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authorJacques Lucke <jacques@blender.org>2021-09-23 23:21:31 +0300
committerHans Goudey <h.goudey@me.com>2021-09-23 23:21:31 +0300
commit61f3d4eb7c7db711f9339d05e68b8f9eac3ce167 (patch)
tree9004c577411998029bda688d5659d1a98be484f4 /source/blender/nodes/intern/node_tree_ref.cc
parentc1b925f7fff5f8b26daa05b3105cbb10dfc175e7 (diff)
Geometry Nodes: Initial socket visualization for fields.
This implements the update logic for the vizualization of which sockets pass data or constants directly, and which pass functions. The socket shapes may still have to be updated. That should be done separately, because it might be a bit more involved, because socket shapes are currently linked to keyframe shapes. Currently the circle and diamond shapes are used with the following meanings: - Input Sockets: - Circle: Required to be a single value. - Diamond: This input supports fields. - Output Sockets: - Circle: This output is a single value. - Diamond: This output may be a field. Connecting a field to a circle input socket is an error, since a field cannot be converted to a single value. If the socket shape is a diamond with a dot in the middle, it means it is currently a single value, but could be a field. In addition to socket shapes, the intention is to draw node links differently based on the field status. However, the exact method for conveying that isn't decided yet. Differential Revision: https://developer.blender.org/D12584
Diffstat (limited to 'source/blender/nodes/intern/node_tree_ref.cc')
-rw-r--r--source/blender/nodes/intern/node_tree_ref.cc103
1 files changed, 103 insertions, 0 deletions
diff --git a/source/blender/nodes/intern/node_tree_ref.cc b/source/blender/nodes/intern/node_tree_ref.cc
index 641d02af902..d299f062fab 100644
--- a/source/blender/nodes/intern/node_tree_ref.cc
+++ b/source/blender/nodes/intern/node_tree_ref.cc
@@ -19,6 +19,7 @@
#include "NOD_node_tree_ref.hh"
#include "BLI_dot_export.hh"
+#include "BLI_stack.hh"
namespace blender::nodes {
@@ -473,6 +474,108 @@ bool NodeTreeRef::has_undefined_nodes_or_sockets() const
return false;
}
+bool NodeRef::any_input_is_directly_linked() const
+{
+ for (const SocketRef *socket : inputs_) {
+ if (!socket->directly_linked_sockets().is_empty()) {
+ return true;
+ }
+ }
+ return false;
+}
+
+bool NodeRef::any_output_is_directly_linked() const
+{
+ for (const SocketRef *socket : outputs_) {
+ if (!socket->directly_linked_sockets().is_empty()) {
+ return true;
+ }
+ }
+ return false;
+}
+
+bool NodeRef::any_socket_is_directly_linked(eNodeSocketInOut in_out) const
+{
+ if (in_out == SOCK_IN) {
+ return this->any_input_is_directly_linked();
+ }
+ return this->any_output_is_directly_linked();
+}
+
+/**
+ * Sort nodes topologically from left to right or right to left.
+ * In the future the result if this could be cached on #NodeTreeRef.
+ */
+Vector<const NodeRef *> NodeTreeRef::toposort(const ToposortDirection direction) const
+{
+ struct Item {
+ const NodeRef *node;
+ /* Index of the next socket that is checked in the depth-first search. */
+ int socket_index = 0;
+ /* Link index in the next socket that is checked in the depth-first search. */
+ int link_index = 0;
+ };
+
+ Vector<const NodeRef *> toposort;
+ toposort.reserve(nodes_by_id_.size());
+ Array<bool> node_is_done_by_id(nodes_by_id_.size(), false);
+ Stack<Item> nodes_to_check;
+
+ for (const NodeRef *start_node : nodes_by_id_) {
+ if (node_is_done_by_id[start_node->id()]) {
+ /* Ignore nodes that are done already. */
+ continue;
+ }
+ if (start_node->any_socket_is_directly_linked(
+ direction == ToposortDirection::LeftToRight ? SOCK_OUT : SOCK_IN)) {
+ /* Ignore non-start nodes. */
+ continue;
+ }
+
+ /* Do a depth-first search to sort nodes topologically. */
+ nodes_to_check.push({start_node});
+ while (!nodes_to_check.is_empty()) {
+ Item &item = nodes_to_check.peek();
+ const NodeRef &node = *item.node;
+ const Span<const SocketRef *> sockets = node.sockets(
+ direction == ToposortDirection::LeftToRight ? SOCK_IN : SOCK_OUT);
+
+ while (true) {
+ if (item.socket_index == sockets.size()) {
+ /* All sockets have already been visited. */
+ break;
+ }
+ const SocketRef &socket = *sockets[item.socket_index];
+ const Span<const SocketRef *> linked_sockets = socket.directly_linked_sockets();
+ if (item.link_index == linked_sockets.size()) {
+ /* All linkes connected to this socket have already been visited. */
+ item.socket_index++;
+ item.link_index = 0;
+ continue;
+ }
+ const SocketRef &linked_socket = *linked_sockets[item.link_index];
+ const NodeRef &linked_node = linked_socket.node();
+ if (node_is_done_by_id[linked_node.id()]) {
+ /* The linked node has already been visited. */
+ item.link_index++;
+ continue;
+ }
+ nodes_to_check.push({&linked_node});
+ break;
+ }
+
+ /* If no other element has been pushed, the current node can be pushed to the sorted list. */
+ if (&item == &nodes_to_check.peek()) {
+ node_is_done_by_id[node.id()] = true;
+ toposort.append(&node);
+ nodes_to_check.pop();
+ }
+ }
+ }
+
+ return toposort;
+}
+
std::string NodeTreeRef::to_dot() const
{
dot::DirectedGraph digraph;