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authorJeroen Bakker <jeroen@blender.org>2021-05-25 18:03:54 +0300
committerJeroen Bakker <jeroen@blender.org>2021-05-25 18:03:54 +0300
commit00955cd31eda95aca619842064d22663af4c812b (patch)
tree85a4650d260f2fdc250d433d51d7309b77f08510 /source/blender/nodes/intern
parentfd94e033446c72fb92048a9864c1d539fccde59a (diff)
Revert "Blenlib: Explicit Colors."
This reverts commit fd94e033446c72fb92048a9864c1d539fccde59a. does not compile against latest master.
Diffstat (limited to 'source/blender/nodes/intern')
-rw-r--r--source/blender/nodes/intern/node_geometry_exec.cc5
-rw-r--r--source/blender/nodes/intern/node_socket.cc4
-rw-r--r--source/blender/nodes/intern/type_conversions.cc50
3 files changed, 29 insertions, 30 deletions
diff --git a/source/blender/nodes/intern/node_geometry_exec.cc b/source/blender/nodes/intern/node_geometry_exec.cc
index 188d198e159..73a702c753a 100644
--- a/source/blender/nodes/intern/node_geometry_exec.cc
+++ b/source/blender/nodes/intern/node_geometry_exec.cc
@@ -104,10 +104,9 @@ GVArrayPtr GeoNodeExecParams::get_input_attribute(const StringRef name,
return std::make_unique<fn::GVArray_For_SingleValue>(*cpp_type, domain_size, buffer);
}
if (found_socket->type == SOCK_RGBA) {
- const ColorGeometry4f value = this->get_input<ColorGeometry4f>(found_socket->identifier);
+ const Color4f value = this->get_input<Color4f>(found_socket->identifier);
BUFFER_FOR_CPP_TYPE_VALUE(*cpp_type, buffer);
- conversions.convert_to_uninitialized(
- CPPType::get<ColorGeometry4f>(), *cpp_type, &value, buffer);
+ conversions.convert_to_uninitialized(CPPType::get<Color4f>(), *cpp_type, &value, buffer);
return std::make_unique<fn::GVArray_For_SingleValue>(*cpp_type, domain_size, buffer);
}
BLI_assert(false);
diff --git a/source/blender/nodes/intern/node_socket.cc b/source/blender/nodes/intern/node_socket.cc
index 783a7a9b3d8..ce2848b52a0 100644
--- a/source/blender/nodes/intern/node_socket.cc
+++ b/source/blender/nodes/intern/node_socket.cc
@@ -637,9 +637,9 @@ static bNodeSocketType *make_socket_type_vector(PropertySubType subtype)
static bNodeSocketType *make_socket_type_rgba()
{
bNodeSocketType *socktype = make_standard_socket_type(SOCK_RGBA, PROP_NONE);
- socktype->get_cpp_type = []() { return &blender::fn::CPPType::get<blender::ColorGeometry4f>(); };
+ socktype->get_cpp_type = []() { return &blender::fn::CPPType::get<blender::Color4f>(); };
socktype->get_cpp_value = [](const bNodeSocket &socket, void *r_value) {
- *(blender::ColorGeometry4f *)r_value = ((bNodeSocketValueRGBA *)socket.default_value)->value;
+ *(blender::Color4f *)r_value = ((bNodeSocketValueRGBA *)socket.default_value)->value;
};
return socktype;
}
diff --git a/source/blender/nodes/intern/type_conversions.cc b/source/blender/nodes/intern/type_conversions.cc
index 220e5ea9046..63f7b8a9ee8 100644
--- a/source/blender/nodes/intern/type_conversions.cc
+++ b/source/blender/nodes/intern/type_conversions.cc
@@ -66,9 +66,9 @@ static bool float_to_bool(const float &a)
{
return a > 0.0f;
}
-static ColorGeometry4f float_to_color(const float &a)
+static Color4f float_to_color(const float &a)
{
- return ColorGeometry4f(a, a, a, 1.0f);
+ return Color4f(a, a, a, 1.0f);
}
static float3 float2_to_float3(const float2 &a)
@@ -87,9 +87,9 @@ static bool float2_to_bool(const float2 &a)
{
return !is_zero_v2(a);
}
-static ColorGeometry4f float2_to_color(const float2 &a)
+static Color4f float2_to_color(const float2 &a)
{
- return ColorGeometry4f(a.x, a.y, 0.0f, 1.0f);
+ return Color4f(a.x, a.y, 0.0f, 1.0f);
}
static bool float3_to_bool(const float3 &a)
@@ -108,9 +108,9 @@ static float2 float3_to_float2(const float3 &a)
{
return float2(a);
}
-static ColorGeometry4f float3_to_color(const float3 &a)
+static Color4f float3_to_color(const float3 &a)
{
- return ColorGeometry4f(a.x, a.y, a.z, 1.0f);
+ return Color4f(a.x, a.y, a.z, 1.0f);
}
static bool int_to_bool(const int32_t &a)
@@ -129,9 +129,9 @@ static float3 int_to_float3(const int32_t &a)
{
return float3((float)a);
}
-static ColorGeometry4f int_to_color(const int32_t &a)
+static Color4f int_to_color(const int32_t &a)
{
- return ColorGeometry4f((float)a, (float)a, (float)a, 1.0f);
+ return Color4f((float)a, (float)a, (float)a, 1.0f);
}
static float bool_to_float(const bool &a)
@@ -150,28 +150,28 @@ static float3 bool_to_float3(const bool &a)
{
return (a) ? float3(1.0f) : float3(0.0f);
}
-static ColorGeometry4f bool_to_color(const bool &a)
+static Color4f bool_to_color(const bool &a)
{
- return (a) ? ColorGeometry4f(1.0f, 1.0f, 1.0f, 1.0f) : ColorGeometry4f(0.0f, 0.0f, 0.0f, 1.0f);
+ return (a) ? Color4f(1.0f, 1.0f, 1.0f, 1.0f) : Color4f(0.0f, 0.0f, 0.0f, 1.0f);
}
-static bool color_to_bool(const ColorGeometry4f &a)
+static bool color_to_bool(const Color4f &a)
{
return rgb_to_grayscale(a) > 0.0f;
}
-static float color_to_float(const ColorGeometry4f &a)
+static float color_to_float(const Color4f &a)
{
return rgb_to_grayscale(a);
}
-static int32_t color_to_int(const ColorGeometry4f &a)
+static int32_t color_to_int(const Color4f &a)
{
return (int)rgb_to_grayscale(a);
}
-static float2 color_to_float2(const ColorGeometry4f &a)
+static float2 color_to_float2(const Color4f &a)
{
return float2(a.r, a.g);
}
-static float3 color_to_float3(const ColorGeometry4f &a)
+static float3 color_to_float3(const Color4f &a)
{
return float3(a.r, a.g, a.b);
}
@@ -184,37 +184,37 @@ static DataTypeConversions create_implicit_conversions()
add_implicit_conversion<float, float3, float_to_float3>(conversions);
add_implicit_conversion<float, int32_t, float_to_int>(conversions);
add_implicit_conversion<float, bool, float_to_bool>(conversions);
- add_implicit_conversion<float, ColorGeometry4f, float_to_color>(conversions);
+ add_implicit_conversion<float, Color4f, float_to_color>(conversions);
add_implicit_conversion<float2, float3, float2_to_float3>(conversions);
add_implicit_conversion<float2, float, float2_to_float>(conversions);
add_implicit_conversion<float2, int32_t, float2_to_int>(conversions);
add_implicit_conversion<float2, bool, float2_to_bool>(conversions);
- add_implicit_conversion<float2, ColorGeometry4f, float2_to_color>(conversions);
+ add_implicit_conversion<float2, Color4f, float2_to_color>(conversions);
add_implicit_conversion<float3, bool, float3_to_bool>(conversions);
add_implicit_conversion<float3, float, float3_to_float>(conversions);
add_implicit_conversion<float3, int32_t, float3_to_int>(conversions);
add_implicit_conversion<float3, float2, float3_to_float2>(conversions);
- add_implicit_conversion<float3, ColorGeometry4f, float3_to_color>(conversions);
+ add_implicit_conversion<float3, Color4f, float3_to_color>(conversions);
add_implicit_conversion<int32_t, bool, int_to_bool>(conversions);
add_implicit_conversion<int32_t, float, int_to_float>(conversions);
add_implicit_conversion<int32_t, float2, int_to_float2>(conversions);
add_implicit_conversion<int32_t, float3, int_to_float3>(conversions);
- add_implicit_conversion<int32_t, ColorGeometry4f, int_to_color>(conversions);
+ add_implicit_conversion<int32_t, Color4f, int_to_color>(conversions);
add_implicit_conversion<bool, float, bool_to_float>(conversions);
add_implicit_conversion<bool, int32_t, bool_to_int>(conversions);
add_implicit_conversion<bool, float2, bool_to_float2>(conversions);
add_implicit_conversion<bool, float3, bool_to_float3>(conversions);
- add_implicit_conversion<bool, ColorGeometry4f, bool_to_color>(conversions);
+ add_implicit_conversion<bool, Color4f, bool_to_color>(conversions);
- add_implicit_conversion<ColorGeometry4f, bool, color_to_bool>(conversions);
- add_implicit_conversion<ColorGeometry4f, float, color_to_float>(conversions);
- add_implicit_conversion<ColorGeometry4f, int32_t, color_to_int>(conversions);
- add_implicit_conversion<ColorGeometry4f, float2, color_to_float2>(conversions);
- add_implicit_conversion<ColorGeometry4f, float3, color_to_float3>(conversions);
+ add_implicit_conversion<Color4f, bool, color_to_bool>(conversions);
+ add_implicit_conversion<Color4f, float, color_to_float>(conversions);
+ add_implicit_conversion<Color4f, int32_t, color_to_int>(conversions);
+ add_implicit_conversion<Color4f, float2, color_to_float2>(conversions);
+ add_implicit_conversion<Color4f, float3, color_to_float3>(conversions);
return conversions;
}