Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2021-12-02 08:02:34 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-12-02 08:02:34 +0300
commitf1b0b0ffb8bd2aa87a2bdbea8bdafa2fe2833a43 (patch)
tree082ddc5483104892a924a8d50952d7e816a71e01 /source/blender/nodes/geometry
parent8f69c914080a7fe9555f7126362f08c368a8069d (diff)
Cleanup: spelling in comments
Diffstat (limited to 'source/blender/nodes/geometry')
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_dual_mesh.cc10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/nodes/geometry/nodes/node_geo_dual_mesh.cc b/source/blender/nodes/geometry/nodes/node_geo_dual_mesh.cc
index 25044e045f1..d0f33574632 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_dual_mesh.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_dual_mesh.cc
@@ -281,11 +281,11 @@ static void create_vertex_poly_map(const Mesh &mesh,
}
/**
- * Sorts the polygons connnected to the given vertex based on polygon adjacency. The ordering is
+ * Sorts the polygons connected to the given vertex based on polygon adjacency. The ordering is
* so such that the normals point in the same way as the original mesh. If the vertex is a
* boundary vertex, the first and last polygon have a boundary edge connected to the vertex. The
- * `r_shared_edges` array at index i is set to the index of the shared edge bewteen the i-th and
- * (i+1)-th sorted polygon. Similarly the `r_sorted_corners` array at index i is set to the
+ * `r_shared_edges` array at index i is set to the index of the shared edge between the i-th and
+ * `(i+1)-th` sorted polygon. Similarly the `r_sorted_corners` array at index i is set to the
* corner in the i-th sorted polygon.
*
* How the faces are sorted (see diagrams below):
@@ -481,7 +481,7 @@ static void boundary_edge_on_poly(const MPoly &poly,
/**
* Get the two edges on the poly that contain the given vertex and are boundary edges. The
- * orientation of the poly is taken into acount.
+ * orientation of the poly is taken into account.
*/
static void boundary_edges_on_poly(const MPoly &poly,
const Mesh &mesh,
@@ -669,7 +669,7 @@ static void calc_dual_mesh(GeometrySet &geometry_set,
* The first thing that happens is ordering the faces f1,f2 and f3 (stored in
* loop_indices), together with their shared edges e3 and e4 (which get stored in
* shared_edges). The ordering could end up being clockwise or counterclockwise, for this
- * we'll asume that the ordering f1->f2->f3 is chosen. After that we add the edges in
+ * we'll assume that the ordering f1->f2->f3 is chosen. After that we add the edges in
* between the polygons, in this case the edges f1--f2, and f2--f3. Now we need to merge
* these with the boundary edges e1 and e2. To do this we create an edge from f3 to the
* midpoint of e2 (computed in a previous step), from this midpoint to V, from V to the