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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-03-13 14:26:18 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-03-13 14:26:18 +0300
commite6252661627407c8ed1004856ccfc67d32cf825d (patch)
tree95e4f04963ca0c544e64b46eb7e30447892add2a /source/blender/nodes/intern/CMP_util.h
parent363dcf95352935d2edb2334ad401df9de80ff16c (diff)
Fix for bug #8385: vector inputs of texture node in the compositor did
not work correct, it should use bNodeStack inputs like other nodes.
Diffstat (limited to 'source/blender/nodes/intern/CMP_util.h')
-rw-r--r--source/blender/nodes/intern/CMP_util.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/nodes/intern/CMP_util.h b/source/blender/nodes/intern/CMP_util.h
index a0e2f90f0da..0d7bda0604c 100644
--- a/source/blender/nodes/intern/CMP_util.h
+++ b/source/blender/nodes/intern/CMP_util.h
@@ -107,6 +107,7 @@ typedef struct CompBuf {
int xof, yof; /* relative to center of target image */
void (*rect_procedural)(struct CompBuf *, float *, float, float);
+ float procedural_size[3], procedural_offset[3];
bNode *node; /* only in use for procedural bufs */
struct CompBuf *next, *prev; /* for pass-on, works nicer than reference counting */