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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-11-13 01:03:11 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-11-13 01:03:11 +0300
commitb3c238e8bc4c38a8f2ba483be2d19c76d03d674c (patch)
treea86991622fa5582498612cf348d0de58af048a08 /source/blender/nodes/intern/TEX_nodes/TEX_bricks.c
parentbdfe7d89e2f1292644577972c716931b4ce3c6c3 (diff)
parent7e4db234cee71ead34ee81a12e27da4bd548eb4b (diff)
2.5: merge with trunk, previous merge was only up to yesterday.
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r17416:HEAD
Diffstat (limited to 'source/blender/nodes/intern/TEX_nodes/TEX_bricks.c')
-rw-r--r--source/blender/nodes/intern/TEX_nodes/TEX_bricks.c123
1 files changed, 123 insertions, 0 deletions
diff --git a/source/blender/nodes/intern/TEX_nodes/TEX_bricks.c b/source/blender/nodes/intern/TEX_nodes/TEX_bricks.c
new file mode 100644
index 00000000000..c9fa3528b02
--- /dev/null
+++ b/source/blender/nodes/intern/TEX_nodes/TEX_bricks.c
@@ -0,0 +1,123 @@
+/**
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "../TEX_util.h"
+#include <math.h>
+
+static bNodeSocketType inputs[]= {
+ { SOCK_RGBA, 1, "Bricks 1", 0.596f, 0.282f, 0.0f, 1.0f, 0.0f, 1.0f },
+ { SOCK_RGBA, 1, "Bricks 2", 0.632f, 0.504f, 0.05f, 1.0f, 0.0f, 1.0f },
+ { SOCK_RGBA, 1, "Mortar", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f },
+ { SOCK_VALUE, 1, "Thickness", 0.02f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f },
+ { SOCK_VALUE, 1, "Bias", 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f },
+ { SOCK_VALUE, 1, "Brick Width", 0.5f, 0.0f, 0.0f, 0.0f, 0.001f, 99.0f },
+ { SOCK_VALUE, 1, "Row Height", 0.25f, 0.0f, 0.0f, 0.0f, 0.001f, 99.0f },
+ { -1, 0, "" }
+};
+static bNodeSocketType outputs[]= {
+ { SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
+ { -1, 0, "" }
+};
+
+static void init(bNode *node) {
+ node->custom3 = 0.5; /* offset */
+ node->custom4 = 1.0; /* squash */
+}
+
+static void colorfn(float *out, float *coord, bNode *node, bNodeStack **in, short thread)
+{
+ float x = coord[0];
+ float y = coord[1];
+
+ float bricknum, rownum, offset = 0;
+ float ins_x, ins_y;
+ float tint;
+
+ float bricks1[4];
+ float bricks2[4];
+ float mortar[4];
+
+ float mortar_thickness = tex_input_value(in[3], coord, thread);
+ float bias = tex_input_value(in[4], coord, thread);
+ float brick_width = tex_input_value(in[5], coord, thread);
+ float row_height = tex_input_value(in[6], coord, thread);
+
+ tex_input_rgba(bricks1, in[0], coord, thread);
+ tex_input_rgba(bricks2, in[1], coord, thread);
+ tex_input_rgba(mortar, in[2], coord, thread);
+
+ rownum = floor(y / row_height);
+
+ if( node->custom1 && node->custom2 ) {
+ brick_width *= ((int)(rownum) % node->custom2 ) ? 1.0f : node->custom4; /* squash */
+ offset = ((int)(rownum) % node->custom1 ) ? 0 : (brick_width*node->custom3); /* offset */
+ }
+
+ bricknum = floor((x+offset) / brick_width);
+
+ ins_x = (x+offset) - brick_width*bricknum;
+ ins_y = y - row_height*rownum;
+
+ srand( (123456*rownum) + bricknum );
+ tint = rand() / (float)RAND_MAX + bias;
+ CLAMP(tint,0.0f,1.0f);
+
+ if( ins_x < mortar_thickness || ins_y < mortar_thickness ||
+ ins_x > (brick_width - mortar_thickness) ||
+ ins_y > (row_height - mortar_thickness) ) {
+ QUATCOPY( out, mortar );
+ } else {
+ QUATCOPY( out, bricks1 );
+ ramp_blend( MA_RAMP_BLEND, out, out+1, out+2, tint, bricks2 );
+ }
+}
+
+static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
+{
+ tex_output(node, in, out[0], &colorfn);
+
+ tex_do_preview(node, out[0], data);
+}
+
+bNodeType tex_node_bricks= {
+ /* *next,*prev */ NULL, NULL,
+ /* type code */ TEX_NODE_BRICKS,
+ /* name */ "Bricks",
+ /* width+range */ 150, 60, 150,
+ /* class+opts */ NODE_CLASS_PATTERN, NODE_OPTIONS | NODE_PREVIEW,
+ /* input sock */ inputs,
+ /* output sock */ outputs,
+ /* storage */ "",
+ /* execfunc */ exec,
+ /* butfunc */ NULL,
+ /* initfunc */ init,
+ /* freestoragefunc */ NULL,
+ /* copystoragefunc */ NULL,
+ /* id */ NULL
+
+};