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authorCampbell Barton <ideasman42@gmail.com>2011-03-28 21:08:33 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-03-28 21:08:33 +0400
commit9b9c4184c88c49ff96f3f23cbfbd00f6811d7301 (patch)
tree4c5aaf763f28710d07b3ec364088a98de8ae9794 /source/blender/nodes/intern/SHD_nodes
parentfaf07c3e2b6cb180d1580b4160ff6534b4754b76 (diff)
misc nodes & editors: floats were being implicitly promoted to doubles, adjust to use floats.
+ minor update to demo_mode
Diffstat (limited to 'source/blender/nodes/intern/SHD_nodes')
-rw-r--r--source/blender/nodes/intern/SHD_nodes/SHD_hueSatVal.c4
-rw-r--r--source/blender/nodes/intern/SHD_nodes/SHD_invert.c2
2 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/nodes/intern/SHD_nodes/SHD_hueSatVal.c b/source/blender/nodes/intern/SHD_nodes/SHD_hueSatVal.c
index dd09b4e1b70..91fd995dbbe 100644
--- a/source/blender/nodes/intern/SHD_nodes/SHD_hueSatVal.c
+++ b/source/blender/nodes/intern/SHD_nodes/SHD_hueSatVal.c
@@ -52,12 +52,12 @@ static bNodeSocketType sh_node_hue_sat_out[]= {
/* note: it would be possible to use CMP version for both nodes */
static void do_hue_sat_fac(bNode *UNUSED(node), float *out, float *hue, float *sat, float *val, float *in, float *fac)
{
- if(*fac!=0.0f && (*hue!=0.5f || *sat!=1.0 || *val!=1.0)) {
+ if(*fac!=0.0f && (*hue!=0.5f || *sat!=1.0f || *val!=1.0f)) {
float col[3], hsv[3], mfac= 1.0f - *fac;
rgb_to_hsv(in[0], in[1], in[2], hsv, hsv+1, hsv+2);
hsv[0]+= (*hue - 0.5f);
- if(hsv[0]>1.0) hsv[0]-=1.0; else if(hsv[0]<0.0) hsv[0]+= 1.0;
+ if(hsv[0]>1.0f) hsv[0]-=1.0f; else if(hsv[0]<0.0f) hsv[0]+= 1.0f;
hsv[1]*= *sat;
hsv[2]*= *val;
hsv_to_rgb(hsv[0], hsv[1], hsv[2], col, col+1, col+2);
diff --git a/source/blender/nodes/intern/SHD_nodes/SHD_invert.c b/source/blender/nodes/intern/SHD_nodes/SHD_invert.c
index 888d1514146..f8d6e54859e 100644
--- a/source/blender/nodes/intern/SHD_nodes/SHD_invert.c
+++ b/source/blender/nodes/intern/SHD_nodes/SHD_invert.c
@@ -59,7 +59,7 @@ bNodeStack **out)
/* if fac, blend result against original input */
if (in[0]->vec[0] < 1.0f) {
- facm = 1.0 - in[0]->vec[0];
+ facm = 1.0f - in[0]->vec[0];
col[0] = in[0]->vec[0]*col[0] + (facm*in[1]->vec[0]);
col[1] = in[0]->vec[0]*col[1] + (facm*in[1]->vec[1]);