diff options
author | Robin Allen <roblovski@gmail.com> | 2009-08-18 00:30:11 +0400 |
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committer | Robin Allen <roblovski@gmail.com> | 2009-08-18 00:30:11 +0400 |
commit | f9ceeeede672a634913188c775e020c23170f4e1 (patch) | |
tree | 1f1068e7d4b118dd44795bc6412b46d36230fd28 /source/blender/nodes/intern/TEX_nodes/TEX_proc.c | |
parent | 9f5d25748397aad6a4347f40c7ec6c025dc93129 (diff) |
Slight refactor of texture nodes.
Delegates now receive a TexParams* instead of float *coords. This gives texture nodes access to dxt, dyt, cfra as well as coords. This fixes the time node and allows nice sampling to be implemented.
Diffstat (limited to 'source/blender/nodes/intern/TEX_nodes/TEX_proc.c')
-rw-r--r-- | source/blender/nodes/intern/TEX_nodes/TEX_proc.c | 86 |
1 files changed, 43 insertions, 43 deletions
diff --git a/source/blender/nodes/intern/TEX_nodes/TEX_proc.c b/source/blender/nodes/intern/TEX_nodes/TEX_proc.c index ec65cf186a8..ce7324e2085 100644 --- a/source/blender/nodes/intern/TEX_nodes/TEX_proc.c +++ b/source/blender/nodes/intern/TEX_nodes/TEX_proc.c @@ -21,7 +21,7 @@ * * The Original Code is: all of this file. * - * Contributor(s): none yet. + * Contributor(s): Robin Allen * * ***** END GPL LICENSE BLOCK ***** */ @@ -51,7 +51,7 @@ static bNodeSocketType outputs_color_only[]= { { SOCK_RGBA, 1, "Color 2", 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f } /* Calls multitex and copies the result to the outputs. Called by xxx_exec, which handles inputs. */ -static void do_proc(float *result, float *coord, float *col1, float *col2, char is_normal, Tex *tex, short thread) +static void do_proc(float *result, TexParams *p, float *col1, float *col2, char is_normal, Tex *tex, short thread) { TexResult texres; int textype; @@ -62,7 +62,7 @@ static void do_proc(float *result, float *coord, float *col1, float *col2, char else texres.nor = NULL; - textype = multitex_thread(tex, coord, 0, 0, 0, &texres, thread, 0); + textype = multitex_thread(tex, p->coord, p->dxt, p->dyt, 0, &texres, thread, 0); if(is_normal) return; @@ -76,11 +76,11 @@ static void do_proc(float *result, float *coord, float *col1, float *col2, char } } -typedef void (*MapFn) (Tex *tex, bNodeStack **in, float *coord, short thread); +typedef void (*MapFn) (Tex *tex, bNodeStack **in, TexParams *p, short thread); static void texfn( float *result, - float *coord, + TexParams *p, bNode *node, bNodeStack **in, char is_normal, @@ -89,12 +89,12 @@ static void texfn( { Tex tex = *((Tex*)(node->storage)); float col1[4], col2[4]; - tex_input_rgba(col1, in[0], coord, thread); - tex_input_rgba(col2, in[1], coord, thread); + tex_input_rgba(col1, in[0], p, thread); + tex_input_rgba(col2, in[1], p, thread); - map_inputs(&tex, in, coord, thread); + map_inputs(&tex, in, p, thread); - do_proc(result, coord, col1, col2, is_normal, &tex, thread); + do_proc(result, p, col1, col2, is_normal, &tex, thread); } static int count_outputs(bNode *node) @@ -110,17 +110,17 @@ static int count_outputs(bNode *node) /* Boilerplate generators */ #define ProcNoInputs(name) \ - static void name##_map_inputs(Tex *tex, bNodeStack **in, float *coord, short thread) \ + static void name##_map_inputs(Tex *tex, bNodeStack **in, TexParams *p, short thread) \ {} #define ProcDef(name) \ - static void name##_colorfn(float *result, float *coord, bNode *node, bNodeStack **in, short thread) \ + static void name##_colorfn(float *result, TexParams *p, bNode *node, bNodeStack **in, short thread) \ { \ - texfn(result, coord, node, in, 0, &name##_map_inputs, thread); \ + texfn(result, p, node, in, 0, &name##_map_inputs, thread); \ } \ - static void name##_normalfn(float *result, float *coord, bNode *node, bNodeStack **in, short thread) \ + static void name##_normalfn(float *result, TexParams *p, bNode *node, bNodeStack **in, short thread) \ { \ - texfn(result, coord, node, in, 1, &name##_map_inputs, thread); \ + texfn(result, p, node, in, 1, &name##_map_inputs, thread); \ } \ static void name##_exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out) \ { \ @@ -144,15 +144,15 @@ static bNodeSocketType voronoi_inputs[]= { { -1, 0, "" } }; -static void voronoi_map_inputs(Tex *tex, bNodeStack **in, float *coord, short thread) +static void voronoi_map_inputs(Tex *tex, bNodeStack **in, TexParams *p, short thread) { - tex->vn_w1 = tex_input_value(in[I+0], coord, thread); - tex->vn_w2 = tex_input_value(in[I+1], coord, thread); - tex->vn_w3 = tex_input_value(in[I+2], coord, thread); - tex->vn_w4 = tex_input_value(in[I+3], coord, thread); + tex->vn_w1 = tex_input_value(in[I+0], p, thread); + tex->vn_w2 = tex_input_value(in[I+1], p, thread); + tex->vn_w3 = tex_input_value(in[I+2], p, thread); + tex->vn_w4 = tex_input_value(in[I+3], p, thread); - tex->ns_outscale = tex_input_value(in[I+4], coord, thread); - tex->noisesize = tex_input_value(in[I+5], coord, thread); + tex->ns_outscale = tex_input_value(in[I+4], p, thread); + tex->noisesize = tex_input_value(in[I+5], p, thread); } ProcDef(voronoi) @@ -170,9 +170,9 @@ static bNodeSocketType magic_inputs[]= { { SOCK_VALUE, 1, "Turbulence", 5.0f, 0.0f, 0.0f, 0.0f, 0.0f, 200.0f }, { -1, 0, "" } }; -static void magic_map_inputs(Tex *tex, bNodeStack **in, float *coord, short thread) +static void magic_map_inputs(Tex *tex, bNodeStack **in, TexParams *p, short thread) { - tex->turbul = tex_input_value(in[I+0], coord, thread); + tex->turbul = tex_input_value(in[I+0], p, thread); } ProcDef(magic) @@ -183,10 +183,10 @@ static bNodeSocketType marble_inputs[]= { { SOCK_VALUE, 1, "Turbulence", 5.0f, 0.0f, 0.0f, 0.0f, 0.0f, 200.0f }, { -1, 0, "" } }; -static void marble_map_inputs(Tex *tex, bNodeStack **in, float *coord, short thread) +static void marble_map_inputs(Tex *tex, bNodeStack **in, TexParams *p, short thread) { - tex->noisesize = tex_input_value(in[I+0], coord, thread); - tex->turbul = tex_input_value(in[I+1], coord, thread); + tex->noisesize = tex_input_value(in[I+0], p, thread); + tex->turbul = tex_input_value(in[I+1], p, thread); } ProcDef(marble) @@ -196,9 +196,9 @@ static bNodeSocketType clouds_inputs[]= { { SOCK_VALUE, 1, "Size", 0.25f, 0.0f, 0.0f, 0.0f, 0.0001f, 2.0f }, { -1, 0, "" } }; -static void clouds_map_inputs(Tex *tex, bNodeStack **in, float *coord, short thread) +static void clouds_map_inputs(Tex *tex, bNodeStack **in, TexParams *p, short thread) { - tex->noisesize = tex_input_value(in[I+0], coord, thread); + tex->noisesize = tex_input_value(in[I+0], p, thread); } ProcDef(clouds) @@ -209,10 +209,10 @@ static bNodeSocketType distnoise_inputs[]= { { SOCK_VALUE, 1, "Distortion", 1.00f, 0.0f, 0.0f, 0.0f, 0.0000f, 10.0f }, { -1, 0, "" } }; -static void distnoise_map_inputs(Tex *tex, bNodeStack **in, float *coord, short thread) +static void distnoise_map_inputs(Tex *tex, bNodeStack **in, TexParams *p, short thread) { - tex->noisesize = tex_input_value(in[I+0], coord, thread); - tex->dist_amount = tex_input_value(in[I+1], coord, thread); + tex->noisesize = tex_input_value(in[I+0], p, thread); + tex->dist_amount = tex_input_value(in[I+1], p, thread); } ProcDef(distnoise) @@ -223,10 +223,10 @@ static bNodeSocketType wood_inputs[]= { { SOCK_VALUE, 1, "Turbulence", 5.0f, 0.0f, 0.0f, 0.0f, 0.0f, 200.0f }, { -1, 0, "" } }; -static void wood_map_inputs(Tex *tex, bNodeStack **in, float *coord, short thread) +static void wood_map_inputs(Tex *tex, bNodeStack **in, TexParams *p, short thread) { - tex->noisesize = tex_input_value(in[I+0], coord, thread); - tex->turbul = tex_input_value(in[I+1], coord, thread); + tex->noisesize = tex_input_value(in[I+0], p, thread); + tex->turbul = tex_input_value(in[I+1], p, thread); } ProcDef(wood) @@ -241,13 +241,13 @@ static bNodeSocketType musgrave_inputs[]= { { SOCK_VALUE, 1, "Size", 0.25f, 0.0f, 0.0f, 0.0f, 0.0001f, 2.0f }, { -1, 0, "" } }; -static void musgrave_map_inputs(Tex *tex, bNodeStack **in, float *coord, short thread) +static void musgrave_map_inputs(Tex *tex, bNodeStack **in, TexParams *p, short thread) { - tex->mg_H = tex_input_value(in[I+0], coord, thread); - tex->mg_lacunarity = tex_input_value(in[I+1], coord, thread); - tex->mg_octaves = tex_input_value(in[I+2], coord, thread); - tex->ns_outscale = tex_input_value(in[I+3], coord, thread); - tex->noisesize = tex_input_value(in[I+4], coord, thread); + tex->mg_H = tex_input_value(in[I+0], p, thread); + tex->mg_lacunarity = tex_input_value(in[I+1], p, thread); + tex->mg_octaves = tex_input_value(in[I+2], p, thread); + tex->ns_outscale = tex_input_value(in[I+3], p, thread); + tex->noisesize = tex_input_value(in[I+4], p, thread); } ProcDef(musgrave) @@ -266,10 +266,10 @@ static bNodeSocketType stucci_inputs[]= { { SOCK_VALUE, 1, "Turbulence", 5.0f, 0.0f, 0.0f, 0.0f, 0.0f, 200.0f }, { -1, 0, "" } }; -static void stucci_map_inputs(Tex *tex, bNodeStack **in, float *coord, short thread) +static void stucci_map_inputs(Tex *tex, bNodeStack **in, TexParams *p, short thread) { - tex->noisesize = tex_input_value(in[I+0], coord, thread); - tex->turbul = tex_input_value(in[I+1], coord, thread); + tex->noisesize = tex_input_value(in[I+0], p, thread); + tex->turbul = tex_input_value(in[I+1], p, thread); } ProcDef(stucci) |