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authorMatt Ebb <matt@mke3.net>2007-11-14 02:53:58 +0300
committerMatt Ebb <matt@mke3.net>2007-11-14 02:53:58 +0300
commita1c5b3b51d6c32ba055cf25c0e8efb0d2683248c (patch)
tree8cc0854de684bdb10fb35de5e3fcb635f4feb5ea /source/blender/nodes/intern/CMP_nodes/CMP_texture.c
parent07110e83fd46b17e584c912aaa3a082f5f27416b (diff)
* New feature on compo scale node: "Scene Size %"
This option sets the relative scaling factor to the amount set in the scene "100%/75%/50%/25%" buttons. It's useful when you've got a fixed background image, and want to do preview renders at a lesser percentage, so you don't have to go and change the scale node each time you change the %. Also removed unnecessary use of a global from texture node.
Diffstat (limited to 'source/blender/nodes/intern/CMP_nodes/CMP_texture.c')
-rw-r--r--source/blender/nodes/intern/CMP_nodes/CMP_texture.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_texture.c b/source/blender/nodes/intern/CMP_nodes/CMP_texture.c
index 4ddab661627..31afe74bd11 100644
--- a/source/blender/nodes/intern/CMP_nodes/CMP_texture.c
+++ b/source/blender/nodes/intern/CMP_nodes/CMP_texture.c
@@ -89,6 +89,7 @@ static void node_composit_exec_texture(void *data, bNode *node, bNodeStack **in,
/* outputs: value, color, normal */
if(node->id) {
+ RenderData *rd= data;
RenderResult *rr= RE_GetResult(RE_GetRender(G.scene->id.name)); /* G.scene is WEAK! */
short sizex, sizey;
@@ -99,8 +100,8 @@ static void node_composit_exec_texture(void *data, bNode *node, bNodeStack **in,
sizex = rr->rectx;
sizey = rr->recty;
} else {
- sizex = G.scene->r.xsch;
- sizey = G.scene->r.ysch;
+ sizex = rd->xsch;
+ sizey = rd->ysch;
}
prevbuf->rect_procedural= texture_procedural;