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authorRobert Holcomb <bob_holcomb@hotmail.com>2007-03-24 09:57:29 +0300
committerRobert Holcomb <bob_holcomb@hotmail.com>2007-03-24 09:57:29 +0300
commit611d1c523c6872e048ba0f379d116d727a756e1e (patch)
treef6624b8fd1d4d9bb4cef9da2710dfc1ec6bce67a /source/blender/nodes/intern/CMP_util.h
parentf4c816869c8a9240eb6ed9abef194c4887256df2 (diff)
Initial commit. Not in build system so shouldn't interfere with anything at this point. Will commit modified versions of existing files once build system is tested.
Diffstat (limited to 'source/blender/nodes/intern/CMP_util.h')
-rw-r--r--source/blender/nodes/intern/CMP_util.h179
1 files changed, 179 insertions, 0 deletions
diff --git a/source/blender/nodes/intern/CMP_util.h b/source/blender/nodes/intern/CMP_util.h
new file mode 100644
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+++ b/source/blender/nodes/intern/CMP_util.h
@@ -0,0 +1,179 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2006 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef CMP_NODE_UTILS_H_
+#define CMP_NODE_UTILS_H_
+
+#include <stdlib.h>
+#include <string.h>
+#include <math.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_camera_types.h" /* qdn: defocus node, need camera info */
+#include "DNA_action_types.h"
+#include "DNA_color_types.h"
+#include "DNA_ipo_types.h"
+#include "DNA_ID.h"
+#include "DNA_image_types.h"
+#include "DNA_material_types.h"
+#include "DNA_node_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_space_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_texture_types.h"
+#include "DNA_userdef_types.h"
+
+#include "BKE_blender.h"
+#include "BKE_colortools.h"
+#include "BKE_global.h"
+#include "BKE_image.h"
+#include "BKE_main.h"
+#include "BKE_material.h"
+#include "BKE_texture.h"
+#include "BKE_utildefines.h"
+
+#include "..\CMP_node.h"
+
+
+#include "BIF_gl.h"
+#include "BIF_glutil.h"
+#include "BIF_interface.h"
+#include "BIF_interface_icons.h"
+#include "BIF_language.h"
+#include "BIF_mywindow.h"
+#include "BIF_previewrender.h"
+#include "BIF_resources.h"
+#include "BIF_screen.h"
+#include "BIF_space.h"
+
+#include "BLI_arithb.h"
+#include "BLI_blenlib.h"
+#include "BLI_rand.h"
+#include "BLI_threads.h"
+
+#include "IMB_imbuf_types.h"
+#include "IMB_imbuf.h"
+
+#include "BSE_drawipo.h"
+#include "BSE_node.h"
+#include "BSE_view.h"
+
+#include "RE_pipeline.h"
+#include "RE_shader_ext.h"
+
+#include "butspace.h"
+#include "blendef.h"
+#include "mydevice.h"
+
+/* *************************** operations support *************************** */
+
+/* general signal that's in output sockets, and goes over the wires */
+typedef struct CompBuf {
+ float *rect;
+ int x, y, xrad, yrad;
+ short type, malloc;
+ rcti disprect; /* cropped part of image */
+ int xof, yof; /* relative to center of target image */
+
+ void (*rect_procedural)(struct CompBuf *, float *, float, float);
+ bNode *node; /* only in use for procedural bufs */
+
+ struct CompBuf *next, *prev; /* for pass-on, works nicer than reference counting */
+} CompBuf;
+
+/* defines also used for pixel size */
+#define CB_RGBA 4
+#define CB_VEC4 4
+#define CB_VEC3 3
+#define CB_VEC2 2
+#define CB_VAL 1
+
+/* defines for RGBA channels */
+#define CHAN_R 0
+#define CHAN_G 1
+#define CHAN_B 2
+#define CHAN_A 3
+
+
+
+CompBuf *alloc_compbuf(int sizex, int sizey, int type, int alloc);
+CompBuf *dupalloc_compbuf(CompBuf *cbuf);
+CompBuf *pass_on_compbuf(CompBuf *cbuf);
+void free_compbuf(CompBuf *cbuf);
+void print_compbuf(char *str, CompBuf *cbuf);
+
+CompBuf *get_cropped_compbuf(rcti *drect, float *rectf, int rectx, int recty, int type);
+CompBuf *scalefast_compbuf(CompBuf *inbuf, int newx, int newy);
+CompBuf *typecheck_compbuf(CompBuf *inbuf, int type);
+float *compbuf_get_pixel(CompBuf *cbuf, float *rectf, int x, int y, int xrad, int yrad);
+
+/* **************************************************** */
+
+/* Pixel-to-Pixel operation, 1 Image in, 1 out */
+void composit1_pixel_processor(bNode *node, CompBuf *out, CompBuf *src_buf, float *src_col,
+ void (*func)(bNode *, float *, float *),
+ int src_type);
+/* Pixel-to-Pixel operation, 2 Images in, 1 out */
+void composit2_pixel_processor(bNode *node, CompBuf *out, CompBuf *src_buf, float *src_col,
+ CompBuf *fac_buf, float *fac, void (*func)(bNode *, float *, float *, float *),
+ int src_type, int fac_type);
+
+/* Pixel-to-Pixel operation, 3 Images in, 1 out */
+void composit3_pixel_processor(bNode *node, CompBuf *out, CompBuf *src1_buf, float *src1_col, CompBuf *src2_buf, float *src2_col,
+ CompBuf *fac_buf, float *fac, void (*func)(bNode *, float *, float *, float *, float *),
+ int src1_type, int src2_type, int fac_type);
+
+/* Pixel-to-Pixel operation, 4 Images in, 1 out */
+void composit4_pixel_processor(bNode *node, CompBuf *out, CompBuf *src1_buf, float *src1_col, CompBuf *fac1_buf, float *fac1,
+ CompBuf *src2_buf, float *src2_col, CompBuf *fac2_buf, float *fac2,
+ void (*func)(bNode *, float *, float *, float *, float *, float *),
+ int src1_type, int fac1_type, int src2_type, int fac2_type);
+
+CompBuf *valbuf_from_rgbabuf(CompBuf *cbuf, int channel);
+void generate_preview(bNode *node, CompBuf *stackbuf);
+
+void do_copy_rgba(bNode *node, float *out, float *in);
+void do_copy_rgb(bNode *node, float *out, float *in);
+void do_copy_value(bNode *node, float *out, float *in);
+void do_copy_a_rgba(bNode *node, float *out, float *in, float *fac);
+
+void do_rgba_to_yuva(bNode *node, float *out, float *in);
+void do_rgba_to_hsva(bNode *node, float *out, float *in);
+void do_rgba_to_ycca(bNode *node, float *out, float *in);
+void do_yuva_to_rgba(bNode *node, float *out, float *in);
+void do_hsva_to_rgba(bNode *node, float *out, float *in);
+void do_ycca_to_rgba(bNode *node, float *out, float *in);
+
+void gamma_correct_compbuf(CompBuf *img, int inversed);
+
+extern void node_ID_title_cb(void *node_v, void *unused_v);
+
+#endif