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authorTon Roosendaal <ton@blender.org>2013-01-24 23:31:44 +0400
committerTon Roosendaal <ton@blender.org>2013-01-24 23:31:44 +0400
commitca7b277c120e4622c816b8a6d922d64ccf050bd0 (patch)
treef3007665f14fa0a6311e4a89fc974b286296468c /source/blender/nodes/intern
parenta97757c156e500e3e3593c8b82cfe2bb2ce27c45 (diff)
Disabled commit that was rendering Blender Internal for Cycles nodes.
Apparently Material nodes allow a mix of Cycles and BI Materials. Nifty! I should read more docs, like this cool tutorial: http://urchn.org/post/combining-blender-internal-and-cycles-in-one-render
Diffstat (limited to 'source/blender/nodes/intern')
-rw-r--r--source/blender/nodes/intern/node_exec.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/nodes/intern/node_exec.c b/source/blender/nodes/intern/node_exec.c
index 39ba11ec07d..579d46f45eb 100644
--- a/source/blender/nodes/intern/node_exec.c
+++ b/source/blender/nodes/intern/node_exec.c
@@ -305,8 +305,8 @@ int ntreeExecThreadNodes(bNodeTreeExec *exec, bNodeThreadStack *nts, void *calle
* If the mute func is not set, assume the node should never be muted,
* and hence execute it!
*/
- if (node->typeinfo->compatibility == NODE_NEW_SHADING)
- return 0;
+// if (node->typeinfo->compatibility == NODE_NEW_SHADING)
+// return 0;
if (node->typeinfo->execfunc)
node->typeinfo->execfunc(callerdata, node, nsin, nsout);
else if (node->typeinfo->newexecfunc)