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authorJacques Lucke <jacques@blender.org>2022-05-30 16:31:13 +0300
committerJacques Lucke <jacques@blender.org>2022-05-30 16:32:16 +0300
commit6a59cf053091dc45e0f94b829bee6c34cf940534 (patch)
tree92a8cc37cfe3e367846910623c1e82c3d9e4430f /source/blender/nodes/intern/node_geometry_exec.cc
parent1f858772638d61a20add3d4c9cdbb6e20e24ff15 (diff)
Nodes: add separately allocated runtime data for nodes and sockets
This is a follow up to rBbb0fc675822f313c5546a2498a162472c2571ecb. Now the same kind of run-time data is added to nodes and sockets. Differential Revision: https://developer.blender.org/D15060
Diffstat (limited to 'source/blender/nodes/intern/node_geometry_exec.cc')
-rw-r--r--source/blender/nodes/intern/node_geometry_exec.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/nodes/intern/node_geometry_exec.cc b/source/blender/nodes/intern/node_geometry_exec.cc
index 39d8c453e43..9aee3ddcce7 100644
--- a/source/blender/nodes/intern/node_geometry_exec.cc
+++ b/source/blender/nodes/intern/node_geometry_exec.cc
@@ -37,7 +37,7 @@ void GeoNodeExecParams::check_input_geometry_set(StringRef identifier,
const GeometrySet &geometry_set) const
{
const SocketDeclaration &decl =
- *provider_->dnode->input_by_identifier(identifier).bsocket()->declaration;
+ *provider_->dnode->input_by_identifier(identifier).bsocket()->runtime->declaration;
const decl::Geometry *geo_decl = dynamic_cast<const decl::Geometry *>(&decl);
if (geo_decl == nullptr) {
return;