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authorJacques Lucke <jacques@blender.org>2021-11-08 14:23:50 +0300
committerJacques Lucke <jacques@blender.org>2021-11-08 14:24:01 +0300
commitfc373af8f5a43553a8f9cdb86f8e18c78040a537 (patch)
tree0035cff54e8a5b3b9a6aea78eb67e8191eb91eaf /source/blender/nodes/intern/node_declaration.cc
parent09cef0fc00dc4b699b8bae5d8b8f73d613ccdf9a (diff)
Nodes: store socket declaration reference in socket
Previously, to get the declaration of a socket, one had to go through `node->declaration`. Now this indirection is not necessary anymore. This makes it easier to add more per-socket information into the declaration and accessing it in various places. Currently, this system is used by socket descriptions and node warnings for unsupported geometry component types.
Diffstat (limited to 'source/blender/nodes/intern/node_declaration.cc')
-rw-r--r--source/blender/nodes/intern/node_declaration.cc10
1 files changed, 0 insertions, 10 deletions
diff --git a/source/blender/nodes/intern/node_declaration.cc b/source/blender/nodes/intern/node_declaration.cc
index 8a38b68ec59..e804d10ad75 100644
--- a/source/blender/nodes/intern/node_declaration.cc
+++ b/source/blender/nodes/intern/node_declaration.cc
@@ -20,16 +20,6 @@
namespace blender::nodes {
-void NodeDeclaration::build(bNodeTree &ntree, bNode &node) const
-{
- for (const SocketDeclarationPtr &decl : inputs_) {
- decl->build(ntree, node, SOCK_IN);
- }
- for (const SocketDeclarationPtr &decl : outputs_) {
- decl->build(ntree, node, SOCK_OUT);
- }
-}
-
bool NodeDeclaration::matches(const bNode &node) const
{
auto check_sockets = [&](ListBase sockets, Span<SocketDeclarationPtr> socket_decls) {