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authorFabian Schempp <fabian_schempp>2021-02-03 20:02:01 +0300
committerHans Goudey <h.goudey@me.com>2021-02-03 20:03:00 +0300
commitc5514d3a2a03242ddc43f83be4bb72df7f85469f (patch)
treeb7db84dd1f3f8586d287486749b2a812acc9724e /source/blender/nodes/intern
parent894cc9c91592041a47c33300d784eac4e6412162 (diff)
Geometry Nodes: Multi-Input Sockets
Normally sockets only have one input link. This commit adds the back-end changes needed to use multiple input links per socket. Multi-input sockets can be defined with a new flag in `bNodeSocketType`. The changes necessary to make the sockets work in the geometry nodes evaluator are generalizing input socket values as a vector of values, and supporting this in the derived node tree structure. This patch should contain no functional changes. Two upcoming patches will use this system for the "Join Geometry" node and expose link picking and updated display in the UI: D10069 and D10181. Reviewed By: Jacques Lucke, Hans Goudey Differential Revision: https://developer.blender.org/D10067
Diffstat (limited to 'source/blender/nodes/intern')
-rw-r--r--source/blender/nodes/intern/derived_node_tree.cc2
-rw-r--r--source/blender/nodes/intern/node_util.c26
2 files changed, 16 insertions, 12 deletions
diff --git a/source/blender/nodes/intern/derived_node_tree.cc b/source/blender/nodes/intern/derived_node_tree.cc
index c693047ff40..f5a0e14f18b 100644
--- a/source/blender/nodes/intern/derived_node_tree.cc
+++ b/source/blender/nodes/intern/derived_node_tree.cc
@@ -91,7 +91,7 @@ DNode &DerivedNodeTree::create_node(const NodeRef &node_ref,
for (int i : node.inputs_.index_range()) {
const InputSocketRef &socket_ref = node_ref.input(i);
DInputSocket &socket = *node.inputs_[i];
-
+ socket.is_multi_input_socket_ = socket_ref.bsocket()->flag & SOCK_MULTI_INPUT;
socket.id_ = UNINITIALIZED_ID;
socket.node_ = &node;
socket.socket_ref_ = &socket_ref;
diff --git a/source/blender/nodes/intern/node_util.c b/source/blender/nodes/intern/node_util.c
index 9669dc6496b..c7c3ced4e56 100644
--- a/source/blender/nodes/intern/node_util.c
+++ b/source/blender/nodes/intern/node_util.c
@@ -281,25 +281,30 @@ static int node_count_links(bNodeTree *ntree, bNodeSocket *sock)
return count;
}
-/* find an eligible socket for linking */
+/* Find an eligible socket for linking. */
static bNodeSocket *node_find_linkable_socket(bNodeTree *ntree, bNode *node, bNodeSocket *cur)
{
- /* link swapping: try to find a free slot with a matching name */
-
bNodeSocket *first = cur->in_out == SOCK_IN ? node->inputs.first : node->outputs.first;
bNodeSocket *sock;
- sock = cur->next ? cur->next : first; /* wrap around the list end */
+ /* Iterate over all sockets of the target node, to find one that matches the same socket type.
+ * The idea behind this is: When a user connects an input to a socket that is
+ * already linked (and if its not an Multi Input Socket), we try to find a replacement socket for
+ * the link that we try to overwrite and connect that previous link to the new socket. */
+ sock = cur->next ? cur->next : first; /* Wrap around the list end. */
while (sock != cur) {
if (!nodeSocketIsHidden(sock) && node_link_socket_match(sock, cur)) {
- int link_count = node_count_links(ntree, sock);
- /* take +1 into account since we would add a new link */
- if (link_count + 1 <= nodeSocketLinkLimit(sock)) {
- return sock; /* found a valid free socket we can swap to */
- }
+ break;
}
+ sock = sock->next ? sock->next : first; /* Wrap around the list end. */
+ }
- sock = sock->next ? sock->next : first; /* wrap around the list end */
+ if (!nodeSocketIsHidden(sock) && node_link_socket_match(sock, cur)) {
+ int link_count = node_count_links(ntree, sock);
+ /* Take +1 into account since we would add a new link. */
+ if (link_count + 1 <= nodeSocketLinkLimit(sock)) {
+ return sock; /* Found a valid free socket we can swap to. */
+ }
}
return NULL;
}
@@ -309,7 +314,6 @@ void node_insert_link_default(bNodeTree *ntree, bNode *node, bNodeLink *link)
bNodeSocket *sock = link->tosock;
bNodeLink *tlink, *tlink_next;
- /* inputs can have one link only, outputs can have unlimited links */
if (node != link->tonode) {
return;
}