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authorMatt Ebb <matt@mke3.net>2007-05-31 10:55:02 +0400
committerMatt Ebb <matt@mke3.net>2007-05-31 10:55:02 +0400
commit17a219e3c0af09d682179f3e087472dbd27b6540 (patch)
tree93799f39a6a85cc89005ddf986ef09b55d1a315a /source/blender/nodes/intern/CMP_nodes
parent6057ab05f0b4d4ab7a84a142bcdeee65fffe97d9 (diff)
== Shader nodes ==
* Geometry node: Front/back output This is used as a mask for determining whether you're looking at the front side or back side of a mesh, useful for blending materials, my practical need was giving different materials to the pages of a magazine: http://mke3.net/blender/etc/frontback-h264.mov Give 1.0 if it's the front side, and 0.0 if it's the back side. * Extended material node This is the same as the material node, but gives more available inputs and outputs, (basically just connecting up more of ShadeInput and ShadeResult to the node). I didn't want to add it to the normal simple Material node since you don't always need all that stuff, and it would make the node huge, but when you do need it, it's nice to have it. == Comp nodes == * Invert node Inverting is something that happens all the time in a node setup, and this makes it easier. It's been possible to invert previously by adding a mix node and subtracting the input from 1.0, but it's not the best way of doing it. This node: - makes it a lot faster to set up, rather than all the clicking required with the mix node - is a lot more usable amidst a complex comp setup, when you're looking at a node tree, it's very helpful to be able to see at a glance what's going on. Using subtract for inverting is easily mixed up with other nodes in which you are actually subtracting, not inverting, and looks very similar to all the other mix nodes that usually litter a comp tree. - has options to invert the RGB channels, the Alpha channel, or both. This saves adding lots of extra nodes (separate RGBA, subtract, set alpha) when you want to do something simple like invert an alpha channel. I'd like to add this option to other nodes too. There's also a shader node version too. * Also a few fixes that I committed ages ago, but seems to have been overwritten in Bob's node refactor: - adding new compbufs to the set alpha and alphaover nodes when you have only one noodle connected to the lower input - making the fac value on RGB curves still work when there's nothing connected to it
Diffstat (limited to 'source/blender/nodes/intern/CMP_nodes')
-rw-r--r--source/blender/nodes/intern/CMP_nodes/CMP_alphaOver.c4
-rw-r--r--source/blender/nodes/intern/CMP_nodes/CMP_curves.c6
-rw-r--r--source/blender/nodes/intern/CMP_nodes/CMP_invert.c131
-rw-r--r--source/blender/nodes/intern/CMP_nodes/CMP_mixrgb.c2
-rw-r--r--source/blender/nodes/intern/CMP_nodes/CMP_setalpha.c4
5 files changed, 139 insertions, 8 deletions
diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_alphaOver.c b/source/blender/nodes/intern/CMP_nodes/CMP_alphaOver.c
index aedaa036d67..f108098750c 100644
--- a/source/blender/nodes/intern/CMP_nodes/CMP_alphaOver.c
+++ b/source/blender/nodes/intern/CMP_nodes/CMP_alphaOver.c
@@ -90,12 +90,12 @@ static void node_composit_exec_alphaover(void *data, bNode *node, bNodeStack **i
return;
/* input no image? then only color operation */
- if(in[1]->data==NULL) {
+ if(in[1]->data==NULL && in[2]->data==NULL) {
do_alphaover_premul(node, out[0]->vec, in[1]->vec, in[2]->vec, in[0]->vec);
}
else {
/* make output size of input image */
- CompBuf *cbuf= in[1]->data;
+ CompBuf *cbuf= in[1]->data?in[1]->data:in[2]->data;
CompBuf *stackbuf= alloc_compbuf(cbuf->x, cbuf->y, CB_RGBA, 1); /* allocs */
if(node->custom1)
diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_curves.c b/source/blender/nodes/intern/CMP_nodes/CMP_curves.c
index 754d016fb25..17d9821a5ef 100644
--- a/source/blender/nodes/intern/CMP_nodes/CMP_curves.c
+++ b/source/blender/nodes/intern/CMP_nodes/CMP_curves.c
@@ -172,10 +172,10 @@ static void node_composit_exec_curve_rgb(void *data, bNode *node, bNodeStack **i
CompBuf *cbuf= in[1]->data;
CompBuf *stackbuf= alloc_compbuf(cbuf->x, cbuf->y, CB_RGBA, 1); /* allocs */
- if(in[0]->data)
- composit2_pixel_processor(node, stackbuf, in[1]->data, in[1]->vec, in[0]->data, in[0]->vec, do_curves_fac, CB_RGBA, CB_VAL);
- else
+ if(in[0]->vec[0] == 1.0)
composit1_pixel_processor(node, stackbuf, in[1]->data, in[1]->vec, do_curves, CB_RGBA);
+ else
+ composit2_pixel_processor(node, stackbuf, in[1]->data, in[1]->vec, in[0]->data, in[0]->vec, do_curves_fac, CB_RGBA, CB_VAL);
out[0]->data= stackbuf;
}
diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_invert.c b/source/blender/nodes/intern/CMP_nodes/CMP_invert.c
new file mode 100644
index 00000000000..4bc026302dd
--- /dev/null
+++ b/source/blender/nodes/intern/CMP_nodes/CMP_invert.c
@@ -0,0 +1,131 @@
+/**
+ * $Id: CMP_mixrgb.c,v 1.4 2007/04/04 13:58:10 jesterking Exp $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2006 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+#include "../CMP_util.h"
+
+/* **************** INVERT ******************** */
+static bNodeSocketType cmp_node_invert_in[]= {
+ { SOCK_VALUE, 1, "Fac", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_RGBA, 1, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
+ { -1, 0, "" }
+};
+
+static bNodeSocketType cmp_node_invert_out[]= {
+ { SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
+ { -1, 0, "" }
+};
+
+static void do_invert(bNode *node, float *out, float *in)
+{
+ if(node->custom1 & CMP_CHAN_RGB) {
+ out[0] = 1.0f - in[0];
+ out[1] = 1.0f - in[1];
+ out[2] = 1.0f - in[2];
+ } else
+ VECCOPY(out, in);
+
+ if(node->custom1 & CMP_CHAN_A)
+ out[3] = 1.0f - in[3];
+ else
+ out[3] = in[3];
+}
+
+static void do_invert_fac(bNode *node, float *out, float *in, float *fac)
+{
+ float col[4], facm;
+
+ do_invert(node, col, in);
+
+ /* blend inverted result against original input with fac */
+ facm = 1.0 - fac[0];
+
+ if(node->custom1 & CMP_CHAN_RGB) {
+ col[0] = fac[0]*col[0] + (facm*in[0]);
+ col[1] = fac[0]*col[1] + (facm*in[1]);
+ col[2] = fac[0]*col[2] + (facm*in[2]);
+ }
+ if(node->custom1 & CMP_CHAN_A)
+ col[3] = fac[0]*col[3] + (facm*in[3]);
+
+ QUATCOPY(out, col);
+}
+
+static void node_composit_exec_invert(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
+{
+ /* stack order in: fac, Image, Image */
+ /* stack order out: Image */
+ float *fac= in[0]->vec;
+
+ if(out[0]->hasoutput==0) return;
+
+ /* input no image? then only color operation */
+ if(in[1]->data==NULL && in[0]->data==NULL) {
+ do_invert_fac(node, out[0]->vec, in[1]->vec, fac);
+ }
+ else {
+ /* make output size of first available input image, or then size of fac */
+ CompBuf *cbuf= in[1]->data?in[1]->data:in[0]->data;
+ CompBuf *stackbuf= alloc_compbuf(cbuf->x, cbuf->y, CB_RGBA, 1); /* allocs */
+
+ /* if neither RGB or A toggled on, pass through */
+ if (node->custom1 == 0) {
+ out[0]->data = pass_on_compbuf(cbuf);
+ return;
+ }
+
+ if (fac[0] < 1.0f || in[0]->data!=NULL)
+ composit2_pixel_processor(node, stackbuf, in[1]->data, in[1]->vec, in[0]->data, fac, do_invert_fac, CB_RGBA, CB_VAL);
+ else
+ composit1_pixel_processor(node, stackbuf, in[1]->data, in[1]->vec, do_invert, CB_RGBA);
+ out[0]->data= stackbuf;
+ }
+}
+
+static void node_composit_init_invert(bNode *node)
+{
+ node->custom1 |= CMP_CHAN_RGB;
+}
+
+/* custom1 = mix type */
+bNodeType cmp_node_invert= {
+ /* *next,*prev */ NULL, NULL,
+ /* type code */ CMP_NODE_INVERT,
+ /* name */ "Invert",
+ /* width+range */ 120, 120, 140,
+ /* class+opts */ NODE_CLASS_OP_COLOR, NODE_OPTIONS,
+ /* input sock */ cmp_node_invert_in,
+ /* output sock */ cmp_node_invert_out,
+ /* storage */ "",
+ /* execfunc */ node_composit_exec_invert,
+ /* butfunc */ NULL,
+ /* initfunc */ node_composit_init_invert,
+ /* freestoragefunc */ NULL,
+ /* copystoragefunc */ NULL,
+ /* id */ NULL
+
+};
diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_mixrgb.c b/source/blender/nodes/intern/CMP_nodes/CMP_mixrgb.c
index 790b24a105a..6a4916b3fac 100644
--- a/source/blender/nodes/intern/CMP_nodes/CMP_mixrgb.c
+++ b/source/blender/nodes/intern/CMP_nodes/CMP_mixrgb.c
@@ -81,7 +81,7 @@ bNodeType cmp_node_mix_rgb= {
/* *next,*prev */ NULL, NULL,
/* type code */ CMP_NODE_MIX_RGB,
/* name */ "Mix",
- /* width+range */ 80, 60, 120,
+ /* width+range */ 110, 60, 120,
/* class+opts */ NODE_CLASS_OP_COLOR, NODE_OPTIONS,
/* input sock */ cmp_node_mix_rgb_in,
/* output sock */ cmp_node_mix_rgb_out,
diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_setalpha.c b/source/blender/nodes/intern/CMP_nodes/CMP_setalpha.c
index d56baecb587..a7e0e28989b 100644
--- a/source/blender/nodes/intern/CMP_nodes/CMP_setalpha.c
+++ b/source/blender/nodes/intern/CMP_nodes/CMP_setalpha.c
@@ -46,7 +46,7 @@ static void node_composit_exec_setalpha(void *data, bNode *node, bNodeStack **in
/* stack order in: col, alpha */
/* input no image? then only color operation */
- if(in[0]->data==NULL) {
+ if(in[0]->data==NULL && in[1]->data==NULL) {
out[0]->vec[0] = in[0]->vec[0];
out[0]->vec[1] = in[0]->vec[1];
out[0]->vec[2] = in[0]->vec[2];
@@ -54,7 +54,7 @@ static void node_composit_exec_setalpha(void *data, bNode *node, bNodeStack **in
}
else {
/* make output size of input image */
- CompBuf *cbuf= in[0]->data;
+ CompBuf *cbuf= in[0]->data?in[0]->data:in[1]->data;
CompBuf *stackbuf= alloc_compbuf(cbuf->x, cbuf->y, CB_RGBA, 1); /* allocs */
if(in[1]->data==NULL && in[1]->vec[0]==1.0f) {