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authorSergey Sharybin <sergey.vfx@gmail.com>2015-06-08 14:46:33 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2015-06-08 14:53:54 +0300
commitec0ba4095f9e60057309e6a72e6661170a22a7ee (patch)
tree68ad66cb208599c8dd62d6aa3d81cddbb5df8f2c /source/blender/nodes/intern/node_exec.h
parentd63615272cc667d9e64fa1fe86a8be3d60519f2c (diff)
Fix T44979: Crash when rendering with more threads than the system ones
Revert "Nodes: Remove hardcoded BLENDER_MAX_THREADS number of threads" This reverts commit fdc653e8ce77a188138dc707207139c3d1e6b166. The threads override is not affected by the scene, and hence the limit of the threads was not giving correct result. Need to re-consider some things here.
Diffstat (limited to 'source/blender/nodes/intern/node_exec.h')
-rw-r--r--source/blender/nodes/intern/node_exec.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/nodes/intern/node_exec.h b/source/blender/nodes/intern/node_exec.h
index 8bb8c77a88c..a0023d02295 100644
--- a/source/blender/nodes/intern/node_exec.h
+++ b/source/blender/nodes/intern/node_exec.h
@@ -65,7 +65,6 @@ typedef struct bNodeTreeExec {
int stacksize;
struct bNodeStack *stack; /* socket data stack */
/* only used by material and texture trees to keep one stack for each thread */
- int tot_thread;
ListBase *threadstack; /* one instance of the stack for each thread */
} bNodeTreeExec;