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authorIrie Shinsuke <irieshinsuke@yahoo.co.jp>2013-11-12 14:59:40 +0400
committerIrie Shinsuke <irieshinsuke@yahoo.co.jp>2013-11-12 14:59:40 +0400
commitba7fd8cd5c173730c8c2250eac7ea48fafd519c7 (patch)
treef2228ea2e83dcc04fb965c36197579008716e921 /source/blender/nodes/intern
parente177ac100ba83c9f53d715aed86a092106554088 (diff)
Change the behavior of AO pass in Blender internal's shader/render node tree so that it becomes (1.0, 1.0, 1.0) when AO is disabled.
For materials using AO pass, this makes the material preview and the GLSL preview more accurate, but shouldn't affect final rendering in most cases because we usually enable AO when using the AO pass in node tree. Thanks to Brecht for code review.
Diffstat (limited to 'source/blender/nodes/intern')
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