diff options
author | Robert Holcomb <bob_holcomb@hotmail.com> | 2007-03-24 09:57:29 +0300 |
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committer | Robert Holcomb <bob_holcomb@hotmail.com> | 2007-03-24 09:57:29 +0300 |
commit | 611d1c523c6872e048ba0f379d116d727a756e1e (patch) | |
tree | f6624b8fd1d4d9bb4cef9da2710dfc1ec6bce67a /source/blender/nodes/intern/CMP_nodes/CMP_colorSpill.c | |
parent | f4c816869c8a9240eb6ed9abef194c4887256df2 (diff) |
Initial commit. Not in build system so shouldn't interfere with anything at this point. Will commit modified versions of existing files once build system is tested.
Diffstat (limited to 'source/blender/nodes/intern/CMP_nodes/CMP_colorSpill.c')
-rw-r--r-- | source/blender/nodes/intern/CMP_nodes/CMP_colorSpill.c | 164 |
1 files changed, 164 insertions, 0 deletions
diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_colorSpill.c b/source/blender/nodes/intern/CMP_nodes/CMP_colorSpill.c new file mode 100644 index 00000000000..b82b4afe5e8 --- /dev/null +++ b/source/blender/nodes/intern/CMP_nodes/CMP_colorSpill.c @@ -0,0 +1,164 @@ +/** + * $Id$ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2006 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + + +#include "../CMP_util.h" + + +/* ******************* Color Spill Supression ********************************* */ +static bNodeSocketType cmp_node_color_spill_in[]={ + {SOCK_RGBA,1,"Image", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, + {-1,0,""} +}; + +static bNodeSocketType cmp_node_color_spill_out[]={ + {SOCK_RGBA,0,"Image", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, + {-1,0,""} +}; + +static void do_reduce_red(bNode *node, float* out, float *in) +{ + NodeChroma *c; + c=node->storage; + + if(in[0] > in[1] && in[0] > in[2]) { + out[0]=((in[1]+in[2])/2)*(1-c->t1); + } +} + +static void do_reduce_green(bNode *node, float* out, float *in) +{ + NodeChroma *c; + c=node->storage; + + if(in[1] > in[0] && in[1] > in[2]) { + out[1]=((in[0]+in[2])/2)*(1-c->t1); + } +} + +static void do_reduce_blue(bNode *node, float* out, float *in) +{ + NodeChroma *c; + c=node->storage; + + if(in[2] > in[1] && in[2] > in[1]) { + out[2]=((in[1]+in[0])/2)*(1-c->t1); + } +} + +static void node_composit_exec_color_spill(void *data, bNode *node, bNodeStack **in, bNodeStack **out) +{ + /* + Originally based on the information from the book "The Art and Science of Digital Composition" and + discussions from vfxtalk.com.*/ + CompBuf *cbuf; + CompBuf *rgbbuf; + + if(out[0]->hasoutput==0 || in[0]->hasinput==0) return; + if(in[0]->data==NULL) return; + + cbuf=typecheck_compbuf(in[0]->data, CB_RGBA); + rgbbuf=dupalloc_compbuf(cbuf); + + switch(node->custom1) + { + case 1: /*red spill*/ + { + composit1_pixel_processor(node, rgbbuf, cbuf, in[1]->vec, do_reduce_red, CB_RGBA); + break; + } + case 2: /*green spill*/ + { + composit1_pixel_processor(node, rgbbuf, cbuf, in[1]->vec, do_reduce_green, CB_RGBA); + break; + } + case 3: /*blue spill*/ + { + composit1_pixel_processor(node, rgbbuf, cbuf, in[1]->vec, do_reduce_blue, CB_RGBA); + break; + } + default: + break; + } + + out[0]->data=rgbbuf; + + if(cbuf!=in[0]->data) + free_compbuf(cbuf); +} + +static int node_composit_buts_color_spill(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr) +{ + if(block) { + short dx= (butr->xmax-butr->xmin)/3; + + NodeChroma *c=node->storage; + uiBlockBeginAlign(block); + uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Enhance: ", + butr->xmin, butr->ymin+20.0, butr->xmax-butr->xmin, 20, + &c->t1, 0.0f, 0.5f, 100, 2, "Adjusts how much selected channel is affected by color spill algorithm"); + uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "R", + butr->xmin,butr->ymin,dx,20, + &node->custom1,1,1, 0, 0, "Red Spill Suppression"); + uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "G", + butr->xmin+dx,butr->ymin,dx,20, + &node->custom1,1,2, 0, 0, "Green Spill Suppression"); + uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "B", + butr->xmin+2*dx,butr->ymin,dx,20, + &node->custom1, 1, 3, 0, 0, "Blue Spill Suppression"); + uiBlockEndAlign(block); + } + return 60; +} + +static void node_composit_init_color_spill(bNode *node) +{ + NodeChroma *c= MEM_callocN(sizeof(NodeChroma), "node chroma"); + node->storage=c; + c->t1= 0.0f; + c->t2= 0.0f; + c->t3= 0.0f; + c->fsize= 0.0f; + c->fstrength= 0.0f; + node->custom1= 2; /* green channel */ +}; + +bNodeType cmp_node_color_spill={ + /* type code */ CMP_NODE_COLOR_SPILL, + /* name */ "Color Spill", + /* width+range */ 140, 80, 200, + /* class+opts */ NODE_CLASS_MATTE, NODE_OPTIONS, + /* input sock */ cmp_node_color_spill_in, + /* output sock */ cmp_node_color_spill_out, + /* storage */ "NodeChroma", + /* execfunc */ node_composit_exec_color_spill, + /* butfunc */ node_composit_buts_color_spill, + node_composit_init_color_spill +}; + |