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authorBastien Montagne <montagne29@wanadoo.fr>2011-11-20 20:38:23 +0400
committerBastien Montagne <montagne29@wanadoo.fr>2011-11-20 20:38:23 +0400
commit6673c76e78742c64ccd0afa7a9d1f598a8022878 (patch)
tree5304bf79c57391c4dcc561746e770e006ba45e18 /source/blender/nodes/intern/node_exec.c
parentbbf8315313a9e221ba398bbe06e342bd949c973b (diff)
Muting node patch: second part. Also fix [#27636] Muting shading nodes is ignored
Now, compositing, shading and texture nodes have a consistent muting system, with default behaving as previous (for compo), and which can be optionaly customized by each node. Shader nodes are also GLSL muted. However, Cycles is currently unaware of muted nodes, will try to address this…
Diffstat (limited to 'source/blender/nodes/intern/node_exec.c')
-rw-r--r--source/blender/nodes/intern/node_exec.c16
1 files changed, 14 insertions, 2 deletions
diff --git a/source/blender/nodes/intern/node_exec.c b/source/blender/nodes/intern/node_exec.c
index b6374aeb386..1def0c31983 100644
--- a/source/blender/nodes/intern/node_exec.c
+++ b/source/blender/nodes/intern/node_exec.c
@@ -276,7 +276,13 @@ void ntreeExecNodes(bNodeTreeExec *exec, void *callerdata, int thread)
node = nodeexec->node;
if(node->need_exec) {
node_get_stack(node, exec->stack, nsin, nsout);
- if(node->typeinfo->execfunc)
+ /* Handle muted nodes...
+ * If the mute func is not set, assume the node should never be muted,
+ * and hence execute it!
+ */
+ if((node->flag & NODE_MUTED) && node->typeinfo->mutefunc)
+ node->typeinfo->mutefunc(callerdata, thread, node, nodeexec->data, nsin, nsout);
+ else if(node->typeinfo->execfunc)
node->typeinfo->execfunc(callerdata, node, nsin, nsout);
else if (node->typeinfo->newexecfunc)
node->typeinfo->newexecfunc(callerdata, thread, node, nodeexec->data, nsin, nsout);
@@ -298,7 +304,13 @@ void ntreeExecThreadNodes(bNodeTreeExec *exec, bNodeThreadStack *nts, void *call
node = nodeexec->node;
if(node->need_exec) {
node_get_stack(node, nts->stack, nsin, nsout);
- if(node->typeinfo->execfunc)
+ /* Handle muted nodes...
+ * If the mute func is not set, assume the node should never be muted,
+ * and hence execute it!
+ */
+ if((node->flag & NODE_MUTED) && node->typeinfo->mutefunc)
+ node->typeinfo->mutefunc(callerdata, thread, node, nodeexec->data, nsin, nsout);
+ else if(node->typeinfo->execfunc)
node->typeinfo->execfunc(callerdata, node, nsin, nsout);
else if (node->typeinfo->newexecfunc)
node->typeinfo->newexecfunc(callerdata, thread, node, nodeexec->data, nsin, nsout);