d5483b715a5b13d06c2aa5dd3de3f5 (diff)
Geometry Nodes: refactor multi-threading in field evaluation
Previously, there was a fixed grain size for all multi-functions. That was not sufficient because some functions could benefit a lot from smaller grain sizes. This refactors adds a new `MultiFunction::call_auto` method which has the same effect as just calling `MultiFunction::call` but additionally figures out how to execute the specific multi-function efficiently. It determines a good grain size and decides whether the mask indices should be shifted or not. Most multi-function evaluations benefit from this, but medium sized work loads (1000 - 50000 elements) benefit from it the most. Especially when expensive multi-functions (e.g. noise) is involved. This is because for smaller work loads, threading is rarely used and for larger work loads threading worked fine before already. With this patch, multi-functions can specify execution hints, that allow the caller to execute it most efficiently. These execution hints still have to be added to more functions. Some performance measurements of a field evaluation involving noise and math nodes, ordered by the number of elements being evaluated: ``` 1,000,000: 133 ms -> 120 ms 100,000: 30 ms -> 18 ms 10,000: 20 ms -> 2.7 ms 1,000: 4 ms -> 0.5 ms 100: 0.5 ms -> 0.4 ms ```
Diffstat (limited to 'source/blender/nodes/geometry')
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_transfer_attribute.cc8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/nodes/geometry/nodes/node_geo_transfer_attribute.cc b/source/blender/nodes/geometry/nodes/node_geo_transfer_attribute.cc
index acd8e6cad25..dc5118a56c7 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_transfer_attribute.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_transfer_attribute.cc
@@ -131,9 +131,9 @@ static void get_closest_in_bvhtree(BVHTreeFromMesh &tree_data,
const MutableSpan<float> r_distances_sq,
const MutableSpan<float3> r_positions)
{
- BLI_assert(positions.size() == r_indices.size() || r_indices.is_empty());
- BLI_assert(positions.size() == r_distances_sq.size() || r_distances_sq.is_empty());
- BLI_assert(positions.size() == r_positions.size() || r_positions.is_empty());
+ BLI_assert(positions.size() >= r_indices.size());
+ BLI_assert(positions.size() >= r_distances_sq.size());
+ BLI_assert(positions.size() >= r_positions.size());
for (const int i : mask) {
BVHTreeNearest nearest;
@@ -159,7 +159,7 @@ static void get_closest_pointcloud_points(const PointCloud &pointcloud,
const MutableSpan<int> r_indices,
const MutableSpan<float> r_distances_sq)
{
- BLI_assert(positions.size() == r_indices.size());
+ BLI_assert(positions.size() >= r_indices.size());
BLI_assert(pointcloud.totpoint > 0);
BVHTreeFromPointCloud tree_data;