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authorCampbell Barton <ideasman42@gmail.com>2010-10-16 18:32:17 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-10-16 18:32:17 +0400
commit8268a4be71fe326b5b7b43e5e55ef751844dddbc (patch)
tree8b3dfadff9a45f48a31ca62dd2b807434ec614b8 /source/blender/nodes/intern/SHD_nodes/SHD_sepcombRGB.c
parent7cc5aaf18afd882ee8fefdf773fb83eb2e0f467b (diff)
most unused arg warnings corrected.
- removed deprecated bitmap arg from IMB_allocImBuf (plugins will need updating). - mostly tagged UNUSED() since some of these functions look like they may need to have the arguments used later.
Diffstat (limited to 'source/blender/nodes/intern/SHD_nodes/SHD_sepcombRGB.c')
-rw-r--r--source/blender/nodes/intern/SHD_nodes/SHD_sepcombRGB.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/nodes/intern/SHD_nodes/SHD_sepcombRGB.c b/source/blender/nodes/intern/SHD_nodes/SHD_sepcombRGB.c
index 883cd4d3bf4..1de200c7b1c 100644
--- a/source/blender/nodes/intern/SHD_nodes/SHD_sepcombRGB.c
+++ b/source/blender/nodes/intern/SHD_nodes/SHD_sepcombRGB.c
@@ -41,14 +41,14 @@ static bNodeSocketType sh_node_seprgb_out[]= {
{ -1, 0, "" }
};
-static void node_shader_exec_seprgb(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
+static void node_shader_exec_seprgb(void *UNUSED(data), bNode *UNUSED(node), bNodeStack **in, bNodeStack **out)
{
out[0]->vec[0] = in[0]->vec[0];
out[1]->vec[0] = in[0]->vec[1];
out[2]->vec[0] = in[0]->vec[2];
}
-static int gpu_shader_seprgb(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out)
+static int gpu_shader_seprgb(GPUMaterial *mat, bNode *UNUSED(node), GPUNodeStack *in, GPUNodeStack *out)
{
return GPU_stack_link(mat, "separate_rgb", in, out);
}
@@ -85,14 +85,14 @@ static bNodeSocketType sh_node_combrgb_out[]= {
{ -1, 0, "" }
};
-static void node_shader_exec_combrgb(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
+static void node_shader_exec_combrgb(void *UNUSED(data), bNode *UNUSED(node), bNodeStack **in, bNodeStack **out)
{
out[0]->vec[0] = in[0]->vec[0];
out[0]->vec[1] = in[1]->vec[0];
out[0]->vec[2] = in[2]->vec[0];
}
-static int gpu_shader_combrgb(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out)
+static int gpu_shader_combrgb(GPUMaterial *mat, bNode *UNUSED(node), GPUNodeStack *in, GPUNodeStack *out)
{
return GPU_stack_link(mat, "combine_rgb", in, out);
}