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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-06-09 00:08:19 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-06-09 00:08:19 +0400
commitc8b4cf92067ffeb625aa39003baf5d8f7c3f0025 (patch)
treec6c50dbc3d90a65fca6c1ca56a93e4a57cf7e154 /source/blender/nodes/intern/SHD_nodes
parente93db433a086a3e739c0f4026cd500f0b595b0f1 (diff)
parentd76a6f5231c015c35123d22e1f5c3ffcdfbf9bbd (diff)
2.50:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19820:HEAD Notes: * Game and sequencer RNA, and sequencer header are now out of date a bit after changes in trunk. * I didn't know how to port these bugfixes, most likely they are not needed anymore. * Fix "duplicate strip" always increase the user count for ipo. * IPO pinning on sequencer strips was lost during Undo.
Diffstat (limited to 'source/blender/nodes/intern/SHD_nodes')
-rw-r--r--source/blender/nodes/intern/SHD_nodes/SHD_dynamic.c11
-rw-r--r--source/blender/nodes/intern/SHD_nodes/SHD_material.c2
-rw-r--r--source/blender/nodes/intern/SHD_nodes/SHD_math.c2
-rw-r--r--source/blender/nodes/intern/SHD_nodes/SHD_vectMath.c2
4 files changed, 13 insertions, 4 deletions
diff --git a/source/blender/nodes/intern/SHD_nodes/SHD_dynamic.c b/source/blender/nodes/intern/SHD_nodes/SHD_dynamic.c
index fedca8f9086..fbc56dfcc83 100644
--- a/source/blender/nodes/intern/SHD_nodes/SHD_dynamic.c
+++ b/source/blender/nodes/intern/SHD_nodes/SHD_dynamic.c
@@ -33,6 +33,11 @@
#include <eval.h>
#endif
+/* TODO, support python3.x */
+#if PY_VERSION_HEX >= 0x03000000
+#define DISABLE_PYTHON 1
+#endif
+
#include "DNA_text_types.h"
#include "BKE_text.h"
#include "BKE_utildefines.h"
@@ -56,13 +61,15 @@ static void node_dynamic_free_storage_cb(bNode *node);
#ifndef DISABLE_PYTHON
static PyObject *init_dynamicdict(void) {
- PyObject *newscriptdict;
+ PyObject *newscriptdict, *item;
PyGILState_STATE gilstate = PyGILState_Ensure();
newscriptdict= PyDict_New();
PyDict_SetItemString(newscriptdict, "__builtins__", PyEval_GetBuiltins());
- EXPP_dict_set_item_str(newscriptdict, "__name__", PyString_FromString("__main__"));
+ item= PyString_FromString("__main__");
+ PyDict_SetItemString(newscriptdict, "__name__", item);
+ Py_DECREF(item);
PyGILState_Release(gilstate);
diff --git a/source/blender/nodes/intern/SHD_nodes/SHD_material.c b/source/blender/nodes/intern/SHD_nodes/SHD_material.c
index c0a2534ac4a..69c2c0a345c 100644
--- a/source/blender/nodes/intern/SHD_nodes/SHD_material.c
+++ b/source/blender/nodes/intern/SHD_nodes/SHD_material.c
@@ -130,7 +130,9 @@ static void node_shader_exec_material(void *data, bNode *node, bNodeStack **in,
nodestack_get_vec(&shi->translucency, SOCK_VALUE, in[MAT_IN_TRANSLUCENCY]);
}
+ shi->nodes= 1; /* temp hack to prevent trashadow recursion */
node_shader_lamp_loop(shi, &shrnode); /* clears shrnode */
+ shi->nodes= 0;
/* write to outputs */
if(node->custom1 & SH_NODE_MAT_DIFF) {
diff --git a/source/blender/nodes/intern/SHD_nodes/SHD_math.c b/source/blender/nodes/intern/SHD_nodes/SHD_math.c
index 050c2cdcc95..645f95686d7 100644
--- a/source/blender/nodes/intern/SHD_nodes/SHD_math.c
+++ b/source/blender/nodes/intern/SHD_nodes/SHD_math.c
@@ -197,7 +197,7 @@ bNodeStack **out)
static int gpu_shader_math(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out)
{
static char *names[] = {"math_add", "math_subtract", "math_multiply",
- "math_divide", "math_sine", "math_cosine", "math_tangnet", "math_asin",
+ "math_divide", "math_sine", "math_cosine", "math_tangent", "math_asin",
"math_acos", "math_atan", "math_pow", "math_log", "math_min", "math_max",
"math_round", "math_less_than", "math_greater_than"};
diff --git a/source/blender/nodes/intern/SHD_nodes/SHD_vectMath.c b/source/blender/nodes/intern/SHD_nodes/SHD_vectMath.c
index 96db8db18a6..8a73a318f70 100644
--- a/source/blender/nodes/intern/SHD_nodes/SHD_vectMath.c
+++ b/source/blender/nodes/intern/SHD_nodes/SHD_vectMath.c
@@ -101,7 +101,7 @@ static void node_shader_exec_vect_math(void *data, bNode *node, bNodeStack **in,
static int gpu_shader_vect_math(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out)
{
- static char *names[] = {"vec_math_add", "vec_math_subtract",
+ static char *names[] = {"vec_math_add", "vec_math_sub",
"vec_math_average", "vec_math_dot", "vec_math_cross",
"vec_math_normalize"};