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author | Lukas Tönne <lukas.toenne@gmail.com> | 2015-12-03 14:51:29 +0300 |
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committer | Lukas Tönne <lukas.toenne@gmail.com> | 2015-12-03 15:04:04 +0300 |
commit | 7f759ec547a563284f29f7a80b96316854b37ae5 (patch) | |
tree | 2205f1a7d6c8a7f31691b227858ad165be070dde /source/blender/nodes/intern/node_util.h | |
parent | 762aad37779e9e0654b4746df35710f850438329 (diff) |
Node callback for handling link insertion and swapping of occupied inputs.
Nodes have a feature for moving existing links to unoccupied sockets when connecting
to an already used input. This is based on the standard legacy socket types (value/float,
vector, color/rgba) and works reasonably well for shader, compositor and texture nodes.
For new pynode systems, however, the hardcoded nature of that feature has major drawbacks:
* It does not take different type systems into account, leading to meaningless connections
when sockets are swapped and making the feature useless or outright debilitating.
* Advanced socket behaviors would be possible with a registerable callback, e.g. creating
extensible input lists that move existing connections down to make room for a new link.
Now any handling of new links is done via the 'insert_links' callback, which can also be
registered through the RNA API. For the legacy shader/compo/tex nodes the behavior is the
same, using a C callback.
Note on the 'use_swap' flag: this has been removed because it was meaningless anyway:
It was disabled only for the insert-node-on-link feature, which works only for
completely unconnected nodes anyway, so there would be nothing to swap in the first place.
Diffstat (limited to 'source/blender/nodes/intern/node_util.h')
-rw-r--r-- | source/blender/nodes/intern/node_util.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/nodes/intern/node_util.h b/source/blender/nodes/intern/node_util.h index 64b2028874b..2e20a8e79d4 100644 --- a/source/blender/nodes/intern/node_util.h +++ b/source/blender/nodes/intern/node_util.h @@ -76,6 +76,9 @@ void node_math_label(struct bNodeTree *ntree, struct bNode *node, char *label, i void node_vect_math_label(struct bNodeTree *ntree, struct bNode *node, char *label, int maxlen); void node_filter_label(struct bNodeTree *ntree, struct bNode *node, char *label, int maxlen); + +/*** Link Handling */ +void node_insert_link_default(struct bNodeTree *ntree, struct bNode *node, struct bNodeLink *link); void node_update_internal_links_default(struct bNodeTree *ntree, struct bNode *node); float node_socket_get_float(struct bNodeTree *ntree, struct bNode *node, struct bNodeSocket *sock); |