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authorDalai Felinto <dfelinto@gmail.com>2012-11-07 01:36:44 +0400
committerDalai Felinto <dfelinto@gmail.com>2012-11-07 01:36:44 +0400
commit0890c2a4a021e7d5951abb0a7ebe138ed24ae28a (patch)
treeb6891b8a0b4d39b960a6556a214d5341cfee4097 /source/blender/nodes/intern
parentd68981158b843d2b7c47d6e2e94e64d807dda569 (diff)
support for string parameters in OSL nodes
for now subtype is not defined, but once we start parsing the metadata we can set texture inputs as FILEPATH also, it takes relative strings and convert to absolute for all strings (which is arguably a good solution, but should work for now)
Diffstat (limited to 'source/blender/nodes/intern')
-rw-r--r--source/blender/nodes/intern/node_socket.c34
1 files changed, 34 insertions, 0 deletions
diff --git a/source/blender/nodes/intern/node_socket.c b/source/blender/nodes/intern/node_socket.c
index 8e49484d1eb..0335d295fba 100644
--- a/source/blender/nodes/intern/node_socket.c
+++ b/source/blender/nodes/intern/node_socket.c
@@ -41,6 +41,7 @@
#include "BLI_listbase.h"
#include "BLI_math.h"
#include "BLI_utildefines.h"
+#include "BLI_string.h"
#include "BKE_DerivedMesh.h"
#include "BKE_node.h"
@@ -157,6 +158,20 @@ static bNodeSocketType node_socket_type_mesh = {
/* buttonfunc */ NULL,
};
+/****************** STRING ******************/
+
+static bNodeSocketType node_socket_type_string = {
+ /* type */ SOCK_STRING,
+ /* ui_name */ "String",
+ /* ui_description */ "String",
+ /* ui_icon */ 0,
+ /* ui_color */ {255, 255, 255, 255},
+
+ /* value_structname */ "bNodeSocketValueString",
+ /* value_structsize */ sizeof(bNodeSocketValueString),
+
+ /* buttonfunc */ NULL,
+};
void node_socket_type_init(bNodeSocketType *types[])
{
@@ -169,6 +184,7 @@ void node_socket_type_init(bNodeSocketType *types[])
INIT_TYPE(boolean);
INIT_TYPE(shader);
INIT_TYPE(mesh);
+ INIT_TYPE(string);
#undef INIT_TYPE
}
@@ -218,6 +234,9 @@ void node_socket_init_default_value(int type, void *default_value)
case SOCK_MESH:
node_socket_set_default_value_mesh(default_value);
break;
+ case SOCK_STRING:
+ node_socket_set_default_value_string(default_value, PROP_NONE, (char *)"");
+ break;
}
}
@@ -265,6 +284,13 @@ void node_socket_set_default_value_rgba(void *default_value, float r, float g, f
val->value[3] = a;
}
+void node_socket_set_default_value_string(void *default_value, PropertySubType subtype, const char *value)
+{
+ bNodeSocketValueString *val = default_value;
+ val->subtype = subtype;
+ BLI_strncpy(val->value, value, 1024);//FILE_MAX
+}
+
void node_socket_set_default_value_shader(void *UNUSED(default_value))
{
}
@@ -282,12 +308,14 @@ void node_socket_copy_default_value(int type, void *to_default_value, void *from
bNodeSocketValueBoolean *frombool= (bNodeSocketValueBoolean*)from_default_value;
bNodeSocketValueVector *fromvector= (bNodeSocketValueVector*)from_default_value;
bNodeSocketValueRGBA *fromrgba= (bNodeSocketValueRGBA*)from_default_value;
+ bNodeSocketValueString *fromstring= (bNodeSocketValueString*)from_default_value;
bNodeSocketValueFloat *tofloat= (bNodeSocketValueFloat*)to_default_value;
bNodeSocketValueInt *toint= (bNodeSocketValueInt*)to_default_value;
bNodeSocketValueBoolean *tobool= (bNodeSocketValueBoolean*)to_default_value;
bNodeSocketValueVector *tovector= (bNodeSocketValueVector*)to_default_value;
bNodeSocketValueRGBA *torgba= (bNodeSocketValueRGBA*)to_default_value;
+ bNodeSocketValueString *tostring= (bNodeSocketValueString*)to_default_value;
switch (type) {
case SOCK_FLOAT:
@@ -305,6 +333,9 @@ void node_socket_copy_default_value(int type, void *to_default_value, void *from
case SOCK_RGBA:
*torgba = *fromrgba;
break;
+ case SOCK_STRING:
+ *tostring = *fromstring;
+ break;
}
}
@@ -470,6 +501,9 @@ struct bNodeSocket *node_add_input_from_template(struct bNodeTree *ntree, struct
case SOCK_MESH:
node_socket_set_default_value_mesh(sock->default_value);
break;
+ case SOCK_STRING:
+ node_socket_set_default_value_string(sock->default_value, stemp->subtype, (char *)"");
+ break;
}
return sock;