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authorLukas Toenne <lukas.toenne@googlemail.com>2011-09-06 01:01:50 +0400
committerLukas Toenne <lukas.toenne@googlemail.com>2011-09-06 01:01:50 +0400
commit8e0fe8bff72e2dc2926618577eaffdd3417a8304 (patch)
tree43b933c88cac451518dc68846c1119acacffca4f /source/blender/nodes/intern/node_exec.h
parent6e9ff495eb082aeb49e6a1da23a7827d3fcd0fde (diff)
Merged the particles-2010 branch with node improvements into trunk.
This branch adds mostly organizational improvements to the node system by renaming the node folders and files. A couple of internal features have been added too. Detailed information can be found on the wiki page: http://wiki.blender.org/index.php/User:Phonybone/Particles2010
Diffstat (limited to 'source/blender/nodes/intern/node_exec.h')
-rw-r--r--source/blender/nodes/intern/node_exec.h89
1 files changed, 89 insertions, 0 deletions
diff --git a/source/blender/nodes/intern/node_exec.h b/source/blender/nodes/intern/node_exec.h
new file mode 100644
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+++ b/source/blender/nodes/intern/node_exec.h
@@ -0,0 +1,89 @@
+/**
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2007 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Nathan Letwory.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/nodes/intern/node_exec.h
+ * \ingroup nodes
+ */
+
+
+#ifndef NODE_EXEC_H_
+#define NODE_EXEC_H_
+
+#include "DNA_listBase.h"
+
+#include "BLI_utildefines.h"
+
+#include "BKE_node.h"
+
+#include "RNA_types.h"
+
+struct bNodeTree;
+struct bNode;
+struct bNodeStack;
+
+/* Node execution data */
+typedef struct bNodeExec {
+ struct bNode *node; /* backpointer to node */
+ void *data; /* custom data storage */
+} bNodeExec;
+
+/* Execution Data for each instance of node tree execution */
+typedef struct bNodeTreeExec {
+ struct bNodeTree *nodetree; /* backpointer to node tree */
+
+ int totnodes; /* total node count */
+ struct bNodeExec *nodeexec; /* per-node execution data */
+
+ int stacksize;
+ struct bNodeStack *stack; /* socket data stack */
+ /* only used by material and texture trees to keep one stack for each thread */
+ ListBase *threadstack; /* one instance of the stack for each thread */
+} bNodeTreeExec;
+
+/* stores one stack copy for each thread (material and texture trees) */
+typedef struct bNodeThreadStack {
+ struct bNodeThreadStack *next, *prev;
+ struct bNodeStack *stack;
+ int used;
+} bNodeThreadStack;
+
+struct bNodeStack *node_get_socket_stack(struct bNodeStack *stack, struct bNodeSocket *sock);
+void node_get_stack(struct bNode *node, struct bNodeStack *stack, struct bNodeStack **in, struct bNodeStack **out);
+void node_init_input_index(struct bNodeSocket *sock, int *index);
+void node_init_output_index(struct bNodeSocket *sock, int *index);
+
+struct bNodeTreeExec *ntree_exec_begin(struct bNodeTree *ntree);
+void ntree_exec_end(struct bNodeTreeExec *exec);
+
+void ntreeExecNodes(struct bNodeTreeExec *exec, void *callerdata, int thread);
+
+struct bNodeThreadStack *ntreeGetThreadStack(struct bNodeTreeExec *exec, int thread);
+void ntreeReleaseThreadStack(struct bNodeThreadStack *nts);
+void ntreeExecThreadNodes(struct bNodeTreeExec *exec, struct bNodeThreadStack *nts, void *callerdata, int thread);
+
+#endif