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authorTon Roosendaal <ton@blender.org>2009-04-17 14:38:10 +0400
committerTon Roosendaal <ton@blender.org>2009-04-17 14:38:10 +0400
commit80e40d504c457ed3041fed925a6b3f80f54dffe1 (patch)
tree4e3f0cdfa82904277f9e9359dd0a5e54eabb0ce5 /source/blender/nodes/intern/TEX_nodes
parent6761cc00d4f79f603a7e52b33e0aad26e210cbd2 (diff)
bugfix #18287
Texture nodes hang when nodes have a cyclic case. Added a (temp?) provision to tag node->need_exec zero for cyclic nodes, and added check for this in texture nodes. There was also a bug in 'tag changed' for texture nodes, which not only tagged, but also called the tree exec (should not happen!). In general the texture exec needs recode; it doesn't use the stacks as provided per node, but recurses itself to previous nodes, giving problems like this. Node execs should only do their own bizz, the node system handles dependency and eval order nicely already.
Diffstat (limited to 'source/blender/nodes/intern/TEX_nodes')
-rw-r--r--source/blender/nodes/intern/TEX_nodes/TEX_texture.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/nodes/intern/TEX_nodes/TEX_texture.c b/source/blender/nodes/intern/TEX_nodes/TEX_texture.c
index 884d2cd0eb6..30492b84764 100644
--- a/source/blender/nodes/intern/TEX_nodes/TEX_texture.c
+++ b/source/blender/nodes/intern/TEX_nodes/TEX_texture.c
@@ -47,7 +47,7 @@ static void colorfn(float *out, float *coord, bNode *node, bNodeStack **in, shor
Tex *nodetex = (Tex *)node->id;
- if(node->custom2) {
+ if(node->custom2 || node->need_exec==0) {
/* this node refers to its own texture tree! */
QUATCOPY(
out,