diff options
author | Lukas Toenne <lukas.toenne@googlemail.com> | 2011-02-08 12:02:16 +0300 |
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committer | Lukas Toenne <lukas.toenne@googlemail.com> | 2011-02-08 12:02:16 +0300 |
commit | 803c7fb4d49b51de750751a5707ebc57c653b959 (patch) | |
tree | 0d5fcdf6935c328dcf84f7b9f9851c4fa4370bfc /source/blender/nodes/intern/SHD_nodes/SHD_camera.c | |
parent | 914e2ee01f35edc60ffa20d84a198c757cfa31da (diff) |
Finished the node type definition cleanup started in r34682. All static node types should now use the node_type_* definition helpers to initialize their bNodeType structs.
Diffstat (limited to 'source/blender/nodes/intern/SHD_nodes/SHD_camera.c')
-rw-r--r-- | source/blender/nodes/intern/SHD_nodes/SHD_camera.c | 31 |
1 files changed, 14 insertions, 17 deletions
diff --git a/source/blender/nodes/intern/SHD_nodes/SHD_camera.c b/source/blender/nodes/intern/SHD_nodes/SHD_camera.c index 869b1d1e54c..82c060ed1d6 100644 --- a/source/blender/nodes/intern/SHD_nodes/SHD_camera.c +++ b/source/blender/nodes/intern/SHD_nodes/SHD_camera.c @@ -54,21 +54,18 @@ static int gpu_shader_camera(GPUMaterial *mat, bNode *UNUSED(node), GPUNodeStack return GPU_stack_link(mat, "camera", in, out, GPU_builtin(GPU_VIEW_POSITION)); } -bNodeType sh_node_camera= { - /* *next,*prev */ NULL, NULL, - /* type code */ SH_NODE_CAMERA, - /* name */ "Camera Data", - /* width+range */ 95, 95, 120, - /* class+opts */ NODE_CLASS_INPUT, 0, - /* input sock */ NULL, - /* output sock */ sh_node_camera_out, - /* storage */ "node_camera", - /* execfunc */ node_shader_exec_camera, - /* butfunc */ NULL, - /* initfunc */ NULL, - /* freestoragefunc */ NULL, - /* copystoragefunc */ NULL, - /* id */ NULL, NULL, NULL, - /* gpufunc */ gpu_shader_camera -}; +void register_node_type_sh_camera(ListBase *lb) +{ + static bNodeType ntype; + + node_type_base(&ntype, SH_NODE_CAMERA, "Camera Data", NODE_CLASS_INPUT, 0, + NULL, sh_node_camera_out); + node_type_size(&ntype, 95, 95, 120); + node_type_storage(&ntype, "node_camera", NULL, NULL); + node_type_exec(&ntype, node_shader_exec_camera); + node_type_gpu(&ntype, gpu_shader_camera); + + nodeRegisterType(lb, &ntype); +} + |