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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-11-13 00:16:53 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-11-13 00:16:53 +0300
commitbdfe7d89e2f1292644577972c716931b4ce3c6c3 (patch)
treed00eb50b749cb001e2b08272c91791e66740b05d /source/blender/nodes/intern/SHD_nodes/SHD_material.c
parent78a1c27c4a6abe0ed31ca93ad21910f3df04da56 (diff)
parent7e4db234cee71ead34ee81a12e27da4bd548eb4b (diff)
Merge of trunk into blender 2.5:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r12987:17416 Issues: * GHOST/X11 had conflicting changes. Some code was added in 2.5, which was later added in trunk also, but reverted partially, specifically revision 16683. I have left out this reversion in the 2.5 branch since I think it is needed there. http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16683 * Scons had various conflicting changes, I decided to go with trunk version for everything except priorities and some library renaming. * In creator.c, there were various fixes and fixes for fixes related to the -w -W and -p options. In 2.5 -w and -W is not coded yet, and -p is done differently. Since this is changed so much, and I don't think those fixes would be needed in 2.5, I've left them out. * Also in creator.c: there was code for a python bugfix where the screen was not initialized when running with -P. The code that initializes the screen there I had to disable, that can't work in 2.5 anymore but left it commented as a reminder. Further I had to disable some new function calls. using src/ and python/, as was done already in this branch, disabled function calls: * bpath.c: error reporting * BME_conversions.c: editmesh conversion functions. * SHD_dynamic: disabled almost completely, there is no python/. * KX_PythonInit.cpp and Ketsji/ build files: Mathutils is not there, disabled. * text.c: clipboard copy call. * object.c: OB_SUPPORT_MATERIAL. * DerivedMesh.c and subsurf_ccg, stipple_quarttone. Still to be done: * Go over files and functions that were moved to a different location but could still use changes that were done in trunk.
Diffstat (limited to 'source/blender/nodes/intern/SHD_nodes/SHD_material.c')
-rw-r--r--source/blender/nodes/intern/SHD_nodes/SHD_material.c82
1 files changed, 75 insertions, 7 deletions
diff --git a/source/blender/nodes/intern/SHD_nodes/SHD_material.c b/source/blender/nodes/intern/SHD_nodes/SHD_material.c
index bdceb134c0d..c0a2534ac4a 100644
--- a/source/blender/nodes/intern/SHD_nodes/SHD_material.c
+++ b/source/blender/nodes/intern/SHD_nodes/SHD_material.c
@@ -54,7 +54,6 @@ static bNodeSocketType sh_node_material_ext_in[]= {
{ SOCK_VALUE, 1, "Refl", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
{ SOCK_VECTOR, 1, "Normal", 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f},
{ SOCK_RGBA, 1, "Mirror", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
- { SOCK_RGBA, 1, "AmbCol", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
{ SOCK_VALUE, 1, "Ambient", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
{ SOCK_VALUE, 1, "Emit", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
{ SOCK_VALUE, 1, "SpecTra", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
@@ -117,8 +116,6 @@ static void node_shader_exec_material(void *data, bNode *node, bNodeStack **in,
if (node->type == SH_NODE_MATERIAL_EXT) {
if(in[MAT_IN_MIR]->hasinput)
nodestack_get_vec(&shi->mirr, SOCK_VECTOR, in[MAT_IN_MIR]);
- if(in[MAT_IN_AMBCOL]->hasinput)
- nodestack_get_vec(&shi->ambr, SOCK_VECTOR, in[MAT_IN_AMBCOL]);
if(in[MAT_IN_AMB]->hasinput)
nodestack_get_vec(&shi->amb, SOCK_VALUE, in[MAT_IN_AMB]);
if(in[MAT_IN_EMIT]->hasinput)
@@ -185,6 +182,77 @@ static void node_shader_init_material(bNode* node)
node->custom1= SH_NODE_MAT_DIFF|SH_NODE_MAT_SPEC;
}
+static int gpu_shader_material(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out)
+{
+ if(node->id) {
+ GPUShadeInput shi;
+ GPUShadeResult shr;
+
+ GPU_shadeinput_set(mat, (Material*)node->id, &shi);
+
+ /* write values */
+ if(in[MAT_IN_COLOR].hasinput)
+ shi.rgb = in[MAT_IN_COLOR].link;
+
+ if(in[MAT_IN_SPEC].hasinput)
+ shi.specrgb = in[MAT_IN_SPEC].link;
+
+ if(in[MAT_IN_REFL].hasinput)
+ shi.refl = in[MAT_IN_REFL].link;
+
+ /* retrieve normal */
+ if(in[MAT_IN_NORMAL].hasinput) {
+ GPUNodeLink *tmp;
+ shi.vn = in[MAT_IN_NORMAL].link;
+ GPU_link(mat, "vec_math_normalize", shi.vn, &shi.vn, &tmp);
+ }
+
+ /* custom option to flip normal */
+ if(node->custom1 & SH_NODE_MAT_NEG)
+ GPU_link(mat, "vec_math_negate", shi.vn, &shi.vn);
+
+ if (node->type == SH_NODE_MATERIAL_EXT) {
+ if(in[MAT_IN_AMB].hasinput)
+ shi.amb= in[MAT_IN_AMB].link;
+ if(in[MAT_IN_EMIT].hasinput)
+ shi.emit= in[MAT_IN_EMIT].link;
+ if(in[MAT_IN_ALPHA].hasinput)
+ shi.alpha= in[MAT_IN_ALPHA].link;
+ }
+
+ GPU_shaderesult_set(&shi, &shr); /* clears shr */
+
+ /* write to outputs */
+ if(node->custom1 & SH_NODE_MAT_DIFF) {
+ if(node->custom1 & SH_NODE_MAT_SPEC)
+ out[MAT_OUT_COLOR].link= shr.combined;
+ else
+ out[MAT_OUT_COLOR].link= shr.diff;
+ }
+ else if(node->custom1 & SH_NODE_MAT_SPEC) {
+ out[MAT_OUT_COLOR].link= shr.spec;
+ }
+ else
+ GPU_link(mat, "set_rgb_zero", &out[MAT_OUT_COLOR].link);
+
+ GPU_link(mat, "mtex_alpha_to_col", out[MAT_OUT_COLOR].link, shr.alpha, &out[MAT_OUT_COLOR].link);
+
+ out[MAT_OUT_ALPHA].link = shr.alpha; //
+
+ if(node->custom1 & SH_NODE_MAT_NEG)
+ GPU_link(mat, "vec_math_negate", shi.vn, &shi.vn);
+ out[MAT_OUT_NORMAL].link = shi.vn;
+
+ if (node->type == SH_NODE_MATERIAL_EXT) {
+ out[MAT_OUT_DIFFUSE].link = shr.diff;
+ out[MAT_OUT_SPEC].link = shr.spec;
+ }
+
+ return 1;
+ }
+
+ return 0;
+}
bNodeType sh_node_material= {
/* *next,*prev */ NULL, NULL,
@@ -200,8 +268,8 @@ bNodeType sh_node_material= {
/* initfunc */ node_shader_init_material,
/* freestoragefunc */ NULL,
/* copystoragefunc */ NULL,
- /* id */ NULL
-
+ /* id */ NULL, NULL, NULL,
+ /* gpufunc */ gpu_shader_material
};
bNodeType sh_node_material_ext= {
@@ -218,7 +286,7 @@ bNodeType sh_node_material_ext= {
/* initfunc */ node_shader_init_material,
/* freestoragefunc */ NULL,
/* copystoragefunc */ NULL,
- /* id */ NULL
-
+ /* id */ NULL, NULL, NULL,
+ /* gpufunc */ gpu_shader_material
};