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authorLukas Toenne <lukas.toenne@googlemail.com>2011-09-06 01:01:50 +0400
committerLukas Toenne <lukas.toenne@googlemail.com>2011-09-06 01:01:50 +0400
commit8e0fe8bff72e2dc2926618577eaffdd3417a8304 (patch)
tree43b933c88cac451518dc68846c1119acacffca4f /source/blender/nodes/intern/SHD_nodes/SHD_camera.c
parent6e9ff495eb082aeb49e6a1da23a7827d3fcd0fde (diff)
Merged the particles-2010 branch with node improvements into trunk.
This branch adds mostly organizational improvements to the node system by renaming the node folders and files. A couple of internal features have been added too. Detailed information can be found on the wiki page: http://wiki.blender.org/index.php/User:Phonybone/Particles2010
Diffstat (limited to 'source/blender/nodes/intern/SHD_nodes/SHD_camera.c')
-rw-r--r--source/blender/nodes/intern/SHD_nodes/SHD_camera.c76
1 files changed, 0 insertions, 76 deletions
diff --git a/source/blender/nodes/intern/SHD_nodes/SHD_camera.c b/source/blender/nodes/intern/SHD_nodes/SHD_camera.c
deleted file mode 100644
index eea572bf271..00000000000
--- a/source/blender/nodes/intern/SHD_nodes/SHD_camera.c
+++ /dev/null
@@ -1,76 +0,0 @@
-/*
- * $Id$
- *
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2005 Blender Foundation.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file blender/nodes/intern/SHD_nodes/SHD_camera.c
- * \ingroup shdnodes
- */
-
-
-#include "../SHD_util.h"
-
-/* **************** CAMERA INFO ******************** */
-static bNodeSocketType sh_node_camera_out[]= {
- { SOCK_VECTOR, 0, "View Vector", 1.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f}, /* None of these actually */
- { SOCK_VALUE, 0, "View Z Depth", 0.f, 0.0f, 0.0f, 0.0f, 0.0f, 99999999999.0f}, /* have any limits on their */
- { SOCK_VALUE, 0, "View Distance", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 99999999999.0f}, /* values. */
- { -1, 0, "" }
-};
-
-
-static void node_shader_exec_camera(void *data, bNode *UNUSED(node), bNodeStack **UNUSED(in), bNodeStack **out)
-{
- if(data) {
- ShadeInput *shi= ((ShaderCallData *)data)->shi; /* Data we need for shading. */
-
- VECCOPY(out[0]->vec, shi->co); /* get view vector */
- out[1]->vec[0]= fabs(shi->co[2]); /* get view z-depth */
- out[2]->vec[0]= normalize_v3(out[0]->vec); /* get view distance */
- }
-}
-
-static int gpu_shader_camera(GPUMaterial *mat, bNode *UNUSED(node), GPUNodeStack *in, GPUNodeStack *out)
-{
- return GPU_stack_link(mat, "camera", in, out, GPU_builtin(GPU_VIEW_POSITION));
-}
-
-void register_node_type_sh_camera(ListBase *lb)
-{
- static bNodeType ntype;
-
- node_type_base(&ntype, SH_NODE_CAMERA, "Camera Data", NODE_CLASS_INPUT, 0,
- NULL, sh_node_camera_out);
- node_type_size(&ntype, 95, 95, 120);
- node_type_storage(&ntype, "node_camera", NULL, NULL);
- node_type_exec(&ntype, node_shader_exec_camera);
- node_type_gpu(&ntype, gpu_shader_camera);
-
- nodeRegisterType(lb, &ntype);
-}
-
-