diff options
author | Bastien Montagne <montagne29@wanadoo.fr> | 2011-11-20 20:38:23 +0400 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2011-11-20 20:38:23 +0400 |
commit | 6673c76e78742c64ccd0afa7a9d1f598a8022878 (patch) | |
tree | 5304bf79c57391c4dcc561746e770e006ba45e18 /source/blender/nodes/intern/node_exec.c | |
parent | bbf8315313a9e221ba398bbe06e342bd949c973b (diff) |
Muting node patch: second part. Also fix [#27636] Muting shading nodes is ignored
Now, compositing, shading and texture nodes have a consistent muting system, with default behaving as previous (for compo), and which can be optionaly customized by each node.
Shader nodes are also GLSL muted.
However, Cycles is currently unaware of muted nodes, will try to address this…
Diffstat (limited to 'source/blender/nodes/intern/node_exec.c')
-rw-r--r-- | source/blender/nodes/intern/node_exec.c | 16 |
1 files changed, 14 insertions, 2 deletions
diff --git a/source/blender/nodes/intern/node_exec.c b/source/blender/nodes/intern/node_exec.c index b6374aeb386..1def0c31983 100644 --- a/source/blender/nodes/intern/node_exec.c +++ b/source/blender/nodes/intern/node_exec.c @@ -276,7 +276,13 @@ void ntreeExecNodes(bNodeTreeExec *exec, void *callerdata, int thread) node = nodeexec->node; if(node->need_exec) { node_get_stack(node, exec->stack, nsin, nsout); - if(node->typeinfo->execfunc) + /* Handle muted nodes... + * If the mute func is not set, assume the node should never be muted, + * and hence execute it! + */ + if((node->flag & NODE_MUTED) && node->typeinfo->mutefunc) + node->typeinfo->mutefunc(callerdata, thread, node, nodeexec->data, nsin, nsout); + else if(node->typeinfo->execfunc) node->typeinfo->execfunc(callerdata, node, nsin, nsout); else if (node->typeinfo->newexecfunc) node->typeinfo->newexecfunc(callerdata, thread, node, nodeexec->data, nsin, nsout); @@ -298,7 +304,13 @@ void ntreeExecThreadNodes(bNodeTreeExec *exec, bNodeThreadStack *nts, void *call node = nodeexec->node; if(node->need_exec) { node_get_stack(node, nts->stack, nsin, nsout); - if(node->typeinfo->execfunc) + /* Handle muted nodes... + * If the mute func is not set, assume the node should never be muted, + * and hence execute it! + */ + if((node->flag & NODE_MUTED) && node->typeinfo->mutefunc) + node->typeinfo->mutefunc(callerdata, thread, node, nodeexec->data, nsin, nsout); + else if(node->typeinfo->execfunc) node->typeinfo->execfunc(callerdata, node, nsin, nsout); else if (node->typeinfo->newexecfunc) node->typeinfo->newexecfunc(callerdata, thread, node, nodeexec->data, nsin, nsout); |