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authorTon Roosendaal <ton@blender.org>2008-11-12 22:03:50 +0300
committerTon Roosendaal <ton@blender.org>2008-11-12 22:03:50 +0300
commit8030cb03fd41673b7d687128782a0e21417baaea (patch)
treeb2e25d9a91ecf3713c45a4263f88a934e973e593 /source/blender/nodes/intern/TEX_nodes/Makefile
parent3fd3a13efc81ce3eafadd5ab31a154bbc25d6e58 (diff)
Patch #7897 Texture Nodes!
Robin (Frrr) Allen did a decent job on this, so we can also welcome him as a member in the svn committers team to maintain it! I do the first commit with some minor fixes: - get Makefiles work - fix rounding issue with tiles on unit faces - removed UI includes from tex node A nice doc in wiki is here: http://wiki.blender.org/index.php/User:Frr/TexnodeManual On the todo for Robin is: - When using one or more Texture-input nodes, you cannot edit them by activating (as works now for Material nodes). - The new "output node" option fails on the default case, when only one output node is active. It then shows often a blank menu. Will get fixed asap. - When using a NodeTree-Texture as input node, the menu for 'active output' should not show. NodeTree should ignore other nodetrees to keep things sane for now. - On a future todo is proper usage of "Dxt" and "Dyt" texture vectors for superior antialising of checkers/bricks. General note; I know people are dying to get a full integrated shader system with nodes. In theory we could merge this with Material Nodetrees... but I rather wait for a solid and very well thought out design proposal for this, also including design ideas for unifying with a shader language (GPU, CPU). For the time being this is a nice extension of current textures. :)
Diffstat (limited to 'source/blender/nodes/intern/TEX_nodes/Makefile')
-rw-r--r--source/blender/nodes/intern/TEX_nodes/Makefile48
1 files changed, 48 insertions, 0 deletions
diff --git a/source/blender/nodes/intern/TEX_nodes/Makefile b/source/blender/nodes/intern/TEX_nodes/Makefile
new file mode 100644
index 00000000000..7fad19a772c
--- /dev/null
+++ b/source/blender/nodes/intern/TEX_nodes/Makefile
@@ -0,0 +1,48 @@
+#
+# $Id: Makefile 12796 2007-12-05 16:58:52Z sirdude $
+#
+# ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version. The Blender
+# Foundation also sells licenses for use in proprietary software under
+# the Blender License. See http://www.blender.org/BL/ for information
+# about this.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+# The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+# All rights reserved.
+#
+# The Original Code is: all of this file.
+#
+# Contributor(s): none yet.
+#
+# ***** END GPL/BL DUAL LICENSE BLOCK *****
+#
+#
+
+LIBNAME = nodes_tex
+DIR = $(OCGDIR)/blender/$(LIBNAME)
+
+include nan_compile.mk
+
+CFLAGS += $(LEVEL_1_C_WARNINGS)
+
+CPPFLAGS += -I../../../blenkernel
+CPPFLAGS += -I$(NAN_GUARDEDALLOC)/include
+CPPFLAGS += -I../../../makesdna
+CPPFLAGS += -I../../../blenlib
+CPPFLAGS += -I../../../include
+CPPFLAGS += -I../../../imbuf
+CPPFLAGS += -I../../../render/extern/include
+CPPFLAGS += -I$(OPENGL_HEADERS)