diff options
author | Matt Ebb <matt@mke3.net> | 2007-11-14 02:53:58 +0300 |
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committer | Matt Ebb <matt@mke3.net> | 2007-11-14 02:53:58 +0300 |
commit | a1c5b3b51d6c32ba055cf25c0e8efb0d2683248c (patch) | |
tree | 8cc0854de684bdb10fb35de5e3fcb635f4feb5ea /source/blender/nodes/intern/CMP_nodes/CMP_texture.c | |
parent | 07110e83fd46b17e584c912aaa3a082f5f27416b (diff) |
* New feature on compo scale node: "Scene Size %"
This option sets the relative scaling factor to the amount set in the
scene "100%/75%/50%/25%" buttons. It's useful when you've got a fixed
background image, and want to do preview renders at a lesser
percentage, so you don't have to go and change the scale node each
time you change the %.
Also removed unnecessary use of a global from texture node.
Diffstat (limited to 'source/blender/nodes/intern/CMP_nodes/CMP_texture.c')
-rw-r--r-- | source/blender/nodes/intern/CMP_nodes/CMP_texture.c | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_texture.c b/source/blender/nodes/intern/CMP_nodes/CMP_texture.c index 4ddab661627..31afe74bd11 100644 --- a/source/blender/nodes/intern/CMP_nodes/CMP_texture.c +++ b/source/blender/nodes/intern/CMP_nodes/CMP_texture.c @@ -89,6 +89,7 @@ static void node_composit_exec_texture(void *data, bNode *node, bNodeStack **in, /* outputs: value, color, normal */ if(node->id) { + RenderData *rd= data; RenderResult *rr= RE_GetResult(RE_GetRender(G.scene->id.name)); /* G.scene is WEAK! */ short sizex, sizey; @@ -99,8 +100,8 @@ static void node_composit_exec_texture(void *data, bNode *node, bNodeStack **in, sizex = rr->rectx; sizey = rr->recty; } else { - sizex = G.scene->r.xsch; - sizey = G.scene->r.ysch; + sizex = rd->xsch; + sizey = rd->ysch; } prevbuf->rect_procedural= texture_procedural; |