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authorLukas Toenne <lukas.toenne@googlemail.com>2011-09-06 01:01:50 +0400
committerLukas Toenne <lukas.toenne@googlemail.com>2011-09-06 01:01:50 +0400
commit8e0fe8bff72e2dc2926618577eaffdd3417a8304 (patch)
tree43b933c88cac451518dc68846c1119acacffca4f /source/blender/nodes/intern/TEX_nodes/TEX_texture.c
parent6e9ff495eb082aeb49e6a1da23a7827d3fcd0fde (diff)
Merged the particles-2010 branch with node improvements into trunk.
This branch adds mostly organizational improvements to the node system by renaming the node folders and files. A couple of internal features have been added too. Detailed information can be found on the wiki page: http://wiki.blender.org/index.php/User:Phonybone/Particles2010
Diffstat (limited to 'source/blender/nodes/intern/TEX_nodes/TEX_texture.c')
-rw-r--r--source/blender/nodes/intern/TEX_nodes/TEX_texture.c103
1 files changed, 0 insertions, 103 deletions
diff --git a/source/blender/nodes/intern/TEX_nodes/TEX_texture.c b/source/blender/nodes/intern/TEX_nodes/TEX_texture.c
deleted file mode 100644
index c58595866af..00000000000
--- a/source/blender/nodes/intern/TEX_nodes/TEX_texture.c
+++ /dev/null
@@ -1,103 +0,0 @@
-/*
- *
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2005 Blender Foundation.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): Robin Allen
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file blender/nodes/intern/TEX_nodes/TEX_texture.c
- * \ingroup texnodes
- */
-
-
-#include "../TEX_util.h"
-#include "TEX_node.h"
-
-#include "RE_shader_ext.h"
-
-static bNodeSocketType inputs[]= {
- { SOCK_RGBA, 1, "Color1", 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f },
- { SOCK_RGBA, 1, "Color2", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f },
- { -1, 0, "" }
-};
-
-static bNodeSocketType outputs[]= {
- { SOCK_RGBA, 0, "Color", 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f },
- { -1, 0, "" }
-};
-
-static void colorfn(float *out, TexParams *p, bNode *node, bNodeStack **in, short thread)
-{
- Tex *nodetex = (Tex *)node->id;
- static float red[] = {1,0,0,1};
- static float white[] = {1,1,1,1};
- float co[3], dxt[3], dyt[3];
-
- copy_v3_v3(co, p->co);
- copy_v3_v3(dxt, p->dxt);
- copy_v3_v3(dyt, p->dyt);
-
- if(node->custom2 || node->need_exec==0) {
- /* this node refers to its own texture tree! */
- QUATCOPY(out, (fabs(co[0] - co[1]) < .01) ? white : red );
- }
- else if(nodetex) {
- TexResult texres;
- int textype;
- float nor[] = {0,0,0};
- float col1[4], col2[4];
-
- tex_input_rgba(col1, in[0], p, thread);
- tex_input_rgba(col2, in[1], p, thread);
-
- texres.nor = nor;
- textype = multitex_nodes(nodetex, co, dxt, dyt, p->osatex,
- &texres, thread, 0, p->shi, p->mtex);
-
- if(textype & TEX_RGB) {
- QUATCOPY(out, &texres.tr);
- }
- else {
- QUATCOPY(out, col1);
- ramp_blend(MA_RAMP_BLEND, out, out+1, out+2, texres.tin, col2);
- }
- }
-}
-
-static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
-{
- tex_output(node, in, out[0], &colorfn, data);
-}
-
-void register_node_type_tex_texture(ListBase *lb)
-{
- static bNodeType ntype;
-
- node_type_base(&ntype, TEX_NODE_TEXTURE, "Texture", NODE_CLASS_INPUT, NODE_PREVIEW|NODE_OPTIONS,
- inputs, outputs);
- node_type_size(&ntype, 120, 80, 240);
- node_type_exec(&ntype, exec);
-
- nodeRegisterType(lb, &ntype);
-}