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authorRobin Allen <roblovski@gmail.com>2009-08-18 00:30:11 +0400
committerRobin Allen <roblovski@gmail.com>2009-08-18 00:30:11 +0400
commitf9ceeeede672a634913188c775e020c23170f4e1 (patch)
tree1f1068e7d4b118dd44795bc6412b46d36230fd28 /source/blender/nodes/intern/TEX_nodes/TEX_hueSatVal.c
parent9f5d25748397aad6a4347f40c7ec6c025dc93129 (diff)
Slight refactor of texture nodes.
Delegates now receive a TexParams* instead of float *coords. This gives texture nodes access to dxt, dyt, cfra as well as coords. This fixes the time node and allows nice sampling to be implemented.
Diffstat (limited to 'source/blender/nodes/intern/TEX_nodes/TEX_hueSatVal.c')
-rw-r--r--source/blender/nodes/intern/TEX_nodes/TEX_hueSatVal.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/nodes/intern/TEX_nodes/TEX_hueSatVal.c b/source/blender/nodes/intern/TEX_nodes/TEX_hueSatVal.c
index bb1a49fb235..192c7a39ee8 100644
--- a/source/blender/nodes/intern/TEX_nodes/TEX_hueSatVal.c
+++ b/source/blender/nodes/intern/TEX_nodes/TEX_hueSatVal.c
@@ -65,15 +65,15 @@ static void do_hue_sat_fac(bNode *node, float *out, float hue, float sat, float
}
}
-static void colorfn(float *out, float *coord, bNode *node, bNodeStack **in, short thread)
+static void colorfn(float *out, TexParams *p, bNode *node, bNodeStack **in, short thread)
{
- float hue = tex_input_value(in[0], coord, thread);
- float sat = tex_input_value(in[1], coord, thread);
- float val = tex_input_value(in[2], coord, thread);
- float fac = tex_input_value(in[3], coord, thread);
+ float hue = tex_input_value(in[0], p, thread);
+ float sat = tex_input_value(in[1], p, thread);
+ float val = tex_input_value(in[2], p, thread);
+ float fac = tex_input_value(in[3], p, thread);
float col[4];
- tex_input_rgba(col, in[4], coord, thread);
+ tex_input_rgba(col, in[4], p, thread);
hue += 0.5f; /* [-.5, .5] -> [0, 1] */