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authorLukas Tönne <lukas.toenne@gmail.com>2015-12-03 14:51:29 +0300
committerLukas Tönne <lukas.toenne@gmail.com>2015-12-03 15:04:04 +0300
commit7f759ec547a563284f29f7a80b96316854b37ae5 (patch)
tree2205f1a7d6c8a7f31691b227858ad165be070dde /source/blender/nodes/intern/node_util.h
parent762aad37779e9e0654b4746df35710f850438329 (diff)
Node callback for handling link insertion and swapping of occupied inputs.
Nodes have a feature for moving existing links to unoccupied sockets when connecting to an already used input. This is based on the standard legacy socket types (value/float, vector, color/rgba) and works reasonably well for shader, compositor and texture nodes. For new pynode systems, however, the hardcoded nature of that feature has major drawbacks: * It does not take different type systems into account, leading to meaningless connections when sockets are swapped and making the feature useless or outright debilitating. * Advanced socket behaviors would be possible with a registerable callback, e.g. creating extensible input lists that move existing connections down to make room for a new link. Now any handling of new links is done via the 'insert_links' callback, which can also be registered through the RNA API. For the legacy shader/compo/tex nodes the behavior is the same, using a C callback. Note on the 'use_swap' flag: this has been removed because it was meaningless anyway: It was disabled only for the insert-node-on-link feature, which works only for completely unconnected nodes anyway, so there would be nothing to swap in the first place.
Diffstat (limited to 'source/blender/nodes/intern/node_util.h')
-rw-r--r--source/blender/nodes/intern/node_util.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/nodes/intern/node_util.h b/source/blender/nodes/intern/node_util.h
index 64b2028874b..2e20a8e79d4 100644
--- a/source/blender/nodes/intern/node_util.h
+++ b/source/blender/nodes/intern/node_util.h
@@ -76,6 +76,9 @@ void node_math_label(struct bNodeTree *ntree, struct bNode *node, char *label, i
void node_vect_math_label(struct bNodeTree *ntree, struct bNode *node, char *label, int maxlen);
void node_filter_label(struct bNodeTree *ntree, struct bNode *node, char *label, int maxlen);
+
+/*** Link Handling */
+void node_insert_link_default(struct bNodeTree *ntree, struct bNode *node, struct bNodeLink *link);
void node_update_internal_links_default(struct bNodeTree *ntree, struct bNode *node);
float node_socket_get_float(struct bNodeTree *ntree, struct bNode *node, struct bNodeSocket *sock);