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authorMatt Ebb <matt@mke3.net>2007-11-14 02:53:58 +0300
committerMatt Ebb <matt@mke3.net>2007-11-14 02:53:58 +0300
commita1c5b3b51d6c32ba055cf25c0e8efb0d2683248c (patch)
tree8cc0854de684bdb10fb35de5e3fcb635f4feb5ea /source/blender/nodes/intern/CMP_nodes/CMP_scale.c
parent07110e83fd46b17e584c912aaa3a082f5f27416b (diff)
* New feature on compo scale node: "Scene Size %"
This option sets the relative scaling factor to the amount set in the scene "100%/75%/50%/25%" buttons. It's useful when you've got a fixed background image, and want to do preview renders at a lesser percentage, so you don't have to go and change the scale node each time you change the %. Also removed unnecessary use of a global from texture node.
Diffstat (limited to 'source/blender/nodes/intern/CMP_nodes/CMP_scale.c')
-rw-r--r--source/blender/nodes/intern/CMP_nodes/CMP_scale.c6
1 files changed, 5 insertions, 1 deletions
diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_scale.c b/source/blender/nodes/intern/CMP_nodes/CMP_scale.c
index a8477f4264e..cc6f9249495 100644
--- a/source/blender/nodes/intern/CMP_nodes/CMP_scale.c
+++ b/source/blender/nodes/intern/CMP_nodes/CMP_scale.c
@@ -52,6 +52,7 @@ static void node_composit_exec_scale(void *data, bNode *node, bNodeStack **in, b
return;
if(in[0]->data) {
+ RenderData *rd= data;
CompBuf *stackbuf, *cbuf= typecheck_compbuf(in[0]->data, CB_RGBA);
ImBuf *ibuf;
int newx, newy;
@@ -60,7 +61,10 @@ static void node_composit_exec_scale(void *data, bNode *node, bNodeStack **in, b
newx= MAX2((int)(in[1]->vec[0]*cbuf->x), 1);
newy= MAX2((int)(in[2]->vec[0]*cbuf->y), 1);
}
- else { /* CMP_SCALE_ABSOLUTE */
+ else if(node->custom1==CMP_SCALE_SCENEPERCENT) {
+ newx = cbuf->x * (rd->size / 100.0f);
+ newy = cbuf->y * (rd->size / 100.0f);
+ } else { /* CMP_SCALE_ABSOLUTE */
newx= (int)in[1]->vec[0];
newy= (int)in[2]->vec[0];
}