diff options
author | Campbell Barton <ideasman42@gmail.com> | 2007-04-04 17:18:41 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2007-04-04 17:18:41 +0400 |
commit | afdd54fa3720c267f30e48ed45c449d80449bac0 (patch) | |
tree | 3192044fa53f6e1fd3d1b0256963c2d4c090d700 /source/blender/nodes/intern/SHD_nodes | |
parent | 203e6ed82b444786d7999e88cebef84d6d429765 (diff) |
moved source and text to american spelling
* colour -> color
* centre -> center
* normalise -> normalize
* modelling -> modeling
Diffstat (limited to 'source/blender/nodes/intern/SHD_nodes')
-rw-r--r-- | source/blender/nodes/intern/SHD_nodes/SHD_camera.c | 2 | ||||
-rw-r--r-- | source/blender/nodes/intern/SHD_nodes/SHD_material.c | 2 | ||||
-rw-r--r-- | source/blender/nodes/intern/SHD_nodes/SHD_vectMath.c | 6 |
3 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/nodes/intern/SHD_nodes/SHD_camera.c b/source/blender/nodes/intern/SHD_nodes/SHD_camera.c index af4ba788f6b..9c7cab47cb6 100644 --- a/source/blender/nodes/intern/SHD_nodes/SHD_camera.c +++ b/source/blender/nodes/intern/SHD_nodes/SHD_camera.c @@ -45,7 +45,7 @@ static void node_shader_exec_camera(void *data, bNode *node, bNodeStack **in, bN VECCOPY(out[0]->vec, shi->co); /* get view vector */ out[1]->vec[0]= fabs(shi->co[2]); /* get view z-depth */ - out[2]->vec[0]= Normalise(out[0]->vec); /* get view distance */ + out[2]->vec[0]= Normalize(out[0]->vec); /* get view distance */ } } diff --git a/source/blender/nodes/intern/SHD_nodes/SHD_material.c b/source/blender/nodes/intern/SHD_nodes/SHD_material.c index fdb6c71ba85..30452ca36cb 100644 --- a/source/blender/nodes/intern/SHD_nodes/SHD_material.c +++ b/source/blender/nodes/intern/SHD_nodes/SHD_material.c @@ -79,7 +79,7 @@ static void node_shader_exec_material(void *data, bNode *node, bNodeStack **in, /* retrieve normal */ if(in[MAT_IN_NORMAL]->hasinput) { nodestack_get_vec(shi->vn, SOCK_VECTOR, in[MAT_IN_NORMAL]); - Normalise(shi->vn); + Normalize(shi->vn); } else VECCOPY(shi->vn, shi->vno); diff --git a/source/blender/nodes/intern/SHD_nodes/SHD_vectMath.c b/source/blender/nodes/intern/SHD_nodes/SHD_vectMath.c index 17b692fd616..22da16b9620 100644 --- a/source/blender/nodes/intern/SHD_nodes/SHD_vectMath.c +++ b/source/blender/nodes/intern/SHD_nodes/SHD_vectMath.c @@ -70,7 +70,7 @@ static void node_shader_exec_vect_math(void *data, bNode *node, bNodeStack **in, out[0]->vec[1]= vec1[1] + vec2[1]; out[0]->vec[2]= vec1[2] + vec2[2]; - out[1]->vec[0] = Normalise( out[0]->vec ); + out[1]->vec[0] = Normalize( out[0]->vec ); } else if(node->custom1 == 3) { /* Dot product */ out[1]->vec[0]= (vec1[0] * vec2[0]) + (vec1[1] * vec2[1]) + (vec1[2] * vec2[2]); @@ -80,7 +80,7 @@ static void node_shader_exec_vect_math(void *data, bNode *node, bNodeStack **in, out[0]->vec[1]= (vec1[2] * vec2[0]) - (vec1[0] * vec2[2]); out[0]->vec[2]= (vec1[0] * vec2[1]) - (vec1[1] * vec2[0]); - out[1]->vec[0] = Normalise( out[0]->vec ); + out[1]->vec[0] = Normalize( out[0]->vec ); } else if(node->custom1 == 5) { /* Normalize */ if(in[0]->hasinput || !in[1]->hasinput) { /* This one only takes one input, so we've got to choose. */ @@ -94,7 +94,7 @@ static void node_shader_exec_vect_math(void *data, bNode *node, bNodeStack **in, out[0]->vec[2]= vec2[2]; } - out[1]->vec[0] = Normalise( out[0]->vec ); + out[1]->vec[0] = Normalize( out[0]->vec ); } } |