diff options
author | Lukas Toenne <lukas.toenne@googlemail.com> | 2011-09-06 01:01:50 +0400 |
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committer | Lukas Toenne <lukas.toenne@googlemail.com> | 2011-09-06 01:01:50 +0400 |
commit | 8e0fe8bff72e2dc2926618577eaffdd3417a8304 (patch) | |
tree | 43b933c88cac451518dc68846c1119acacffca4f /source/blender/nodes/intern/SHD_nodes/SHD_camera.c | |
parent | 6e9ff495eb082aeb49e6a1da23a7827d3fcd0fde (diff) |
Merged the particles-2010 branch with node improvements into trunk.
This branch adds mostly organizational improvements to the node system by renaming the node folders and files. A couple of internal features have been added too.
Detailed information can be found on the wiki page:
http://wiki.blender.org/index.php/User:Phonybone/Particles2010
Diffstat (limited to 'source/blender/nodes/intern/SHD_nodes/SHD_camera.c')
-rw-r--r-- | source/blender/nodes/intern/SHD_nodes/SHD_camera.c | 76 |
1 files changed, 0 insertions, 76 deletions
diff --git a/source/blender/nodes/intern/SHD_nodes/SHD_camera.c b/source/blender/nodes/intern/SHD_nodes/SHD_camera.c deleted file mode 100644 index eea572bf271..00000000000 --- a/source/blender/nodes/intern/SHD_nodes/SHD_camera.c +++ /dev/null @@ -1,76 +0,0 @@ -/* - * $Id$ - * - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2005 Blender Foundation. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL LICENSE BLOCK ***** - */ - -/** \file blender/nodes/intern/SHD_nodes/SHD_camera.c - * \ingroup shdnodes - */ - - -#include "../SHD_util.h" - -/* **************** CAMERA INFO ******************** */ -static bNodeSocketType sh_node_camera_out[]= { - { SOCK_VECTOR, 0, "View Vector", 1.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f}, /* None of these actually */ - { SOCK_VALUE, 0, "View Z Depth", 0.f, 0.0f, 0.0f, 0.0f, 0.0f, 99999999999.0f}, /* have any limits on their */ - { SOCK_VALUE, 0, "View Distance", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 99999999999.0f}, /* values. */ - { -1, 0, "" } -}; - - -static void node_shader_exec_camera(void *data, bNode *UNUSED(node), bNodeStack **UNUSED(in), bNodeStack **out) -{ - if(data) { - ShadeInput *shi= ((ShaderCallData *)data)->shi; /* Data we need for shading. */ - - VECCOPY(out[0]->vec, shi->co); /* get view vector */ - out[1]->vec[0]= fabs(shi->co[2]); /* get view z-depth */ - out[2]->vec[0]= normalize_v3(out[0]->vec); /* get view distance */ - } -} - -static int gpu_shader_camera(GPUMaterial *mat, bNode *UNUSED(node), GPUNodeStack *in, GPUNodeStack *out) -{ - return GPU_stack_link(mat, "camera", in, out, GPU_builtin(GPU_VIEW_POSITION)); -} - -void register_node_type_sh_camera(ListBase *lb) -{ - static bNodeType ntype; - - node_type_base(&ntype, SH_NODE_CAMERA, "Camera Data", NODE_CLASS_INPUT, 0, - NULL, sh_node_camera_out); - node_type_size(&ntype, 95, 95, 120); - node_type_storage(&ntype, "node_camera", NULL, NULL); - node_type_exec(&ntype, node_shader_exec_camera); - node_type_gpu(&ntype, gpu_shader_camera); - - nodeRegisterType(lb, &ntype); -} - - |